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Canvas bags from blue powerWhats the best method of improving inventory space, im currently using two bags from forestry. Anything else you can use that is better? with my new mining tools i run out of space in no time
Also dont forget to carry around dev/null item for cobblestoneWhats the best method of improving inventory space, im currently using two bags from forestry. Anything else you can use that is better? with my new mining tools i run out of space in no time
btw, when I have digger's backpack in any mode but that restricted, and dev/null with cobble, cobble still fills up diggers bag before going into null. Is that a bug or is it expected behaviour?Also dont forget to carry around dev/null item for cobblestone
cobble generator (not remembering the name of machine from GT, I think rock breaker or something) works better.I like to keep it, Maybe ile make bedrockium of it in the future
define enormous.Do you know any possibility to produce an enormous amount of dirt without digging?
Eh, ok. Waiting for advanced miner and ender quarry. I'm at Lv eradefine enormous.
also ender quarry, and advanced miner after that. This is not "no digging" method, but it generates some chunks of dirt, and you can non-manually dig it up later.
btw, when I have digger's backpack in any mode but that restricted, and dev/null with cobble, cobble still fills up diggers bag before going into null. Is that a bug or is it expected behaviour?
UUM?Do you know any possibility to produce an enormous amount of dirt without digging?
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I actually only care that cobble doesn't clutter my inv as well.I don't think it can be considered as a bug. Forestry just catches the item sooner than openblocks dev/null. If you want you can ask OpenBlocks dev team, but for me personaly, I don't care
You didn't define that in your search parameters.Perfect. With 4 basic steam turbines?)
Either as you said use Anchor Cart connected to the train (laggy solution) or load the whole line with Anchor + Sentinel combo (more chunks loaded, but will not derp and constantly load/unload chunks the train is traveling through.Some generall chunkloading questions. If you want a oil train to run away from chunk loading distances how do you get around this the easiest way. For instance is it possible to connect several tank carts and have one chunk loading cart in one train that can run between the oil rig and keep everthing loaded.
Or in simpler terms, how do i make a nice efficient oil train go decent distances to gather oil (say 20-30 chunks) and how do i chunkload them the best way?
Think rtg looks great, not sure if it matters that gt ore generation caps out around y:130 when some of the mountainous desert peaks are in the 170 range and the mesas can push north of y:220. Lots of clay.Okay. I've got a few hours in which I must NOT sleep.. So I grabbed 3.2 from Github, threw there http://www.minecraftforum.net/forum...istic-terrain-generation-rtg-realistic-biomes and am testing it (e.g.: I try to find the ores that should gen, I look around for clay deposits, I poke around with climate and bees..) and it seems fine.
For anyone who loves realistic terain, this mod is great. Unfortunately, this is considered "Beta under heavy deveopment with no promises on backwards compat" by the authors... So no chance currently for it to be on by-default . It doesn't alter default terrain gen, btw, and one needs to choose "Realistic" as terrain generator in new world options.