[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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SolManX

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Jul 29, 2019
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I'll remember that now.

Funny thing is, I remembered from Learn GregTech 1.6.4 that you had to use the IC2 wrenches on IC2 machines and that there's a chance of dropping machine casings unless you use the electric wrench. But then I saw the WAILA tooltip and just smacked away at it with a pickaxe.

On that note, the CESU seems such an easy replacement for the battery/buffer setup - at least for a relative newcomer like me. Just bronze and a few sulfur and lead dusts and you have a very solid energy cell and charger. Not saying it should be nerfed, but seems dead cheap compared to what you have to do to get an equivalent battery setup.

On another note, I think I've found at least one source of 'lag'. It's the type of lag where the the game becomes very stuttered, rather than lag spikes. The two times I've experienced it there's been underground buildcraft oil close by. It's not the new pneumaticraft oil, by the way, as I haven't upgraded to that version yet.

On yet another note, WAILA always shows the buildcraft iron tanks as having zero contents. That can throw you when you first set one up, start piping some steam in and mouse over to see if it's working.
 

Pyure

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Aug 14, 2013
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I'll remember that now.

Funny thing is, I remembered from Learn GregTech 1.6.4 that you had to use the IC2 wrenches on IC2 machines and that there's a chance of dropping machine casings unless you use the electric wrench. But then I saw the WAILA tooltip and just smacked away at it with a pickaxe.

On that note, the CESU seems such an easy replacement for the battery/buffer setup - at least for a relative newcomer like me. Just bronze and a few sulfur and lead dusts and you have a very solid energy cell and charger. Not saying it should be nerfed, but seems dead cheap compared to what you have to do to get an equivalent battery setup.
Yeah I frequently use CESUs for this reason at this stage. The downside is the limited output. A CESU is a great buffer for your early-game LV setup, but once you get into MV it loses its shine.
 

DarknessShadow

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Jul 29, 2019
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Yeah I frequently use CESUs for this reason at this stage. The downside is the limited output. A CESU is a great buffer for your early-game LV setup, but once you get into MV it loses its shine.
btw the recipes should habe been changed by now that the Advanced RE Batteries requires annealed copper cable instead of normal copper cable -> you can only make it after you have the ebf
 

Pyure

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Aug 14, 2013
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btw the recipes should habe been changed by now that the Advanced RE Batteries requires annealed copper cable instead of normal copper cable -> you can only make it after you have the ebf
That probably makes sense. Kinda irritated me that the advanced re batteries were actually easier to make than the re batteries :\
 
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Ieldra

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Apr 25, 2014
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Anyone know if its possible to pipe stuff into a warded jar, and then transvector interface that jar to pipe it out again?
Haven't tried that, but it might work if you have something with a higher suction than a jar connected to the TI. Another jar probably won't work.
 
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Xavion

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Jul 29, 2019
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Read the thaumonomicon, it explictly says what a transvector interface can do. It can accept RF, EU, essentia, items, and liquids and can export items, and liquids. No need for guesswork, so yeah, no pulling essentia through a transvector interface, just pushing.
 

Ieldra

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Huh....I didn't think something would ever be easier in this pack than in the original mod, but starting out with AE2 qualifies. No meteors, no inscribers, no chargers, no crystal growth chambers. You can use the GT machines you're likely to have anyway at this point. Not that the recipes are less complex, but they're way easier to automate. Further down the line things get more expensive, especially the cables are even more complex to make than in the original AE2, which is quite the achievement I might add, and storage cells now use GT circuits in addition to AE2 processors, but starting out is significantly easier than in the original AE2. I'm going to need my first set of industrial assembly lines - so far I had just reconfigured a carefully laid-out general-purpose setup - but hey, that's what I came here to do. I don't need to go mining for rare resources :) :) :) Also, making all those components is not expensive in power. The only expensive part - in power, not resources - is making the inscriber presses.

While I'm at it: is there a process that naturally creates distilled water as a byproduct? Many autoclave and mixer recipes are cheaper with distilled water, but if I have to make it just for that, I'm not sure if it's still worth it, and distilling it, while inexpensive, is slow.
 

Pyure

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While I'm at it: is there a process that naturally creates distilled water as a byproduct? Many autoclave and mixer recipes are cheaper with distilled water, but if I have to make it just for that, I'm not sure if it's still worth it, and distilling it, while inexpensive, is slow.
Shrug I often just have a drum as a buffer and then it virtually never matters how slow it is. I'd rather use two distillers than worry about getting it via a byproduct.

I don't think any processes create it as a byproduct btw.
 

Xavion

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The only process I use that has it as a byproduct is large turbines that turn steam into distilled water as a side effect of their functioning, not sure of anything else though and that's not really a process.
 

DarknessShadow

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Jul 29, 2019
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While I'm at it: is there a process that naturally creates distilled water as a byproduct? Many autoclave and mixer recipes are cheaper with distilled water, but if I have to make it just for that, I'm not sure if it's still worth it, and distilling it, while inexpensive, is slow.
You can make distilled water in the Distiller or the Distillation Tower.
Also you can craft hydrogen and oxygen back to distilled water in the chemical reactor
and there is the IC2 condenser that can turn steam into distilled water (but it somehow doesnt work for me)
 

Jason McRay

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Jul 29, 2019
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Wub, wub, wub.... Modpack has been updated to v3.1.1
Mod Updates:
- Applied Energistics 2 -> rv2 stable 9
- Automagy -> 0.25
- BDlib -> 1.9.0.93
- BluePower -> 0.2.947
- BuildCraft -> 7.0.12
- ExtraCells 2 -> 2.2.73b129 (disabled)
- Galacticraft -> 3.0.12.345
- Gendustry -> 1.5.0.101
- GregTech -> 5.08.20
- NEI Addons -> 1.12.10.33
- Not Enough Items -> 1.0.5.111
- OpenBlocks -> 1.4.3-646
- OpenModsLib -> 0.7.3-374
- PneumaticCraft -> 1.8.2-84
- Yampst -> 3.1.0

Changes:
- Disabled version checking for all mods (I think)
- Disabled uranium as Big Reactor Fuel
- Disabled Fresh Water crafting until exploit with PneumaticCraft is fixed
- Changed recipe for Kinetic Wind Generators, Rotor Blades and Rotors
- Lowered PneumaticCraft and Galacticraft oil generation
- Slightly raised BuildCraft oil generation
- Harvestcraft foods can be planted without the need of turning them into seeds.
- Removed seed drops from crops
- New Buildcraft filler parameters: Hollow for Cylinders, Center for Pyramids and Direction for Stairs
- BuildCraft mining robots now work with GregTech ores
- Fixed maceration of Cobblestone -> Sand and Stone -> Stone Dust
- Fixed recipe for IC2 Pulling Upgrade
 
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SolManX

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Jul 29, 2019
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Going a bit barmy trying to the ebf working.

I assume I've constructed it correctly because I can see the maintenance problems and fix them, except for "circuitry burnt out", meaning I need to supply 132 EU/t rather than 120 EU/t from the recipe.

I really think I'm supplying enough power now (after many pathetically stupid mistakes) ...

In creative, I've set up an iron tank (3,290,000L - full at start) and filled it with steam. I've got five turbines connected directly to five tank valves. Then, ...
Four turbines -> (full at start) CESU -> LV transformer -> three (2x Tin cables) -> two LV Energy hatches giving 4x32 EU/t - 3*2 EU/t = 122 EU/t
One turbine -> (full at start) CESU -> LV transformer -> LV Energy hatch giving 32 EU/t
Total: 154 EU/t. It's probably overkill but I just want the thing to work once.

1. Put the aluminium dust into the input bus (tried both pure and impure)
2. Enable it with the soft hammer (the controller goes green as opposed to black)
3. Wait for much longer than 85 secs (from the recipe) but nothing shows up in the output bus.

In fact, I soaked up all of the 3 million liters of steam waiting and 300K EU from each of the CESU's got drained. The controller remained green through out.

Also, it carried on draining power even if I disabled it. Is that expected?

I'm probably missing something pathetic - again.

Apart from that, is everyone having a nice day?

EDIT: Minor corrections ... and thanks for the update Jason
 
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Ieldra

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Apr 25, 2014
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@SolManX :
If you use impure or pure piles of dust, rather than just "aluminium dust", i.e. the item coming out of the centrifuge or (later) the electrolyzer, the recipe will be six times as expensive. It will take 510 seconds rather than 85 at the same power input. Centrifuge your impure/pure piles of dust and put the output in the ebf, and things should work with the "cheaper" recipe of 85 seconds.

My own ebf has been running for 24 hours straight making the raw materials for my ae2 startup and it will need another 12 hours to process everything I put into into the input chest. I said starting up with ae2 is easy, and it actually is, but only for me. My machines are working overtime - tons of steel, tons of silicon, tons of annealed copper and tin, two stacks of titanium and megatons of redstone dust, among other things. All relatively common materials, but wow, is this stuff expensive. I've calculated I'll need about 1000 Nand chips... Eventually, I'll need more ebfs but at the moment I don't have the power to run more than one for any extended period of time.
 
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Pyure

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Aug 14, 2013
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Anyone have a clue how to complete this Mercurial Redstone research? :\

upload_2015-6-24_18-39-14.png
 

Xavion

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Jul 29, 2019
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Anyone have a clue how to complete this Mercurial Redstone research? :\
You can't, it's rare but Thaumcraft can give you that kind of impossible research. Just get rid of it and make another one as suggested, that should work.
 

Pyure

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While we're at interesting features of magic, if you use a staff core instead of a rod in a sceptre recipe, you can make a staff with a storage capacity of 375 vis of every aspect. You won't be able to go beyond gold caps, because the vis needed to craft anything higher exceeds the best available sceptres and vis discount items, but since the caps only influence the vis discount, you'll have 375 vis at 10% discount, which can be considered better than 250 at 20%, and I don't even know if vis dicount applies to staffs in the first place.
This was valuable info Ieldra.

Crafting this thing took bloody forever. So many staff cores :\ no wonder people say GT works well with TC, they're both pretty grindy sometimes.

For what its worth, you can use silver caps instead of gold for an extra efficiency boost in the four elemental primals. Requires discounts from clothing though, I had void for the job.


@Xavion, I'm really happy with my ability to auto-milk cows now. I notice it milks baby cows too, efficiency ftw :)
 

Tyriael_Soban

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Jul 29, 2019
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Is there currently any plan for the gearbox item from GregTech?
id thought it would of been part of a turbine in the unofficial version.


I actually didn't realize the patterns were random.
I think it does that as a means to defeat people using websites to cheat the research mini game :p
Never seen an "unsolvable" puzzle since TC3 though.