Awesome!With the same temperature it is exatly 1040EU/t, so it could go up to 1300EU/t.
You did a passive MOX with 5.78 efficiency?Exactly. With CRCS Reactors an even better efficiency is possible. 5.78 Efficiency is the max i can get that way. So again 33% more EU per uranium. Just much more complex.
Even more is only possible with the 5x5 Fluid Reactor combined with HotMox and CRCS:
http://imgur.com/a/sPjmQ
Not banned. The new version of PneumaticCraft doesn't use them anymore by default. Instead you use oil to make plastic.Did I miss something? when pneumatic plants were banned?
Note that the plants still work, it's just any form of natural generation that is disabled, so they'll still grow and reproduce as they always have, you just won't be able to find them in any new chunks. The reason being oil is replacing them as mentioned.Did I miss something? when pneumatic plants were banned?
I've already made the components for the newest design. However, I've discovered I don't know how to regulate this thing. There's a place in the gui that says the reactor is throttled by 50%, I guess I can influence that, but how?Awesome!
@Ieldra, ignore my crap design. Use Blood's.
It has another big benefit: because the fuel rods are all the same type, it'll be easier for you to automate should you have an interest in such.
PneumaticCraft plants has been preliminary disabled, because in one of the nearby future version of PC the will be removed completely. To make plastic you now should be using oil and PC processing of oil.Did I miss something? when pneumatic plants were banned?
Note that the plants still work, it's just any form of natural generation that is disabled, so they'll still grow and reproduce as they always have, you just won't be able to find them in any new chunks. The reason being oil is replacing them as mentioned.
Why that? In any case, it's now easier to make plastic than before, so that would make things more OP than before. I don't think anything in PneumaticCraft is OP though.Anyway I always thought they were very OP for the modpack
Maybe because of the easy infinite bonemeal/lapis they allowed you to get? Basically any vanilla dye really but those two are the standout two, although they also acted as an alright source of feathers.Why that? In any case, it's now easier to make plastic than before, so that would make things more OP than before. I don't think anything in PneumaticCraft is OP though.
If you're referring to what I think you're referring to, that's a warning that you're only getting "half" power because its passively-cooled. You'll still get the output numbers mentioned above, just fyi.I've already made the components for the newest design. However, I've discovered I don't know how to regulate this thing. There's a place in the gui that says the reactor is throttled by 50%, I guess I can influence that, but how?
I was actually referring to what you said earlier, that you were running the reactor not at maximum efficiency because it would set fire to things. How do I do that? The only regulating mechanism I found is using Nuclear Control to switch it off if it gets too hot. I thought this gui element had something to do with such regulating, but apparently not.If you're referring to what I think you're referring to, that's a warning that you're only getting "half" power because its passively-cooled. You'll still get the output numbers mentioned above, just fyi.
I think ppl have managed to make active-cooled MOX reactors, but I can't help with that, and there's no documentation on it. There are videos on creating an actively-cooled regular fission reactor, but imo there's no real justification to do one at this time.
the 50% energy output is the same energy output it was in 1.6 ..I've already made the components for the newest design. However, I've discovered I don't know how to regulate this thing. There's a place in the gui that says the reactor is throttled by 50%, I guess I can influence that, but how?
MOX fuel generates more energy with higher reactor temperature (5x times more at max heat but thats impossible because reactor would explode)I was actually referring to what you said earlier, that you were running the reactor not at maximum efficiency because it would set fire to things. How do I do that? The only regulating mechanism I found is using Nuclear Control to switch it off if it gets too hot. I thought this gui element had something to do with such regulating, but apparently not.
Ooooooh.I was actually referring to what you said earlier, that you were running the reactor not at maximum efficiency because it would set fire to things. How do I do that? The only regulating mechanism I found is using Nuclear Control to switch it off if it gets too hot.
Ahh...thanks.Ooooooh.
I actually clarified this earlier. You increase the heat of the reactor by letting it run w/o the cooling bits.
I forget which parts you want to remove, and you want to keep an eye and make sure none of them actually disintegrate, but just randomly take out non-fuel bits until the heat starts to go up. Put them back in when the temperature is where you want it.