[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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codewarrior0

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That's because it's a conversion that makes zero sense. Think about how much fluid 1000 liters is... 500 of those 2-liter soda bottles... so that's how much fluid is in one vanilla Minecraft bucket each time we use one? I don't think so... it's off by roughly a factor of 1000 if you ask me. But nobody is asking me obv. LOL

I'd say the conversion makes 100% sense. One bucket can pick up one cubic meter of water from the world, right? Want to guess how many liters are in one cubic meter?

What is the Battery Charger block for? I can't think of anything it could possibly do that a buffer cannot, aside from charge batteries faster... and it's way more expensive.

How do you get Osmium? It looks like Osmium Ore doesn't spawn, and the only other ways I can see are by processing Iridium or using the Fusion Reactor. You need Osmium to make UV machines, so... there must be a better way of getting it, right? Iridium only spawns as Small Ore, so you can't exactly get much of that.

The battery charger just charges batteries four times faster. It's good for recharging your power tools, powered armor, or electric/nanojetpack.

Iridium Ore spawns as the rare component of Platinum Veins, which are themselves pretty rare. Hopefully you'll find one when you visit the End, since it's one of the few veins allowed to spawn there. If you can't find such a vein, you'll have to do the platinum sludge thing to get your first 7 osmium and start replicating it.
 
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asb3pe

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I'd say the conversion makes 100% sense. One bucket can pick up one cubic meter of water from the world, right? Want to guess how many liters are in one cubic meter?

About 500? :) I'm not a metric person, but that's prob pretty close, yeah. Point taken. Looks like my perceptions need to be revised, not the conversion ratio. :)

All you're gonna do is shift the argument elsewhere tho... because now we need to examine some recipes and see if they make sense in this new understanding of the true volume of a vanilla water bucket. :D Heck, let's just start with the most obvious one of all... when our guy Steve gulps down a bucket of milk, how big is he to fit all 1000 liters of it in his virtual stomach? haha Or I see 1 bucket of water makes 4 snowballs in a Fluid Solidifier... at only 250 liters of water content per snowball. Yikes! Don't try to throw one of those! LOL
 
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McFrugal

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Iridium Ore spawns as the rare component of Platinum Veins, which are themselves pretty rare. Hopefully you'll find one when you visit the End, since it's one of the few veins allowed to spawn there. If you can't find such a vein, you'll have to do the platinum sludge thing to get your first 7 osmium and start replicating it.
Yikes. I think I better get Gendustry up and running so I can get Osmium combs to process the iridium ore optimally...
 

asb3pe

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Yikes. I think I better get Gendustry up and running so I can get Osmium combs to process the iridium ore optimally...

I'm nowhere near that point, but yeah, planning ahead is everything. So which is a better idea, Gendustry and combs, or UUmatter type of replicating? Or will we do both methods and still not have enough? LOL
 
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targetingyou78

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I'm nowhere near that point, but yeah, planning ahead is everything. So which is a better idea, Gendustry and combs, or UUmatter type of replicating? Or will we do both methods and still not have enough? LOL
I mean combs will only get you more of what you find... and finding it is the problem to begin with :p
 

McFrugal

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I mean combs will only get you more of what you find... and finding it is the problem to begin with :p
If you process Iridium ore with an Osmium comb, you get liquid osmium. One Osmium per Iridium crushed ore+9 osmium combs. So you can get a LOT more osmium, for much less EU than using UUM.

I suppose you can use both methods if you have enough osmium bees. You can't multiply Purified ore with combs, though, so UUM-generated ore can't be boosted.

Edit: FYI there are other interactions like this between ore types and combs. Ruby Ore can be processed with either Ruby combs or Chrome combs to yield molten Chrome. Slag combs can yield lithium or thorium depending on what you use them on.
 
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Captain_Oats

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I started bees in order to get osmium. And while working on bees upgraded to full EV matter fabrication and scrap setup. And honestly am now able to make osmium fairly quickly. Meanwhile I'm only at platinum bees :/

I'm using gendustry for the alviaries to speed up the bee lifetime. And made the mutatron and whatnot but found the catalyst to be far too expensive (at least at the time) for each mutation. Seeing as my main power was and is nuclear, it seemed liked too much of a waste of potential energy via fission to waste on the bees.

Side note. Was about to add another fission reactor, and create HP steam instead of just regular steam, so tested in a creative world and was stumped for hours as to why my numbers weren't adding up. Literally tested dozens of configurations until I found out that my out/input hatches have been limiting me this entire time. Likely wasted millions of mb of steam, and thus nuclear fuel in the past weeks due to the hatches being the bottleneck without realizing.

I knew the higher tier hatches had a larger storage tank, but didn't realize they had a flowrate limitation for each tier.

EDIT: Seems the Input hatches are the only limiting factor, which makes sense I suppose? So output hatches output instantly, meaning you shouldn't ever require anything more than LV output hatches. Input hatches need to scale with flowrate required by the turbines; however not 1:1 it seems. For a turbine with 48,000 L/s a LV input hatch (16000L storage) throttles the turbine, while MV (32000 L storage) seems to be fine. Weird. Does this makes sense logically to anyone as to why?

2400L/t to operate, 16000 L buffer in hatch, meaning every tick it only consumes ~15% of the buffers' capacity. I don't get it, but okay. The input hatches must have some hidden flowrate limiter similar to that of the same tier's pump (ie LV pump 640L/t which would throttle in my situation, while MV 2560L/t which wouldn't throttle).
 
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codewarrior0

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Let me see if I have my math right.

Fusion Reactor Mk I can produce 125L of Helium Plasma over 16 ticks at a cost of 4,096 EU/t. Round it up to 8L/t to simplify. To run that reactor, we'll need 8L/t Deuterium and 8L/t Tritium. That will take 40L/t Deuterium and 32 MV Centrifuges, running at a total of 2,560 EU/t. To get the Deuterium, we'll need 160L/t Hydrogen using 160 LV Centrifuges, at a cost of another 3,200 EU/t. And for that much Hydrogen, that's 240L/t Water going into 120 LV Electrolyzers at 3,600 EU/t. And for that much water, it's like one transfer node with 16 world interaction upgrades.

So at a total cost of 13,456 EU/t I can produce a stream of Helium Plasma worth roughly 30,000 EU/t in a Large Plasma Generator (or 22.9KEU/t in a MK III Plasma Generator).

That gives a lot of room to replace some of those hundreds of LV machines with HV ones. Let's see. Each tier up cuts the number of machines in half and doubles the power usage:

Fusion Reactor: 4,096 EU/t
16 HV Centrifuges for Tritium: 5,120 EU/t.
40 HV Centrifuges for Deuterium: 12,800 EU/t
30 HV Electrolyzers: 14,400 EU/t

That's well over 32,000 EU. Ouch. Scrap that idea. Besides, each tier up also doubles the copper cost of the electric motors, so it's not like the material cost savings are very much. What about MV?

Fusion Reactor: 4,096 EU/t
32 MV Centrifuges for Tritium: 2,560 EU/t
80 MV Centrifuges for Deuterium: 6,400 EU/t
60 MV Electrolyzers: 7,200 EU/t

For a cost of 20,156 and a surplus of about 9,000 EU/t. Better, but not as attractive since my petro-turbines produce more than 11k EU/t much already. So I guess it's time to order up nearly 300 LV and MV machines, about 20 processing arrays, and maybe add on some wiremills and platebenders to make it go faster.

But wait a second. The Generator can output 8L/t of cooled Helium Gas. I can centrifuge that to 0.5 L/t of Helium-3, and.... no, that's not going to work very well.

Anyway, this would be the part where somebody does me a favor and digs up a fusion spreadsheet that was made more than a year ago.
 

pro5

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3.2.18 broken "LMB holding". I can't anymore transfer many stacks in 1 click by moving mouse on stacks. Now you must click on each stack. :(( It's very uncomfortably. 3.2.17 worked fine. How enable this function?

Old bug(in GT): Large diesel generator output 3 time more EU. Example: 64000L nitrodiesel should gives 50 Million EU (512*64*150% = 50). But it gives 150 Million EU. I try use 32768 dynamo hatch in generator. And generator output 18000 EU/tick instead 6000!
 
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codewarrior0

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I can't anymore transfer many stacks in 1 click by moving mouse on stacks. Now you must click on each stack. :(( It's very uncomfortably. 3.2.17 worked fine. How enable this function?

Open config/MouseTweaks.cfg and change LMBTweakWithoutItem to 1. This setting was changed because before, you got bad results by dragging a stack of items over several stacks of the same item, trying to split that stack among several existing stacks.

Old bug(in GT): Large diesel generator output 3 time more EU.

https://github.com/Blood-Asp/GT5-Unofficial/issues/771

Already fixed for the next GT5U release. ;)
 
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Sven "flamestrider"

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What is the Battery Charger block for? I can't think of anything it could possibly do that a buffer cannot, aside from charge batteries faster... and it's way more expensive.
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The big difference between a normal battery buffer and the battery charger is in Ampere. A normal buffer accept 2A per battery inside and outputs 1A per battery. A battery charger allows for higher throughput for less batteries, input is 4A per battery and output at 2A per battery. So a filled battery charger(four batteries) will accept 16A and output 8A of it's energy tier while a filled 4x battery buffer will only accept 8A and output 4A...
Now, you might say that the charger is more expensive, since it uses two batteries in it's recipe, that is true, but some builds makes this investment worth it.
 

McFrugal

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The big difference between a normal battery buffer and the battery charger is in Ampere. A normal buffer accept 2A per battery inside and outputs 1A per battery. A battery charger allows for higher throughput for less batteries, input is 4A per battery and output at 2A per battery. So a filled battery charger(four batteries) will accept 16A and output 8A of it's energy tier while a filled 4x battery buffer will only accept 8A and output 4A...
Now, you might say that the charger is more expensive, since it uses two batteries in it's recipe, that is true, but some builds makes this investment worth it.
It also costs 16x wires instead of the 4 slot buffer's 4x wires. A 16 slot buffer is better at everything the battery charger can do except the individual rate of charging each battery, and STILL costs less than the charger.

I started bees in order to get osmium. And while working on bees upgraded to full EV matter fabrication and scrap setup. And honestly am now able to make osmium fairly quickly. Meanwhile I'm only at platinum bees :/
Well if you already have Osmium UUM production set up then getting the bees isn't as attractive. Mutagen is expensive, true, which is why I plan to only use the Mutatron when I absolutely have to.
The reason why you need Gendustry is because one(or was it more than one?) of the bee species that lead up to Osmium cannot be bred naturally, you HAVE TO use Gendustry to get them. Also once the Osmium queen is crossbred it will probably require osmium blocks to do anything, so you'd need Gendustry to get rid of that requirement unless you have 9 Osmium lying around already. I suspect I can modify the D-O-B bee's genes to remove the requirement of its egg, as well, once I get a queen via the Mutatron. Or I could just make the egg legitimately. I haven't looked closely at what you need to craft it, in total. I'd prefer to keep the dragon egg around for a while since it has the potential to give me 128 eu/t, and my power generation at this point is just like 60 eu/t passive generation from biogas. I need to get around to scaling that up. I'm considering making a distillation tower just for biogas since the alternative is a giant sprawling mass of fermenters and heat generators.
Protip: Glass tanks, when stacked, act as instant vertical fluid transport. The entire structure works as both input and output, you don't have to output at the bottom or anything.
 
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asb3pe

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Open config/MouseTweaks.cfg and change LMBTweakWithoutItem to 1. This setting was changed because before, you got bad results by dragging a stack of items over several stacks of the same item, trying to split that stack among several existing stacks.

Oh, now I understand the issue! Yes, that problem of dragging a stack over existing items in a crafting table to even the quantities out never did work properly and yes I stopped using that method quite some time ago out of frustration. I'm not sure eliminating it entirely was the best fix, but then again, if the problem could not be found and solved, what other choice was there? Either leave a broken mechanic in place, or turn it off. They decided to just turn it off I guess.

Old bug(in GT): Large diesel generator output 3 time more EU. Example: 64000L nitrodiesel should gives 50 Million EU (512*64*150% = 50). But it gives 150 Million EU. I try use 32768 dynamo hatch in generator. And generator output 18000 EU/tick instead 6000!


So what does this all mean for somebody like myself who has been feverishly making Titanium in order to make a Large Diesel Generator? Keep in mind since I haven't made it yet I have no idea how it operates. Does this issue only arise when using oxygen as a booster? So could I run the Diesel in lower-power-mode, without oxygen feed, for lower power without this bug? Or, conversely, if I do feed the Generator oxygen and boost it up to IV level, will this 3x output exceed the capacity of the IV Dynamo Hatch and does the machine then explode?

Also, is this 3x bug the reason the numbers on the Diesel Generator looked so awesome the other day when codewarrior posted comparison numbers with a Large Gas Turbine multiblock? It looks like he was using 6K output and not 18K output in the analysis so I guess it's okay.

And it figures too... I actually convinced my server operator to update the modpack yesterday just so I could build this Diesel Generator, and immediately the next morning I come here and read there's a big problem with it (granted, a problem of EXTRA power which is kind of a nicer problem to have than some other problems LOL). But it just figures. Who knows when the next time I can actually get a modpack update will be... probably next Christmas in Dec 2017. LOL
 
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codewarrior0

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will this 3x output exceed the capacity of the IV Dynamo Hatch and does the machine then explode?

We are awaiting an answer from the devs on the topic of whether the Diesel Engine ought to explode if its dynamo hatch is too small. Currently, it does not explode.

You can run the engine without oxygen and you won't run into the bug. Running the engine in boosted mode does increase its fuel efficiency, though. If you want to "fix" the bug yourself, you may already know how to use a combination of battery buffers and transformers to throttle its output to 6k EU/t.

But either way, you'll just run into another bug, although this one affects gas turbines too. It's not infinite power, just infinite power storage. In fact, I probably wouldn't have noticed the second bug if not for the first.

The GT5-U Github has been seeing a lot of bugfixes come in recently. Hopefully we'll see another release soon.
 

asb3pe

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So, now that I'm up to speed on modpack versions, my Advanced Miner II dug up 20 stacks of Crushed Amber Ore, which brings to mind a few questions...
1. Is there really this much Amber in the ground? I only mined about an 8-block-tall region, so imagine if I were to run the Miner from surface all the way down to bedrock? How can there possibly be so much Amber Ore down there? I hardly ever see any of the stuff when mining by hand.
2. What do I do with all this crushed Amber Ore? Does it have any practical use at all other than the NEI entry for some "Magic Fuels" (but I haven't touched Thaumcraft yet so I'm a long ways from such a power generator device). Do you save all this random junk that comes out of the ground, and do you process it just so you can store it away and probably never use it? What do you do with all the pulverized Thaumcraft shards that also comes from the Miner? To me it's all just junk (for now anyways).

I know Amber Ore pulverizes into 4 crushed ores, not 2 like most other ore blocks. But still, 20 stacks of crushed means the Miner encountered 5 stacks of Amber ore in 8 elevation levels over an 80x80 block region (I ran a chunk loader at 5x5 chunks with my Miner). That's a pretty amazing density for an ore block I rarely ever encounter when mining by hand, isn't it? Do you think I may have actually encountered a GregTech vein of Amber? I don't think there is such a thing tho, correct? All the Amber the Miner dug up would be the Thaumcraft Amber blocks, which are not found in a vein but are found as single ores?
 
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codewarrior0

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I know Amber Ore pulverizes into 4 crushed ores, not 2 like most other ore blocks. But still, 20 stacks of crushed means the Miner encountered 5 stacks of Amber ore in 8 elevation levels over an 80x80 block region.

Amber Ore pulverizes into 4 crushed ores, you are correct. But the Advanced Miner II triples the output on top of the pulverizer output. 20 stacks of crushed means the Miner encountered 20*64/12 = about 100 Amber ore. With a 5x5 chunk area, that is 4 ores per chunk. That sounds a lot more reasonable!

Just noticed the 8 elevation levels. That is wayyyyy too much amber for that thin layer. I've collected 20 stacks of crushed amber in total over seven or eight Miner placements spanning almost a hundred elevation levels. I know of a bug with the Miner but it should only affect GregTech ores.

EDIT: Actually, a peek at Thaumcraft's code reveals the Amber density. There are up to 20 Amber ores per chunk, clustered in the 25 layers below the highest light-obscuring block in each column of the chunk. That gives a density of 0.8 ores per chunk per elevation layer. So your 0.5 ores per chunk per layer is actually less than the nominal amber density!

And no, I still don't know what to do with it. Magic Solid Super Fuel Binder, maybe?
 
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asb3pe

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Just noticed the 8 elevation levels. That is wayyyyy too much amber for that thin layer. I've collected 20 stacks of crushed amber in total over seven or eight Miner placements spanning almost a hundred elevation levels. I know of a bug with the Miner but it should only affect GregTech ores.

And no, I still don't know what to do with it. Magic Solid Super Fuel Binder, maybe?

You make a good point, I forgot about the Miner multiplying the crushed ores. So my numbers are definitely off a bit because of that.

I mined a Magnetite vein because I need gold, it was right at the surface so I know my Miner only went down 8 blocks because I stopped it when my OV Scanner said all the Magnetite and Gold Ores were gone. I also noticed that the Amber only came up at the very end of the run, it was not coming up with the Magnetite. So it made me begin to wonder if perhaps I hit an Amber vein directly below the Magnetite (except Amber veins don't exist)?

Another oddity of my Advanced Miner II... so I set the whole thing up at my Magentite site, it's a Mountain Taiga biome at a ground elevation of around 70. Take a guess at the very first ore that comes out of the Miner? Remember, this is overworld we're in... and as soon as I whack the Miner with my Soft Hammer and check the chest... I see 4 Netherrack Dusts (pure) and 4 crushed nether quartz. LOL WTF? No, I have never ever run my Miner in the nether... so it could not be a "leftover" from a prior run somehow. Is that bizarre or what? What block could possibly have been mined that is basically right at the ground surface, since it came out of the Miner right away, and gives nether quartz? Weird sh*t. Maybe it was a bee hive or something odd like that?

I did mine a whole bunch of nether quartz, in the nether, by hand (with my IC2 mining laser) earlier that same day... so I think there's something odd going on with the Advanced Miner II code if you ask me. Remember the report a few pages back about someone else experiencing odd behavior from it? They said all 3 of their Miners were digging up the identical materials even tho they were far apart and over different ore veins. LOL
 
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codewarrior0

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Take a guess at the very first ore that comes out of the Miner? Remember, this is overworld we're in... and as soon as I whack the Miner with my Soft Hammer and check the chest... I see 4 Netherrack Dusts (pure) and 4 crushed nether quartz. LOL WTF? No, I have never ever run my Miner in the nether... so it could not be a "leftoever" from a prior run somehow. Is that bizarre or what? What block could possibly have been mined that is basically right at the ground surface, since it came out of the Miner right away? Weird sh*t.

Ha! I've seen that too, figured out exactly what happened, and addressed the problem accordingly. It's basically digging up the last GT Ore block anybody mined. (Also see my edit in my last post. Amber is a shallow ore, and you ran your Miner in a shallow location, so you got tons of it. Almost all of my Miner placements were too deep to find any Amber.)
 
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