1.7.10 FTB Pack News

Discussion in 'Feed the Beast News' started by Jadedcat, Aug 4, 2014.

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  1. DaemosDaen

    DaemosDaen New Member

    • We said don't ask for modlists.
    Is there a tentative list of mods for these packs anywhere?
  2. Jadedcat

    Jadedcat New Member

    No. We already announced we aren't doing that for official packs anymore. You can get your 3 kitchen sinks and 6 electrical plant packs from DW20 or third party pack creators.
    Arbitrary, picapi_, ZethHQ and 3 others like this.
  3. pc_assassin

    pc_assassin New Member

    @Jadedcat one of my favorite things about FTB Lite is that I could actually play them. Now that 1.7.10 has come I find this being a problem becuase there are computers that are old like mine that cannot run anything past 1.7.5 because Mojang has switches to OpenGL 2.1 which any computer old then 2006 (i think, correct me if I'm wrong) cannot run OpenGL 2.1

    Sent From Something That You Won't Care About Using Tapatalk 2
  4. danidas

    danidas New Member

    Is their any update on the final release of the 1.6.4 packs or is the current version (aka monster 1.1.2) the final one. No need for a ETA or anything, just want to know if they are still being worked on or not.
    Last edited: Aug 4, 2014
    HangingLotus and OEMitchell like this.
  5. Hambeau

    Hambeau Over-Achiever

    Love it!

    Quote an excerpt and then proceed to do what you were told not to!

    "Never try to teach a pig to sing... It only frustrates you and annoys the pig" - Robert A. Heinlein, "The Notebooks of Lazarus Long"
  6. Spacecowboy

    Spacecowboy New Member

    Honestly, it gave me a second wind for Minecraft with Agrarian Skies. Even having been a long-time follower of Direwolf, since he has been putting his packs with FTB, his videos weren't enough to draw my interest back. I'm extremely curious how HQM is going to be integrated into these upcoming packs, as the few 3rd party ones focused around it have been a complete blast.
    trajing, Spider Slayer and Museli like this.
  7. AndrewPwner

    AndrewPwner New Member

    Thanks so much guys; you guys are freaking awesome!
    Dare I say that maybe the super duper secret pack may have something to do with HQM reputation and factions? Either way I can see great things coming with 1.7 & HQM!!
  8. Fredge

    Fredge New Member

    If I might suggest a mod for the magic pack that wasnot in the last one. The Necromancy mod might be a fun one to put in.
  9. greatlyundecided

    greatlyundecided New Member

    really looking forward to your packs jaded. i had a lot of fun with magic farm 2. AG just doesn't work for me solo but it's a good pack none the less
  10. Altaïr117

    Altaïr117 New Member

    Man.. 1.7.10 already? The mods have changed so much since 1.2.5, the work these mod devs do is amazing
    Equitime and DriftinFool like this.
  11. Digdug

    Digdug New Member

    There's not much that FTB can do about it. The modding community is moving forward to 1.7. The only way FTB can stay relevant is by moving to it. Just like the move to 1.6 though, the older packs will still be on the launcher and can still be used.
  12. pc_assassin

    pc_assassin New Member

    I should have asked the question in there to that is was going to but I had to go. I was going to ask if.it would be possible to have Lite be in 172 instead of 1710 although as.it stands I may just have to make my own pack

    Sent From Something That You Won't Care About Using Tapatalk 2
  13. AnonTheMouse

    AnonTheMouse New Member

    Not to be "that guy", but are there any plans for packs that don't involve throwing HMQ into absolutely everything? If I want a challenge map, I download a challenge map. Just saying.
  14. DREVL

    DREVL Well-Known Member

    RuneSphinx, picapi_ and CCdog987 like this.
  15. CCdog987

    CCdog987 New Member

    Out of curiosity, will you be devolping Server files for it? I want to play the magic pack with my friend
  16. SatanicSanta

    SatanicSanta New Member

    /me hopes that they will at least be playable with quests and such removed, as I and several of my friends cannot stand HQM and the whole questing system. This is mainly because we like to play at our own paces, and if we get bored of one thing we can just go to another.
    IDs aren't gone. They are just handled automagically within vMC.
    Friends don't let friends wake up at 5AM for no reason.
    I guarantee there will be someone who makes one, whether it's on ATL, Technic, or FTB. You could also just take out HQM (because the quests would probably not be compatible), and join TW3 and MW3 mods together into a single pack ;)
    There's also the fact that chunkloading is absolute crap and freezes for anyone without a super computer. Though this isn't really an issue for most after a couple weeks in a world.
    Don't worry, you aren't "that guy", because there's two of us.
    trajing, sivina, Flipz and 3 others like this.
  17. Deathstar

    Deathstar New Member

    So DW20's stuff isn't receiving "official" attention early on? Guess I'll have to check out his Twitter.
    Personally, I would also love a well-maintained pack with both Magic and Tech inside, as opposed to them being strictly separated.
  18. AnonTheMouse

    AnonTheMouse New Member

    Yeah, I agree with this rather a bit too. I like packs that have a nice mix of magic and technology. Sure, the whole, "throw in everything at once at let someone else worry about redundancy" aspect of some packs can be a drag, but I've grown up with a number of media sources to teach me that magic and machines are not mutually exclusive. I like to have a dash of each in my game sometimes. Plus, keeping them relegated each to their own pack means that people with mods like Technomancy and Magic Bees are left out in the cold, since their mods won't really fit anywhere.
  19. Hambeau

    Hambeau Over-Achiever

    Direwolf and the devs on Forgecraft do their own testing and when they're happy they turn their pack over to FtB for distribution and maintenance. Their Youtube Server series is running 1.7 right now and has 4 or 5 episodes so far... On today's episode DW was bemoaning that Computercraft isn't ready yet. I think they have a total of 48 or so mods they are testing right now.
  20. heartgold3

    heartgold3 New Member

    I would like to see HQM as an optional mod instead of being used in every single pack like others have said if I wanted a challenge map I would be playing something else
    trajing, sivina, Padfoote and 2 others like this.
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