It would have to be applied mid-industry. Say, all machines that turn wood into charcoal create pollution. You can have 3-4 without any impact but 10-15 and they grind to a halt. Hypothetically.
I do
Regardless, we all play long enough for it to pay off (or we wouldn't do it). Without speaking to what the cost SHOULD be, its always definitely worth keeping an eye on whether the costs and benefits are in an appropriate balance. For some, the argument persists that RNGs as they stand are a bit of a cop-out. I'm inclined to agree to a degree, but unlike most annoying "win buttons" I find this one reasonably easy to ignore.
In case anyone missed that: I violently reject any argument that says "if you don't like that overpowered thing, just don't use it." It breaks immersion when you know you can "win" at any time.
*rant*
For me it seems pretty reasonable, TC treefarms, though i haven't experienced anything else, is there a GT way of doing it (no RF or forestry), you want all treefarms gone? just manual mining then =_=
For me it isn't about infinite resources but more about figuring out of stuff work and spending a lot of time to get that steady supply of resources and maybe sometimes manually doing stuff to keep things running smoothly, kinda like nuclear reactors, though you can fully automate them i believe for infinity?
Infinity is in the name of this modpack and one of the goals but should that only be achievable at the very end of the tech tree? is TC infinity too early? took my a very long time to get it up and running and i still don't have it, turns out my way of doing things was bugged so now i've to completely change my "farm". I don't mind the hunt for different resources, i've learned to like it even.
To me it seems a bit elitist to dismiss TC as being too easy or early, tin and antimony can be hard to find if you don't know where and how to look, but if you have the knowledge i'm betting it is quite easy, there seems to be very easy ways of flying with IC2 as well, harder in TC i think, maybe i'll find TC much easier the next time i start up as i know how to do things now and THEN it is a problem? (less grind than GT? if knowledge of both mods is perfect, achieve infinity easier with TC?)
Infinity is a hot topic, people start to think it is too easy for mods they learn compared to their first favorite mod for infinity, but that first mod may just be your favorite because you had to learn how to automate stuff in the first place, now you know how to do it makes other mods easier to achieve infinity with.
I dunno, i just don't like TC being bashed as too simple when it takes a lot of experimentation and research and knowledge to get stuff working, a forestry treefarm seems MUCH simpler to me, just feed it the fuel, go to wiki and build a multiblock structure (cannot do it without wiki, don't like), i'm sure you can fully automate it as well. With TC i had to learn so many different things. I've never done a forestry treefarm but i attempted one but because of RF power requirements and such it was unsuccessful.
What other treefarms are there?
*end rant*