Not to be "that guy", but are there any plans for packs that don't involve throwing HMQ into absolutely everything? If I want a challenge map, I download a challenge map. Just saying.
I guarantee there will be someone who makes one, whether it's on ATL, Technic, or FTB. You could also just take out HQM (because the quests would probably not be compatible), and join TW3 and MW3 mods together into a single pack
So DW20's stuff isn't receiving "official" attention early on? Guess I'll have to check out his Twitter.
Personally, I would also love a well-maintained pack with both Magic and Tech inside, as opposed to them being strictly separated.
I would like to see HQM as an optional mod instead of being used in every single pack like others have said if I wanted a challenge map I would be playing something else
I think Eyamaz will make a modpack, similar to blood and bones, but with hardcore questing and have more tech then blood and bones. I also think there will be some sort of alternate terrain gen mod included, not a map like agrarian skies.
Lol. Most Expect monster... get single pathed FTB.
Not hating on the quest guys... from what I hear its well done. Its just amusing ftb is moving in a direction opposite of the majority of their users...
I could be incredibly wrong tbh... maybe there was a significant demand for the AS that I was not aware of. Just didn't realize the launcher was called Feed The HCQ
Phew.As far as it is concerned, I plan on having HQM built on top of packs I am doing for FTB, not built around.
I repeat, phew.We're not making maps for any of these packs. Just quests that fit the pack and can be turned off if you would prefer to play normally. Stop reading into things. HQM is a book. That has quests added. It does not have to be hardcore, and it certainly doesn't require a map.
Phew.
I repeat, phew.
I looked in TS and didn't see either of you, and then it started to crush my system. I posted my concern, you corrected, problem solvedShockingly as part of the team you could have just asked Eyamaz or I instead of stirring users up by making assumptions.
Shockingly as part of the team you could have just asked Eyamaz or I instead of stirring users up by making assumptions.
People reading between lines and jumping to conclusions are exactly what makes the modpack team get tired of making packs.
My main concern is that many people don't use the disable button, which makes it hard to find a server, if the "out-the-box" experience isn't the one you want. Moreover, is it really right to chastise people "on the team" for not knowing that this ubiquitous usage of hardcore questing is only meant as an option? It people who ought to be "in the know" don't know, how can you really expect us regular users to? Particularly with the current pushing of that mod through the Jampacked competition, that it is the new core focus of FTB is a reasonably justified assumption for people to be making.
On the other subject, though, I think something needs to be said. I don't really consider the inevitable Direwolf20 pack to be a good substitute for an official combined magic and tech pack. As you, Jaded, say yourself, it is a "kitchen sink" pack.
Now, I mean no offence to Dire, who does a lot to keep the community up to date on the development and mechanics of a staggering number of mods, as well as having his own modpack to maintain. However, his packs aren't really designed with an eye for balance concerns, integration, theming, or minimizing redundancy. They're more of a collection of mods that work together than a collection of mods that work well together. I like a bit of magic and a bit of technology, but I also like when a bit more goes into making them work together than just squashing the worst of the bugs.
Apology accepted. Sorry for confusing people <3As a side note... sorry for snapping at you @SatanicSanta <3
My main concern is that many people don't use the disable button, which makes it hard to find a server, if the "out-the-box" experience isn't the one you want.
lol right after my first post... I then wondered if HCQ had a huge following... Cuz I know you guys pay attention to what gets downloaded... the optional is a great idea. Heck, after people have quarried their 58th chunk be like WHAT NOW? I BORED!!! GO DO A QUEST MORAN[DOUBLEPOST=1407199978][/DOUBLEPOST]Um cause you can't just turn off the quests mod and play a normal world? Pretty sure we added the "disable" button to the launcher so people could disable mods they didn't care for.[DOUBLEPOST=1407195041][/DOUBLEPOST]
Or they could play Direwolf20 which is always a kitchen sink pack...
1. Until DW20 gives us a lits... bit hard to give it any "official" attention
2. That would be the DW20 pack.[DOUBLEPOST=1407195212][/DOUBLEPOST]
We're not making maps for any of these packs. Just quests that fit the pack and can be turned off if you would prefer to play normally. Stop reading into things. HQM is a book. That has quests added. It does not have to be hardcore, and it certainly doesn't require a map.
I don't think he is planning to do that at all.
Actually most users have demonstrated they prefer themed packs. HQM just adds a nice way we can add optional quests.
AS is one of the most downloaded modpacks in minecraft. We are not however making 4 AS mappacks. We are making 4 very different packs with optional quests.
Angry kitten fight.
HQM adds nothing more a book full of quests and a handful of blocks you can use with it... Even if you can't "disable" the mod, nothing stops you from just ignoring those items.
Nothing requires you to touch every mod in each pack. Hell, there's some mods in the packs I play that I've been wanting to get around to playing with and haven't managed to yet.
That is smart. Also you are right in people and need to realize that the book is up to them to use, and isn't forced upon them.I should mention again, we are not enabling the Hardcore part. Just the quest book. We'll keep hardcore to personal packs of evilness
If any team member needs to know something they just need to come ask the team in charge of that area. My chastisement was that Santa didn't ask first. Which lead to people thinking he knew something he didn't. A message on the forums to me or Eyamaz could have cleared everything up.