[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Mikhail Krutov

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Jul 29, 2019
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Think rtg looks great, not sure if it matters that gt ore generation caps out around y:130 when some of the mountainous desert peaks are in the 170 range and the mesas can push north of y:220. Lots of clay.
Well I ran around for quite a while, and only terrain feature I didn't find was BluePower volcanoes. Not sure if that is a big thing to miss or not. (Yes, chests are nice to have, but well.. its random anyways, so no big deal imho)
 

Xavion

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Jul 29, 2019
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Well I ran around for quite a while, and only terrain feature I didn't find was BluePower volcanoes. Not sure if that is a big thing to miss or not. (Yes, chests are nice to have, but well.. its random anyways, so no big deal imho)
Volcanoes are really rare last I checked. Hundreds or thousands of blocks between volcanoes normally, perfectly possible you just missed them. If you really want to see go into the config and set the spawn chance to something ridiculous like 0.5.
 

DarknessShadow

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Jul 29, 2019
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Joel Falk

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Jul 29, 2019
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My train career is a bit sketchy, is there any way of pulling more than one cart with booster tracks or do you need to get a locomotive? My system currently works for one cart but as soon as i link 2 they stop a few blocks after a booster track. Guess i could charge a electric locomotive with some acid if needed or is there some other solution. Preferably i would like a 4 cart long train going back and forth with 3 tank carts and 1 world ancor cart
 

BrickVoid

Well-Known Member
Dec 2, 2012
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Do you know any possibility to produce an enormous amount of dirt without digging?

Sent from my C6503 using Tapatalk

You mean without having to build at a minimum a Steam Macerator, a steam source for it, and feed it plant material from a tree farm of some description, f.ex a golem tree or crop farm, to create bio-chaff that then gets macerated into dirt?

If you don't mind getting into Thaumcraft you could get yourself a Wand and craft yourself an Excavation focus, but you did specify without digging, so I don't know if that's an option for you.

You'll find that dirt options are extremely limited in this modpack when it comes to getting lots of it, unless you want to build a quarry or progress into high-tier GregTech items which you'll want to do anyway if you want a properly automatable solution to your problem.

You can of course use Logistics Pipes on steam era machinery to automatically feed it a source of plant matter from whatever harvesting method you go with. How fast that is will depend on the amount of time and effort you're willing to put into setting it all up.

The Thaumcraft Lamp of Growth will significantly boost your production here. :D

Just some random thoughts I have here, hope some of them help you! ;)

Cheers ...

BrickVoid
 

Mikhail Krutov

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Jul 29, 2019
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Not sure if this should be mentioned, however...
Code:
[02:43:34] [Client thread/INFO] [WitchingGadgets/WitchingGadgets]: Setting up 'WitchingGadgets'
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: ****************************************
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: * Invalid registration attempt for an Ore Dictionary item with name blockVoid has occurred. The registration has been denied to prevent crashes. The mod res
ponsible for the registration needs to correct this.
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:522)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at witchinggadgets.common.WGContent.preInitItems(WGContent.java:346)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at witchinggadgets.common.WGContent.preInit(WGContent.java:156)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at witchinggadgets.WitchingGadgets.preInit(WitchingGadgets.java:70)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...
hm? who is registering wrong block? should this thing be reported anywhere?
 

Jason McRay

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Jul 29, 2019
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Not sure if this should be mentioned, however...
Code:
[02:43:34] [Client thread/INFO] [WitchingGadgets/WitchingGadgets]: Setting up 'WitchingGadgets'
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: ****************************************
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: * Invalid registration attempt for an Ore Dictionary item with name blockVoid has occurred. The registration has been denied to prevent crashes. The mod res
ponsible for the registration needs to correct this.
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:522)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at witchinggadgets.common.WGContent.preInitItems(WGContent.java:346)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at witchinggadgets.common.WGContent.preInit(WGContent.java:156)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at witchinggadgets.WitchingGadgets.preInit(WitchingGadgets.java:70)
[02:43:35] [Client thread/WARN] [FML/WitchingGadgets]: *  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...
hm? who is registering wrong block? should this thing be reported anywhere?
Hm... Dont know. You can try to remove witching gadgets, in game do /mt oredict look into minetweaker.log and look what mod is registering blockVoid if its only thaumcraft, then nothing will be done about it because tc is no longer maintained, if someone else is, then load back WG, check those items and what will be missing the oredict tag, that is the "broken" item.

Thhats what i would do if I were at home and not at work :)

Sent from my MI 3W using Tapatalk
 

Xavion

New Member
Jul 29, 2019
1,025
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It's witching gadgets that adds a block for void metal, reported here. Don't think it should really matter, although you can check if the void metal block is registered to ore:blockVoid with /mt hand.
 

Joel Falk

New Member
Jul 29, 2019
327
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I think im giving up on the trains system and go with dimensional transiever. Maybe ile make a system with ender tracks just for the sake of it in the future. Could use it to get back and forth to the oil rig
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I think im giving up on the trains system and go with dimensional transiever. Maybe ile make a system with ender tracks just for the sake of it in the future. Could use it to get back and forth to the oil rig
I always find it such a shame that rail transportation is more trouble than its worth in minecraft. This should be the *only* way to transport large amounts of oil in the early-fuel stage of the game. I was keeping an eye on this project of yours, but I can't disagree with your decision.
 
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Vliro

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Jul 29, 2019
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I think im giving up on the trains system and go with dimensional transiever. Maybe ile make a system with ender tracks just for the sake of it in the future. Could use it to get back and forth to the oil rig
I just finished setting up a transport system. You mostly need locking tracks and fluid loaders/unloaders. Also a fluid loader for water at the rig would help as well as some loaders for nitro-diesel to power the rig :)

EDIT: Saw you were wondering about power. I have it linked up to my tree farm + some creosote ovens, which just fills the locomotive with charcoal whenever it comes back.

On a side note, why did my golems suddenly stop planting fir saplings? Just updated to the latest 3.2 version and my straw golem picks up a sapling, walks to the spot and does nothing, very perplexing o-o.
 

Joel Falk

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Jul 29, 2019
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Largest problem is the chunk loading issues, you need to either have a moving buggy world ancor or chunkload huge areas as soon as the distance gets a bit further. I do think i will use ender rails for transporting myself in the future, that is actually very nice and quick. But for moving any amount of oil for instance its just to slow. Distillation towers consume oil at quite a rapid pace so i would probably need at least 2 carts to keep up even with ender rails and way more using a regular locomotive train. Liquid loaders and unloaders are extremly slow and for ender rail you still need dimensional transievers at which point you could just use it directly to transport the oil. For a while i was thinking of powering a electric train with the power from the sulfuric acid but this would still be a very slow system that would barely keep up with my tower at this distance, much less when i have to get to the next oil well after that.

You can make it work but its just so cluncy and performs worse than the other solutions at least for item and fluid transportation. For personal transportation i think it is nice so i might set up something like that since ive already invested so much into the system trying to get the system working. Either with underground subway stations in my old mining tunnels or ender rails for larger distances. Advanced diamond drills are perfect for making the tunnels to place the tracks.
 

Vliro

New Member
Jul 29, 2019
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My one oil rig can manage to keep ut with a distillation tower easily, I just use a MV hatch + remote comparator as well as triple loaders/unloaders, one per tank cart. I can screenshot if you want. I use tunnel bores to make tracks, sure you have to check for water or lava if you're down below but not really a problem for me since it's nice to do above ground, and even down below I generally only meet a problem like every 800 or so block segments each way, works fine. The only problem I guess is chunk loading, I am playing SP and anchor carts works decently, although I might set up some automatic sentinel system later, it's just that my total rail system is pretty big and branches out.
 

Joel Falk

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Jul 29, 2019
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Sure, a screenshot would be nice. I was thinking along the same direction with the system i was gonna make with 1 train, 1 mfe cart, 3 tank chart and 1 world loader and 3-4 unloader/loaders. But then again i could just make a dimensional transiever so im not sure i will. Will probably make a ender rail setup to get back and forth to the oil rig quickly and use 1 world ancor at the oil rig that i fill manually from time to time. But if you give me a nice description for how to set up the system i could give it a go.

Problem is its hard to set up early game (if you don't have prior knowledge) and it gets outperformed pretty badly in the later game. Althought by the sound if it you could probably make your setup around the LV to MV tier. Problem is information regarding this is pretty scarce and its quite difficult to know how to set things up if you havent done it before.

I would love to hear how early you can start using it and whats required to get it started. Especially with how to work with the trains since single carts seem to have rather limited use for transporting something other than yourself. Especially loading, unloading and turning the train around would be really handy to know good ways to do rather than the trial and error ive been doing so far.

Im pretty sure im gonna make some subway tunnel to get around in all the mining tunnels ive mad but those are very easy to make. just a cart, some tracks and boosting tracks and a locking track at each end.
 

Jason McRay

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Jul 29, 2019
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Sure, a screenshot would be nice. I was thinking along the same direction with the system i was gonna make with 1 train, 1 mfe cart, 3 tank chart and 1 world loader and 3-4 unloader/loaders. But then again i could just make a dimensional transiever so im not sure i will. Will probably make a ender rail setup to get back and forth to the oil rig quickly and use 1 world ancor at the oil rig that i fill manually from time to time. But if you give me a nice description for how to set up the system i could give it a go.

Problem is its hard to set up early game (if you don't have prior knowledge) and it gets outperformed pretty badly in the later game. Althought by the sound if it you could probably make your setup around the LV to MV tier. Problem is information regarding this is pretty scarce and its quite difficult to know how to set things up if you havent done it before.

I would love to hear how early you can start using it and whats required to get it started. Especially with how to work with the trains since single carts seem to have rather limited use for transporting something other than yourself. Especially loading, unloading and turning the train around would be really handy to know good ways to do rather than the trial and error ive been doing so far.

Im pretty sure im gonna make some subway tunnel to get around in all the mining tunnels ive mad but those are very easy to make. just a cart, some tracks and boosting tracks and a locking track at each end.
I guess I should say dont rely on Railcraft energy carts... they are.... will be.... gone *evil grin* same with all IC2 energy storages *even bigger grin*

Also IC2 powered tools (wrench, drills, ...), and Gravisuite Gravitool and Advanced Mining Drill. (Yes that is the 3x3 mining tool, but there is a big chance that there will something comming down in the pipeline for 3x3)
 
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DarknessShadow

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Jul 29, 2019
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I guess I should say dont rely on Railcraft energy carts... they are.... will be.... gone *evil grin* same with all IC2 energy storages *even bigger grin*

Also IC2 powered tools (wrench, drills, ...), and Gravisuite Gravitool and Advanced Mining Drill. (Yes that is the 3x3 mining tool, but there is a big chance that there will something comming down in the pipeline for 3x3)
WHAT?! no item conduits for energy transport anymore :(?