That's why I asked about how it goes when you're not trying to get a high efficiency rate with tons of resources sunk in because of it, I was just wondering if you knew. I can try in some hours but not right now, I'll do it when I get the chance though. Because I was asking about how like 70% or even 50% efficiency fairs with it. Heck, Galacticraft is still an option right? Because it has a flat 75% efficiency and is far, far easier to manage then pneumaticraft.
This array handles around 7200RF at 4:1 RF:EU with 93-94% efficiency. That's 6 pneumatic generators, 6 flux compressors, lots of speed upgrades, and an awful, awful lot of compressed iron. At a wild guess, without adding anymore pieces to the array, it would probably convert 8000 RF at around 88% efficiency, and so on.
GC iirc was more like 50% because you have to convert twice at whatever % we set it at, I forget what that was. It also suffers from the problem of requiring many machines to do the conversion, because you can only convert something like 220 RF at a time or some such. And frankly I had a lot of minor stability/bug problems with GC, although they've been mostly addressed by the gc team since then.
That is a fair point.
While I agree the problem I see is this. The progression, with bigreactors remaining as powerful as it is, would see bigreactors replace IC2 nuclear as mid game power. Bigreactors is less complicated, even with the PC conversion, and produces more power then the IC2 nuclear power train. It almost seams like the best thing to do is relegate bigreactors to a power tier below IC2 nuclear and gate access into IC2 nuclear by a material only acquired from bigreactors while simultaneously increasing the output of the IC2 nuclear power train. In this way, both mods are used to progress to end game power, both mods are required to do so, and, the crazy gap between fusion and anything else is shrunk a little. Don't get me wrong, fusion should produce double the power of anything else but right now it is an order of magnitude.
Fusion should be an order of magnitude better, otherwise its too easy to just double your fission output with another fission output
Honestly another strike against Big Reactors is that fuel is frankly a lot easier to find for IC2. You could plonk down a quarry of some sort and get a ton of Yellorite, but the energy costs of maintaining that quarry are going to cut into or negate your energy gains.
With Uranium, once you know where some is, you can mine tons of it cheaply using whatever means you like.