Pop quiz! Off the top of my headWhich ways do you know to extract fluid from drums faster than BCs wooden pipes (10mb/t)?
This is very odd. Gregtech Diesel should work just fine. Can you show a screenshot with you mousing over the fuel item tooltip?What fuel does the basic diesel generator require? I tried to place fuelbuckets, fuel cells and diesel cells but none of them went in the internal storage.
How did you power your first blast furnace?
Thats with a Buildcraft fuel bucket, but its the same with all the fuel cells:
View attachment 14843
Isnt the RC turbine producing IC2 EU, which are not compatible with GT machines? At least GT cables dont connect to it...
You need to use transformers.
I had the same thing happen to me once with nitrodiesel, I can't really explain it. @Jason McRay ?Thats with a Buildcraft fuel bucket, but its the same with all the fuel cells:
View attachment 14843
Isnt the RC turbine producing IC2 EU, which are not compatible with GT machines? At least GT cables dont connect to it...
Modpack has been updated to v2.1.2
Updated Mods:
- Apple Core to 1.1.0
- AsieLib to 0.3.9
- Automagy to 0.19.1
- BOP to 2.1.0.1062
- Carpenter's Blocks to 3.3.5
- EnderIO to 2.2.8.345
- ExtraCells to 2.2.53b82
- Galacticraft to 3.0.8.261
- Minechem to 5.0.5.378
- NEIIntegration to 1.0.6
- OpenBlocks to 1.3-553
- OpenComputers to 1.4.8.33
- OpenModsLib to 0.6-306
- ProjectRed to 4.5.10.61
- ProjectZulu to 1.4b4
- Thaumcraft to 4.2.3.4
- ThaumicTinkerer to 2.5.466
- WailaPlugins to 0.0.1-13
- Waila Harvestability to 1.1.2
- Yampst-InfiTech 2 to 2.1.2
- AE2 to rv2.beta.8
- BDLib to 1.6.139
- Buildcraft to 6.3.6
- Forestry to 3.4.0.7
- Gendustry to 1.4.4.54
- IC2 to 2.2.673
- LogisticsPipes to 0.8.3.100
- ThaumicEnergistics to 0.8.9.0b-rv2
- ttCore to 0.1.0-61
- SecretRoomsMod to 4.7.1.398
Config changes/fixes:
- Added chisel Limestone and Marble into Digger's Backpack.
- Fixed crash with Secret Rooms button
- Fixed crash with PZ bugs
- PZ bugs no longer spawning when breaking grass/leaves
- Few minor bug fixes
I am clueless on this one as well... Its happening from time to time for no real reason. You can try to restart or redwonload the modpack.I had the same thing happen to me once with nitrodiesel, I can't really explain it. @Jason McRay ?
As the guys below mentioned, you can transform IC2 power into GT power. Specifically a GT Transformer can accept IC2 power from any IC2 Machine if I recall correctly. Wires don't work and you're not limited to IC2 transformers.
Because there is no reason to update the forge. Updating Forge can cause more problems than leaving it on the old one. Forge will get updated in most cases only if some mod requires it (currently PneumaticCraft has a higher forge as a dependency, so v2.1.3 will get the latest and working forge version).Why don't you update Forge?
Because there is no reason to update the forge. Updating Forge can cause more problems than leaving it on the old one. Forge will get updated in most cases only if some mod requires it (currently PneumaticCraft has a higher forge as a dependency, so v2.1.3 will get the latest and working forge version).
(and should I also say, you can update forge by yourself if you really want to)
I am not noticing any performace issues. FastCraft, Optifine, no or low res texture packs. No lag at all. Same performace in 1232 andForge build 1270 made a pretty big improvement in performance as I understand, that may be a reason?
@Jason McRay - didnt you also have that vanishing block effect on updating EXBL? (like whole biomes vanishing?)Why don't you update Forge?
I am not noticing any performace issues. FastCraft, Optifine, no or low res texture packs. No lag at all. Same performace in 1232 and
Also forge 1264+ is broken (with texture and graphical glitches) due to 1.8 branch and I really dont want to get stupid reports because of that.
So highest forge I will go for IT:2 is 1263, which will be in v2.1.3 (4)
And also reason for not updating is 1232 is last version where ppl can run cauldron servers. Do you know how hard is to set things right and now if I would just update because of some performance. Servers running cauldron will go down, because of that...
I announced that I will be updating forge in v2.1.3... not going to change my decision in last minute, to catch all server owners not prepared
@Jason McRay - didnt you also have that vanishing block effect on updating EXBL? (like whole biomes vanishing?)
i seem to recall a strawpoll from November that decided the fate of the modpacks forge version... until such time as an update was needed to keep up with the rest of the mods.