Update 19: Apologies For The Slight Delay
The last of the cobble is gone! Monster spawner now looking exactly like I didn't plan it No idea how I can work this build into the storyline but sure I'll think of something...
Oh and I built a bridge...
Eeeeeeh kah kah kah, my witchery setup...
Circle magic room underneath the altar so I could maximise plant life around it leading to:
12000 altar power, FYI BoP and Natura plants don't work but Thaumcraft plants do.
The witches are an open and loving bunch(even though they are a bit weird, and keep little green slaves) and there is but one locked door in their whole homestead, I wonder what is inside:
Death protection poppets! And a mean guard, so mean in fact he wouldn't look at the camera... Entire room is warded for ultimate protection.
Gratuitous nighttime arsty shots sponsored by Nitor, beautifying gardens since whenever Azanor added it in.
Now back to tech, I was never happy with the reactor room so I've added ramps down to the bottom of the reactor and built what is supposed to be the steam producer. Usually this is inside the reactor casing IRL but apparently Steve is resistant to almost any form of radiation so I didn't bother with that.
Fills the room out a bit better and makes it slightly less boring.
And my current project...