Update 22: Industrial Craft 2 Experimental
Well that was annoying and grueling, but at the same time I never got bored or gave up and was continually interested. Guess I must be a masochist... Also be warned that there is very very little documentation and you'll spend your life on the IC2 wiki and forum looking at date stamps to see if it's still relevant.
What's the first thing you need when starting IC2exp, that's right auto-crafting, and a lot of it.
My 6 crafting cubes in the AE room have been upgraded to 17 co-processors and 9x16k storage so the super-duper complex recipes have enough space. I then added 32 other crafting cubes under the blood magic pyramid each with 3 co-processors, 8 with 16k storage and 24 with just 4k(leftovers from the base cubes).
This was because I could only ever have 6 things crafting at once and there's nothing more irritating than waiting for a free CPU because they're making cakes or bacon. Now I can craft like a demon and there's always enough CPU's to go round.
For those who missed it, this was the original plan for the dome thingy
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And this is what it became, those are a line of Ultimate Hybrid Solar Panels that are autocrafted whenever my replicator produces enough iridium. Think I've got about double that running now, once I'm producing iridium fast enough I'll set Quantum Solars to auto-craft. Any ideas for a use for ridiculous amounts of EU
Bio-mass and bio-gas production, macerators produce the Bio-Chaff which is then put into Solid/Liquid Canning machines to enrich water into Bio-mass, that's then stored in the liquid pyramid via and endertank.
Bio-mass comes back into fermenters which are powered by Liquid Heat Generators under the floor using lava, Bio-gas heads back to liquid pyramid.
Also need an idea how to use the excess bio-gas in a fun way because I'm producing a lot of it.
Power gen for the machines and bio-gas production, 10x semi-fluid generators using the bio-gas... Started out with 5 standard coal generators that I'm swapping out for Radioisotope Thermoelectric Generators once I've generated enough plutonium to make RTG fuel. Will fill that whole wall with these. Hey, it's 32EU/t each for free forever.
Center machine room, autocrafting of plates, cells etc front and to the right. Closest wall holds 4 MFSU's that power all of the above. Nothing too fancy just overclocked to hell and back.
Left most wall is the 5 recyclers(10 overclockers each) and mass-fab/replicator setup to produce iridium, this is powered from the nukes and the solars. I've halved the EU requirement of UU as it's painfully slow to produce. Ultimate Hybrids and RTG fuel are auto-crafted and put in those barrels.
The nuke dome(closest to the harbour mouth), nukes are enclosed at the sides with Lumium Hardened Glass, Reinforced Obsidian and Hardened glass. The top is one layer of Lumium glass followed by a double layer of hardened. 3 layers of hardened glass can stop pretty much any explosion, yet it disappears when you mine it, MC logic ftw.
Shielding is not strictly necessary but I prefer to be safe rather than sorry.
Remote thermal monitors for the MOX reactors send signal in wirelessly.
Inside the containment shielding, back 2 reactors in the pic are standard Uranium reactors while the front ones with the redstone circuit(and smoking) are the MOX reactors.
A subnetwork detects when the reactor is not full(ie: when the fuel rods are being swapped) as you don't want it running not full as it'll lose heat and power output. That was the theory but the import and export buses with 4 acceleration cards each are so fast that the level emitter doesn't have time to trigger. The heat will probably drop but it'll take a good long while.
Another signal comes wirelessly from the monitors to make sure it doesn't get too hot(again not strictly necessary). An AND gate then turns the reactor on only if both the signals are present.
The standard Uranium reactor, please note I've doubled the nuke output in the configs so you won't get as much out of this design unless you do the same. It was a bit ridiculous that 4 nukes running could barely run a mass-fab.
The MOX reactor, the hotter these things run the more power you get so I've increased mine to just under 70% heat(at 70% you start taking damage around the reactor which is annoying). This is a heat neutral design so will never gain heat, only lose as you're swapping out the fuel, so should be perfectly safe...
Not a very visual build, but an interesting one for me... God knows what I'm going to do next...
Thnx for reading, comments, criticisms, suggestions and ideas are welcome as always.