Interesting feedback Tsuko.
Nobody is dismissing anything here. I don't really care how hard or simple something is, so long as it has *ITS* place in the pack, and everything else gets that thing's place in the pack.
Right now, forestry treefarms have little or no place in the pack. They're deprecated at all stages because there's an option that runs free of charge. I'm mentioning this because its true, but I don't really see an ideal solution to the problem. Its just the way it is, so, whatever.
And while TC research and scanning and whatnot exists, I don't find it any harder or simpler than setting up a tree farm. I do find research mindbogglingly dull, but that's personal.
Tree farms for infinite resources is tolerable. What I'd like to avoid seeing is people having no reason to tech further. Tree farms make a lot of sense in the early/mid game, but its hard to swallow a charcoal-powered space industry
So it is just that the fuel type is too simple?
Yeah i agree, if i can do everything with charcoal it is a bit disappointing, i love the different resources, there should never just be 1 resource to get everything such as my old mod i liked Equivalent Exchange, it was fun in a sense but it is more fun having to discover how to aquire a lot of different resources (for example thaumcraft and gregtech does this, a lot of different resources) Has anyone done fusion with treefarms though?
Is it common?
Edit: I think thats why i'm avoiding mana-beans, it is basicly 1 way of aquiring most things, so i'm looking for other options and manabeans is last resort.
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