I actually sort of agree with this to a small degree. I'd prefer to see the GT stuff nudged up a tiny bit and the RC stuff toned down to match somewhere.I'd put it the other way round. GT power generation is underpowered.
I actually sort of agree with this to a small degree. I'd prefer to see the GT stuff nudged up a tiny bit and the RC stuff toned down to match somewhere.I'd put it the other way round. GT power generation is underpowered.
Toned down? I am running 16 coke ovens, one 36 LP boiler and a second 12 LP boiler, a TC automated alchemy alumentum machine, several GT LV crafting machines, a turbine worth several hundred steel ingots and some smaller stuff in order to generate 200 EU/t. I really don't think that needs toning down.I actually sort of agree with this to a small degree. I'd prefer to see the GT stuff nudged up a tiny bit and the RC stuff toned down to match somewhere.
No, you really don'tToned down? I am running 16 coke ovens, one 36 LP boiler and a second 12 LP boiler, a TC automated alchemy alumentum machine, several GT LV crafting machines, a turbine worth several hundred steel ingots and some smaller stuff in order to generate 200 EU/t. I really don't think that needs toning down.
I just looked up on railcraft ingame, turbine rotor is worth 99 steel ingots, not too shabby.Toned down? I am running 16 coke ovens, one 36 LP boiler and a second 12 LP boiler, a TC automated alchemy alumentum machine, several GT LV crafting machines, a turbine worth several hundred steel ingots and some smaller stuff in order to generate 200 EU/t. I really don't think that needs toning down.
Yeah it took me over an hour to scrounge the steel for that thing. And its worse in the early game when you get 1 plate per 2 ingots.I just looked up on railcraft ingame, turbine rotor is worth 99 steel ingots, not too shabby.
I think one of the problems people sometimes have with a difficult GT pack is conflating "grind" with "waste of time", or assuming that GT players confuse grind with challenge.
With GT, the challenge isn't the grind. I'm not super excited about the grind either. The challenge is in trying to figure out and implement ways to reduce that grind.
I could take the easy route and increase the value of all power generation, or leave my computer on all night while the grind handles itself, but then I'm simply taking away that core obstacle, and I'm left with EveryOtherPack. And if other GT players can handle it, well, I think I can manage too.
One thing I should mention, cuz this reminds me: nowadays I frequently go to the configs and set all the generator outputs to a flat value, say 80% (varies with type), instead of getting worse and worse with each tier. I can't quite make myself set them to 100 even though they probably should be, because I don't want to give myself a huge edge of everyone else.I'm thinking a bit differently as of late than i used to, i mean: minecraft is huge! i want to make huge factories! but just jumping the tiers with better power generators instaid of building huge amounts of lower power (inefficient, tho efficient in this modpack i guess hehe) is a bit sad imo.
One thing I should mention, cuz this reminds me: nowadays I frequently go to the configs and set all the generator outputs to a flat value, say 80% (varies with type), instead of getting worse and worse with each tier. I can't quite make myself set them to 100 even though they probably should be, because I don't want to give myself a huge edge of everyone else.
But the notion that technology should become increasingly inferior grates on me. So I encourage anyone who wants to to do the same.
One thing I should mention, cuz this reminds me: nowadays I frequently go to the configs and set all the generator outputs to a flat value, say 80% (varies with type), instead of getting worse and worse with each tier. I can't quite make myself set them to 100 even though they probably should be, because I don't want to give myself a huge edge of everyone else.
But the notion that technology should become increasingly inferior grates on me. So I encourage anyone who wants to to do the same.
Originally he figured that because machines and cables are lossy, it would be more inefficient to spam them. In a sense, he's half-right: 4 LV generators may be more efficient than 1 MV generator, but its probably difficult or impossible to make 16 LV generators as efficient as a single HV generator, due to all the transformer boxes you have to go through etc.What is gregs reasoning behind the inefficient MV and HV versions of the power generators?
I agree. Chunkloading is purely to deal with a "problem" in minecraft: we can't run the entire universe at once. Adding cost to the chunkloaders just turns it into a weird meta-game.Whilst we're 'confessing', I hate the notion of having to power chunkloaders in single player mode - seems very silly that if you go for a walk suddenly all your machines go on hold, your plants and cows stop growing etc. I turn that fuel cost off immediately.
I've never had a problem with that in my world, i wonder if it is the thaumcraft golems or other TC stuff that is chunk loading stuff? or my systems to basic for me to notice ^.^Whilst we're 'confessing', I hate the notion of having to power chunkloaders in single player mode - seems very silly that if you go for a walk suddenly all your machines go on hold, your plants and cows stop growing etc. I turn that fuel cost off immediately.
Yeah, LV and MV is too close to make sense, but LV => HV is large enough for inefficiency to show, i think a larger voltage gap might be for the better.Originally he figured that because machines and cables are lossy, it would be more inefficient to spam them. In a sense, he's half-right: 4 LV generators may be more efficient than 1 MV generator, but its probably difficult or impossible to make 16 LV generators as efficient as a single HV generator, due to all the transformer boxes you have to go through etc.
I've never had a problem with that in my world, i wonder if it is the thaumcraft golems or other TC stuff that is chunk loading stuff? or my systems to basic for me to notice ^.^
I am very much aware of that. Do you know why I went up the wall at the suggestion to increase the Plutonium cost of the RTG fuel by 9? Because there is no way at all to reduce the resulting grind. It's just a lot more prospecting and nothing else. Did I mention that's boring? If the suggestion had been "Add a component that needs to be built in an EV machine", maybe I wouldn't have exactly liked that either, but it wouldn't add grind.I think one of the problems people sometimes have with a difficult GT pack is conflating "grind" with "waste of time", or assuming that GT players confuse grind with challenge.
With GT, the challenge isn't the grind. I'm not super excited about the grind either. The challenge is in trying to figure out and implement ways to reduce that grind.
I could take the easy route and increase the value of all power generation, or leave my computer on all night while the grind handles itself, but then I'm simply taking away that core obstacle, and I'm left with EveryOtherPack. And if other GT players can handle it, well, I think I can manage too.
Yep, I'm doing that as well. Even more, I cheat the chunkloaders in, always. I think a technical issue should not interfere with world simulation. At all.Whilst we're 'confessing', I hate the notion of having to power chunkloaders in single player mode - seems very silly that if you go for a walk suddenly all your machines go on hold, your plants and cows stop growing etc. I turn that fuel cost off immediately.
Yes there is, and its a rather proper solution: you create fewer RTGs. That's precisely why the grind was suggested: to create a conundrum where you're faced with the decision of ignoring RTGs, creating fewer, or waiting until you have enough plutonium to create the number you want.Because there is no way at all to reduce the resulting grind.
Exactly. If the minecraft devs could, they'd keep the entire world chunkloaded at all times. Its a restriction purely for performance reasons.Yep, I'm doing that as well. I think a technical issue should not interfere with world simulation. At all.
I am already not creating more than one of these clusters because mining for another 6000 iron does not appeal. Conundrum enough I say.Yes there is, and its a rather proper solution: you create fewer RTGs. That's precisely why the grind was suggested: to create a conundrum where you're faced with the decision of ignoring RTGs, creating fewer, or waiting until you have enough plutonium to create the number you want.
Conundrum enough for you specifically, that's the part you're not getting dudeI am already not creating more than one of these clusters because mining for another 6000 iron does not appeal. Conundrum enough I say.
And not enough for some other people. So what? I'm beginning to resent these insinuations. We're all posting from our respective viewpoints here, and I am going from the assumption that my viewpoint doesn't count more or less than anyone else's. I was pointing out that the RTGs are NOT easy to make. At least not at a point in the game where what they give you is significant. I guess you could make it so that any gain you'd actually notice is delayed until you have enough resources to make a fusion reactor, but what would be the point of that?Conundrum enough for you specifically, that's the part you're not getting dude