Thanks!Sorry, only server I am advertising is our official public server. If you want to advertise your server its best to go here: http://forum.feed-the-beast.com/servers/ and do it there.
Thanks!Sorry, only server I am advertising is our official public server. If you want to advertise your server its best to go here: http://forum.feed-the-beast.com/servers/ and do it there.
Tested it and works fine. There were some issues with IC2 reactor items. Does the Heat Exchanger has some Meta data (like 4359:1 or is it just plain 4359). If it doesnt place it on its own in the crafting table to convert it to the one with meta and try that againI can't seem to make the Advanced Charging Battery from IC2. It has a recipe in NEI but nothing appears in a crafting table and as far as I can tell I have all the correct components. I made the Charging RE Battery without any problem, but need someone to check the Advanced version and see what the problem is please. Thx.
Where do you find your numbers for 3 steam per 1 eu for LV and 4 per eu for MV? isnt the efficiency 2/(tier+2)? ( 2/3, 2/4, 2/5)
We should also have to consider machine losses
http://ftb.gamepedia.com/GregTech_5/Electricity
In essence when a machine outputs energy (think its battery buffers and generators and maybe transformers) they consume more energy than they actually output equal to 2^tier. So a tier 0 machine uses 9 eu but outputs 8. LV outputs 32 but uses 34, MV 132 and so on. I haven't tested it but then i assume the total fuel consumtion of a steam turbine should be (voltage+machine losses)/efficiency which for LV turbines should be (32+2)*3/2=52 mb/tick. Same way MV should consume 264 mb/tick and HV should consume 1300 mb/tick of steam.
Anyone know if this is the case?
Tested it and works fine. There were some issues with IC2 reactor items. Does the Heat Exchanger has some Meta data (like 4359:1 or is it just plain 4359). If it doesnt place it on its own in the crafting table to convert it to the one with meta and try that again
Then my calculations only need to be multiplied by two and they should be correct. So LV consumes 102 mb/tick, MV 528mb/tick and HV 2600 mb/tick
No the Fluid Detector cover detects the liquid and emits redstone signal of appropriate strength. If there is no Liquid = it will not emit anything, if the tank is 50% it will emit redstone signal of power 7, if the tank is full - redstone signal of power 15. Of course it works only with vanilla redstone, because all modded redstone transmition just doesnt care about the strentgh.Dammit, all the things I want to do can't be solved that easy like I think they would be.
I'd like to have a way to detect if a pipe/tank/machine has a full liquid inventory(or if it is filled for like 50%/70%). The fluid detector upgrade just shows if there is liquid, not if it is full.
I'd like to pump out the extra mercury from my redstone-processing-system, based on how full the basic fluid canners internal tank is. That way I could slowly get mercury and power the restone processing.
It seems that this needs something more complicated, than just a fluid detector cover.
Also possibly look at BC Gates for this as they can be installed in an extraction pipe attached to the machine/tank and be set to turn redstone on or off based upon empty/25%/50%/75%/full etc.Dammit, all the things I want to do can't be solved that easy like I think they would be.
I'd like to have a way to detect if a pipe/tank/machine has a full liquid inventory(or if it is filled for like 50%/70%). The fluid detector upgrade just shows if there is liquid, not if it is full.
I'd like to pump out the extra mercury from my redstone-processing-system, based on how full the basic fluid canners internal tank is. That way I could slowly get mercury and power the restone processing.
It seems that this needs something more complicated, than just a fluid detector cover.
No the Fluid Detector cover detects the liquid and emits redstone signal of appropriate strength. If there is no Liquid = it will not emit anything, if the tank is 50% it will emit redstone signal of power 7, if the tank is full - redstone signal of power 15. Of course it works only with vanilla redstone, because all modded redstone transmition just doesnt care about the strentgh.
No. That is not possible. It shuts on any signal strength (1-15) given. So you need to do the vanilla annyoing and ugly comparator thing. Or shout at @Blood Asp to implement the redstone buttons thingies (oh okay, then I should correct my problem
the shutter modul should be able to shut based on the redstone strength OR is that possible?
that would be awesome! because I just don't want to place redstone for space purposes and for redstone puposes and for vanilla purposes