Mate, I don't think that any of the recipes depend on Thaumcraft exclusively, so you should be safe with removing it.Is there a way to remove or turn off Thaumcraft safely? I hate magic stuff![]()
Mate, I don't think that any of the recipes depend on Thaumcraft exclusively, so you should be safe with removing it.
Don't forget to remove magic bees as well in the case you'll remove Thaum.
Ahem... Can't figure out the amp/volts thing with GT (and how to wire things properly). Can someone give me a good link or a good insight on this?
http://www.youtube.com/user/akaSapient/Ahem... Can't figure out the amp/volts thing with GT (and how to wire things properly). Can someone give me a good link or a good insight on this?
Ahem... Can't figure out the amp/volts thing with GT (and how to wire things properly). Can someone give me a good link or a good insight on this?
You can get lithium from processing Lepidolite(found in salt veins) in LV era I believe.In the meantime, search for Lithium is going.. If I understand correctly, I only can produce Lithium Ore to Lithium with LV era?
However, someone said somewhere else a long time ago that Thaumcraft is the technical mod, disguised a bit as a magic one. This is very totally true. It has all the good things technical mods have (logical tree of technologies and progression, for instance). I'd suggest you to try it out.
gregtech {
M:modID=gregtech
S:axeIDList=gregtech:gt.metatool.01
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
}
Agr... GT timber_axe parameter is disgusting. Axe cuts only vertical blocks :/
Maybe add TreeCapitator mod? Through this mod axe can cuts all tree. Oh, TreeCapitator needs to change its own config like this (somewhere in tree_and_mod_configs block)
But of course you knew that.Code:gregtech { M:modID=gregtech S:axeIDList=gregtech:gt.metatool.01 S:shearsIDList= # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false] B:overrideIMC=false }
I hope you will consider my suggestion![]()
There are too many issues, and for me its not worth spending the time to disable half of the mod to solve the issues. There are just so many Dupe bugs even in the core of EC (like pulling fluid out of the terminal will cause infinite dupe)What's going on with Extra Cells? I know that there are some critical bugs, but not sure what exactly. Is it possible just to disable some things from this mod, but still include to the mod pack? It's totally pain to work without fluid me support!
1 Hour too late. Just released new GT version.Seems like Forestry wood is no longer GT'd. Suppose that is fallout from new version of Forestry? This is in latest pack version. Four planks per log, 3 planks for slabs, etc.