[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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ColdComfort

Guest
At some point your turbine is generating more power than your dynamo hatch can handle I believe.

That would make sense... But then why does nothing output with a higher voltage dynamo hatch? Does it need to be specifically the closest higher voltage?

EDIT: I read your post more closely:

A small Steel Turbine rotor should only output 105 EU/t in a Steam Turbine when properly supplied with steam.

The LV Dynamo Hatch will explode if it tries to output more than 32 EU/t. That's your second answer. As to the first one, since you verified that the dynamo hatch's buffer increased but the battery buffer's internal buffer did not, my first guess is that you had the input wire connected to the side of the buffer with the dot, as that is the output side of the buffer. Another guess, you didn't mention whether you put any batteries in the buffer - a buffer's input amperage is twice the number of chargeables inside it, so if the buffer has nothing in it, its input amperage is zero.

For some reason I naively thought that excess power would just be lost, like with literally every other multiblock output. (But, it's GT, why wouldn't there be a secret reason for something to explode?)

I had 2 lapotronic crystals in the battery buffer, and I checked like 100 times, both before and after, that it was connected to the non-dot side of the battery buffer. It was 100% definitely not. (But, those are both good suggestions nonetheless.)
 
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targetingyou78

Guest
That would make sense... But then why does nothing output with a higher voltage dynamo hatch? Does it need to be specifically the closest higher voltage?



For some reason I naively thought that excess power would just be lost, like with literally every other multiblock output. (But, it's GT, why wouldn't there be a secret reason for something to explode?)

I had 2 lapotronic crystals in the battery buffer, and I checked like 100 times, both before and after, that it was connected to the non-dot side of the battery buffer. It was 100% definitely not. (But, those are both good suggestions nonetheless.)
Did you try scanning it with a scanner? The battery buffers have an internal storage that will fill before the batteries. I'm pretty sure the the HV one is several hundred thousand, the EV may be several times larger. It's likely that at 100~eu/t would take a very long time to fill the buffer of an EV battery box.

And be sure to then take the NanoSuit Chestplate and make the Advanced Chestplate so you have full flight. I use F for flight on/off and I think you turn on hover mode (its undocumented unfortunately) by jumping (flying upward) and pressing the M key. I love my NanoSuit, I make it in every pack. And even tho the white version of the suit is better than the black Nano version... I never go for that upgraded armor because the flight characteristics are different. The NanoSuit with full flight is the absolute perfect armor for me. I also make the IC2 Mining Laser, and the Chestplate charges that up constantly so you can use it until the 3m EU in the Chestplate is depleted. I put it in Horizontal Mode and can mine ore veins very very quickly using it.

P.S. You need an HV battery box to charge the Nano suit up, I'm sure you already know that by now tho.

Yeah I went ahead and made the advanced nanochestplate as well. It's pretty nice. I already setup the configs earlier so I can do hover mode and etc. You didn't mention it so I'd figured I would, did you know that it has a turbo mode that lets you fly really fast? By default it's by holding Left Control I think.
 
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codewarrior0

Guest
(But, it's GT, why wouldn't there be a secret reason for something to explode?)

Lemme tell you bout the one time my Advanced Miner II exploded because of invisible rain in The End...

Anyway, the dynamo hatch *should* be sending energy down the cable. You verified with the scanner that it's filling up with EU. It'll only send EU down the cable when it fills up enough to send out a 512 EU amp, but that takes a fraction of a second. Well, except during the Turbine's spin-up time. It takes 50 seconds for the Turbine to reach maximum spin, but I'm guessing you had it running for at least 5 seconds, which is about how long it takes to generate that first 520 EU while spinning up.

And you're correct that battery buffers (and all GT machines, in fact) will accept a lower voltage. Battery buffers can be used as a rich man's step-up transformer this way.
 

Jason McRay

New Member
Jul 29, 2019
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Modpack update v3.2.18
Quests:
- Swapped "Material Saviour" and "I Am Bender" quests
- Separated Pumps, Pistons and Robot Arms from Components quest to optional.
- Separated Copper Cable creation quests from "Insulation" quest to optional.
- Titanium quest asks you to pick up the Hot Ingots (thanks @codewarrior0)
- Tungsten quest does not ask you to pick up the Hot Ingots (thanks @codewarrior0)
- Tungsten quest and Nichrome Coil quest positions swapped (thanks @codewarrior0)
- Added TungstenSteel Coils quest, requires TungstenSteel quest (thanks @codewarrior0)
- Added HSS-G Coils Quest, requires TS Coils quest (thanks @codewarrior0)
- High End Alloys quest requires HSS-G Coils quest, no longer asks for HSS-G, reduced coin rewards (thanks @codewarrior0)
- Added quest text describing the variants of HSS (thanks @codewarrior0)
- Added Naquadah Coils quest between Plasma Generator and Large Plasma Generator (since the latter uses Naquadah Alloy Wires in its Hull). Also requires HSS-G Coils quest. Quest text has tips for acquiring Naquadah. (thanks @codewarrior0)
- Coils quests have tips on how to reuse old Coils (thanks @codewarrior0)
- Few extra tweaks to texts regarding temperatures (thanks @codewarrior0)

Mod Updates:
- Ewy's Workshop -> 1.1.6
- SGCraft -> 1.13.0

Changes/Fixes:
- Greggify Diamond Hoe (thanks @Nex4rius)
- Wither no longer explodes on death (due to high performance hits and locking the game for even couple minutes)
- Nerfed Tesla Coil recipes
- Fixed Vinteum Lens not craftable
- Added GT Marble and Basalt to Digger's Backpack (thanks @codewarrior0)
- Added Solid Super Fuel as Dim Anchor fuel (thanks @codewarrior0)
- Added tooltips to some disabled AE2 items/blocks (thanks @Nex4rius)
- Workaround fix for Mining Laser Recipe
- Blacklisted few items in Decomposition Table due to material exploits
- Fixed chisel concrete speed (now should be in par with GT version)
- Allow Industrial Credits in Compacting Drawers (thanks @codewarrior0)
- Fixed LMB dragging with Item over an items.
- Fixed few aspects in certain items.
 
C

ColdComfort

Guest
Lemme tell you bout the one time my Advanced Miner II exploded because of invisible rain in The End...

Anyway, the dynamo hatch *should* be sending energy down the cable. You verified with the scanner that it's filling up with EU. It'll only send EU down the cable when it fills up enough to send out a 512 EU amp, but that takes a fraction of a second. Well, except during the Turbine's spin-up time. It takes 50 seconds for the Turbine to reach maximum spin, but I'm guessing you had it running for at least 5 seconds, which is about how long it takes to generate that first 520 EU while spinning up.

And you're correct that battery buffers (and all GT machines, in fact) will accept a lower voltage. Battery buffers can be used as a rich man's step-up transformer this way.

Any idea why it wouldn't output into the wire after filling? Is there any kind of limitation there?

Though, even if I don't solve this, you've at least saved my mining setup in the End, which I didn't have covered, because it "never rains". So, thanks!
 
S

Sestren

Guest
Does this pack have a way to transfer an arbitrarily small amount of liquid? (in an item, to a tank, I'm not picky)

I need to bind a book (20L glue) and the smallest amount of glue I've been able to extract from a drum so far is 500L with a BC wooden pipe. While its not a big deal, it feels inefficient to waste 480L anytime I need to bind a book and I don't really want to make a dedicated 'glue assembler'.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
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Waterloo, Ontario
Does this pack have a way to transfer an arbitrarily small amount of liquid? (in an item, to a tank, I'm not picky)

I need to bind a book (20L glue) and the smallest amount of glue I've been able to extract from a drum so far is 500L with a BC wooden pipe. While its not a big deal, it feels inefficient to waste 480L anytime I need to bind a book and I don't really want to make a dedicated 'glue assembler'.
I actually mentioned this a day or two ago. If you already have your 20L in a tank somewhere, you can use an IC2 Universal Cell to transport it. The mechanism may be a tiny bit unintuitive, I seem to remember having to shift-right click when either placing or grabbing liquids.

Alternatively, a lot of people tend to store liquids in solid forms when possible. Probably not possible with glue (dunno?), but you can often solidify most liquids into solid nuggets/rounds, and then liquid-extract them as needed.
 
S

Sestren

Guest
That's good to know, but not quite the problem I meant.
If you already have your 20L in a tank somewhere
I want to take an existing store of liquid and get just 20L out of it. I think it should be possible by repeatedly splitting the liquid, either using GT pipes or a long horizontal openblocks tank, but I was hoping there was an item for this sort of thing because those other solutions might be more trouble than they're worth.
EDIT: Turns out, doing it with openblocks is rather quick, though it is a bit fiddly.

Once I have 20L in a tank, I can just use conduits to route it wherever I want it.
 
C

codewarrior0

Guest
Any idea why it wouldn't output into the wire after filling? Is there any kind of limitation there?

Nope.

I JUST remembered a quirk about the battery buffer. First, its scanner readout is really long. If you don't scroll up, the only thing you will be looking at is the storage totals for the lapotron crystals and not the buffer's internal buffer. Second, the battery buffer only updates those storage totals for the batteries once for every 20 times you use the scanner on it. I have no idea why, probably a poorly implemented rate limiter for the Energy Detector cover. Third, the battery buffer only begins charging its batteries after the internal buffer is half-full. Getting an EV battery buffer's buffer to half-full on 3/4 of an MV amp of current might take a while. Not sure if any of that info helps.

I'd try doing things like eliminating the cable as the cause by putting the batbuf directly against the dynamo hatch, and then eliminating the batbuf as the cause by putting some other machine there and using your portable scanner on it. Even a transformer works since it has a small internal buffer.

Does this pack have a way to transfer an arbitrarily small amount of liquid? (in an item, to a tank, I'm not picky)

I need to bind a book (20L glue) and the smallest amount of glue I've been able to extract from a drum so far is 500L with a BC wooden pipe. While its not a big deal, it feels inefficient to waste 480L anytime I need to bind a book and I don't really want to make a dedicated 'glue assembler'.

Logistics Crafting Pipe with a Fluid Crafting Upgrade installed, and a Fluid Satellite also on the assembler.

Or, put a Fluid Regulator Cover on the side of the assembler facing the Glue tank, right-click the bottom half of the cover to regulate to -1L/t and then right-click the top after a second.

Or, do some shenanigans with the way fluid conduits hold a small amount of liquid, will settle the liquid along the conduit according to gravity, and will actually show you how much is in the conduit in the WAILA popup.

Or, use the remaining glue to make things like saddles, nametags, and sticky pistons.

Or, just throw away 480L of glue because it is not in especially high demand, and you'll be filling drums with it as you make more and more rubber.

Or, build a dedicated 'glue assembler' because it is in the spirit of GregTech and it certainly won't be the last dedicated machine you'll build.
 
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Nezraddin

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Jul 29, 2019
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I guess there comes the "Build big, not fast" in, having alot of specialized machines. No wonder you always want to find new veins all the time *chuckles*

And seriously, thinking all the time that 1L is 1 Bucket makes steam-machine looks horrible to maintain... of course I read that 1L is 1mB like 10 times, but I totally forgot it once planning how many watertanks I need to provide the boilers, heh.

One question about something:
"Books", I read a few times now that you have books to read through different stuff, but I don't see any in NEI to craft (besides the Printer-Manual).
Are they like the Gregtech 4 books in the wiki, that you have to find them all/get them maybe through the questbook or do I oversee them in NEI?
 

asb3pe

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Jul 29, 2019
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And seriously, thinking all the time that 1L is 1 Bucket makes steam-machine looks horrible to maintain... of course I read that 1L is 1mB like 10 times, but I totally forgot it once planning how many watertanks I need to provide the boilers, heh.

That's because it's a conversion that makes zero sense. Think about how much fluid 1000 liters is... 500 of those 2-liter soda bottles... so that's how much fluid is in one vanilla Minecraft bucket each time we use one? I don't think so... it's off by roughly a factor of 1000 if you ask me. But nobody is asking me obv. LOL
 
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Celestialphoenix

Too Much Free Time
Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
That's because it's a conversion that makes zero sense. Think about how much fluid 1000 liters is... 500 of those 2-liter soda bottles... so that's how much fluid is in one vanilla Minecraft bucket each time we use one? I don't think so... it's off by roughly a factor of 1000 if you ask me. But nobody is asking me obv. LOL

Minecraft violated the laws of physics so many times I'm starting to mistake it for love. (or its just a big bucket. I could use one of those for morning coffee some days :p)
 
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Nezraddin

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Jul 29, 2019
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That's because it's a conversion that makes zero sense. Think about how much fluid 1000 liters is... 500 of those 2-liter soda bottles... so that's how much fluid is in one vanilla Minecraft bucket each time we use one? I don't think so... it's off by roughly a factor of 1000 if you ask me. But nobody is asking me obv. LOL

Yeah, that's why I get it wrong in my head all the time. After all for me 1L is 1'000mL, so always thinking that since 1'000mB is 1 Bucket, that 1L is 1 bucket. So confusing! *chuckles*
 

McFrugal

New Member
Jul 29, 2019
225
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Modpack update v3.2.18
Quests:
- Swapped "Material Saviour" and "I Am Bender" quests
- Separated Pumps, Pistons and Robot Arms from Components quest to optional.
- Separated Copper Cable creation quests from "Insulation" quest to optional.
- Titanium quest asks you to pick up the Hot Ingots (thanks @codewarrior0)
- Tungsten quest does not ask you to pick up the Hot Ingots (thanks @codewarrior0)
- Tungsten quest and Nichrome Coil quest positions swapped (thanks @codewarrior0)
- Added TungstenSteel Coils quest, requires TungstenSteel quest (thanks @codewarrior0)
- Added HSS-G Coils Quest, requires TS Coils quest (thanks @codewarrior0)
- High End Alloys quest requires HSS-G Coils quest, no longer asks for HSS-G, reduced coin rewards (thanks @codewarrior0)
- Added quest text describing the variants of HSS (thanks @codewarrior0)
- Added Naquadah Coils quest between Plasma Generator and Large Plasma Generator (since the latter uses Naquadah Alloy Wires in its Hull). Also requires HSS-G Coils quest. Quest text has tips for acquiring Naquadah. (thanks @codewarrior0)
- Coils quests have tips on how to reuse old Coils (thanks @codewarrior0)
- Few extra tweaks to texts regarding temperatures (thanks @codewarrior0)

Mod Updates:
- Ewy's Workshop -> 1.1.6
- SGCraft -> 1.13.0

Changes/Fixes:
- Greggify Diamond Hoe (thanks @Nex4rius)
- Wither no longer explodes on death (due to high performance hits and locking the game for even couple minutes)
- Nerfed Tesla Coil recipes
- Fixed Vinteum Lens not craftable
- Added GT Marble and Basalt to Digger's Backpack (thanks @codewarrior0)
- Added Solid Super Fuel as Dim Anchor fuel (thanks @codewarrior0)
- Added tooltips to some disabled AE2 items/blocks (thanks @Nex4rius)
- Workaround fix for Mining Laser Recipe
- Blacklisted few items in Decomposition Table due to material exploits
- Fixed chisel concrete speed (now should be in par with GT version)
- Allow Industrial Credits in Compacting Drawers (thanks @codewarrior0)
- Fixed LMB dragging with Item over an items.
- Fixed few aspects in certain items.

Did the Laser Drill recipe get more expensive again?
 

SolManX

New Member
Jul 29, 2019
987
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...

One question about something:
"Books", I read a few times now that you have books to read through different stuff, but I don't see any in NEI to craft (besides the Printer-Manual).
Are they like the Gregtech 4 books in the wiki, that you have to find them all/get them maybe through the questbook or do I oversee them in NEI?

Most of the GT books are made in the assembler, usually the 'controller' block of the multi-block you're interested in, and a book. The controller block doesn't get consumed. I think there is at least one recipe shown in NEI - just do the same thing with others.
 
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McFrugal

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Jul 29, 2019
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What is the Battery Charger block for? I can't think of anything it could possibly do that a buffer cannot, aside from charge batteries faster... and it's way more expensive.

Edit: Wow okay I dunno what the "LMB dragging with Item over an items" fix was supposed to accomplish, but now I can't shift-left-click and drag over multiple items to put them all in a chest or take them out. Did someone think you weren't supposed to be able to do that?

Edit2: Question. How do you get Osmium? It looks like Osmium Ore doesn't spawn, and the only other ways I can see are by processing Iridium or using the Fusion Reactor. You need Osmium to make UV machines, so... there must be a better way of getting it, right? Iridium only spawns as Small Ore, so you can't exactly get much of that.
 
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asb3pe

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Jul 29, 2019
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Most of the GT books are made in the assembler, usually the 'controller' block of the multi-block you're interested in, and a book. The controller block doesn't get consumed. I think there is at least one recipe shown in NEI - just do the same thing with others.

And don't forget it also requires one squid ink (or equivalent), melted down in a Fluid Extractor and piped into the Assembler. :) Of course, if you're a veteran GT player you already know those two machines are basically like siamese twins that should never be separated. haha
 
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asb3pe

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Jul 29, 2019
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What is the Battery Charger block for? I can't think of anything it could possibly do that a buffer cannot, aside from charge batteries faster... and it's way more expensive.

Edit: Wow okay I dunno what the "LMB dragging with Item over an items" fix was supposed to accomplish, but now I can't shift-left-click and drag over multiple items to put them all in a chest or take them out. Did someone think you weren't supposed to be able to do that?

Edit2: Question. How do you get Osmium? It looks like Osmium Ore doesn't spawn, and the only other ways I can see are by processing Iridium or using the Fusion Reactor. You need Osmium to make UV machines, so... there must be a better way of getting it, right? Iridium only spawns as Small Ore, so you can't exactly get much of that.

I dunno about LMB because I'm offline while my server owner updates the modpack tonight.

As for Osmium... I was just looking at the recipe before I shut down my game earlier... it's that platinum sludge thing. The way I found it was go to Chalcopyrite Ore in NEI, go to the Crushed Ore version, then click "U" for uses and look for the Chemical Reactor recipe that provides one tiny dust of Platinum Sludge Group. Now look at those tiny dust recipes and you will eventually see that centrifuging one full Platinum Sludge Dust yields a 60% chance (I think?) of one tiny dust of Osmium. Now excuse me while I laugh (and while you cry). Okay, are we done? Good. Now get busy! :D
 
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targetingyou78

Guest
What is the Battery Charger block for? I can't think of anything it could possibly do that a buffer cannot, aside from charge batteries faster... and it's way more expensive.
I really want to know this myself!
 

asb3pe

New Member
Jul 29, 2019
2,704
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I just updated all the way from modpack v10 to modpack v18, and now in creative mode I can't select drums full of all the fluids anymore, there's only 2 drums shown in NEI, the regular empty drum and the bedrockium empty drum. Is there a way I can view all the drums and pick, say, a full Bedrockium Drum of Oxygen? I was able to do it before I updated the pack, but now I can't. There must be a setting to turn on/off all the drum variants, correct? How do I do that? I want to test out this new Large Diesel Engine in creative mode before I build it for real, make a mistake and blow up my base again. LOL