I have been working on adding Thaumcraft support for Running Red, as it is one of my favorite mods, I have a good bit planned out, However, I have come across a couple of problems. I am unable to load the changes unless it is inside another config, so how do I add Thaumcraft.cfg to minetweaker to load. I added TC shards, and they work if I call there ID directly, but calling them by item.ItemShard is not working, but calling something by item ID and not by name bugs me. One last thing, I don't like the recipe I have for the plants. If someone has a better recipe idea please let me know.
Code for shards
Shards are made by 2 Blood magic essence of the element type (Incendium for fire, Aether of air ect ...) 2 nether quartz (now redstone in a blood altar) and 1 weak binding agent in an alchemical chemistry set
Shimmer leaf is a flower in an altar, Cinderpearl is a rose in an altar, and mana bean is coco in an altar, these don't feel very creative to me and I am open to changes
Greatwood is Aether, Creptious, Incendium, Sanctus, and a sapling (Air, Entropy, Fire, Ordo. Making magic and putting it in the sapling) in an alchemical chemistry set
Silverwood is 2 Greatwood saplings, Aether, Sanctus, average power catalyst in an alchemical chemistry set
amber and cinibar is unplanned
and an aura node (the one you can only get in creative mode) is 1 nether star in a ritual of binding + 5,000,000 LP
Most of these recipes are open to changes, except the shards, I love that idea and will shoot you down if you try to change it.
Shimmer leaf is a flower in an altar, Cinderpearl is a rose in an altar, and mana bean is coco in an altar, these don't feel very creative to me and I am open to changes
Greatwood is Aether, Creptious, Incendium, Sanctus, and a sapling (Air, Entropy, Fire, Ordo. Making magic and putting it in the sapling) in an alchemical chemistry set
Silverwood is 2 Greatwood saplings, Aether, Sanctus, average power catalyst in an alchemical chemistry set
amber and cinibar is unplanned
and an aura node (the one you can only get in creative mode) is 1 nether star in a ritual of binding + 5,000,000 LP
Most of these recipes are open to changes, except the shards, I love that idea and will shoot you down if you try to change it.
Code for shards
#Fire
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:1, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.incendium, item.incendium], 3, 1000);
#Water
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:2, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.aquasalus, item.aquasalus], 3, 1000);
#Air
mods.bloodmagic.alchemy.addRecipe(item.ItemShard, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.aether, item.aether], 3, 1000);
#Earth
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:3, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.terrae, item.terrae], 3, 1000);
#Ordo
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:4, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.sanctus, item.sanctus], 3, 1000);
#Entrapy
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:5, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.creptious, item.creptious], 3, 1000);
doesn't work but
#Fire
mods.bloodmagic.alchemy.addRecipe(<18363:1>, [<406>, <406>, <17326>, <17317>, <17317>], 3, 1000);
#Water
mods.bloodmagic.alchemy.addRecipe(<18363:2>, [<406>, <406>, <17326>, <17324>, <17324>], 3, 1000);
#Air
mods.bloodmagic.alchemy.addRecipe(<18363>, [<406>, <406>, <17326>, <17320>, <17320>], 3, 1000);
#Earth
mods.bloodmagic.alchemy.addRecipe(<18363:3>, [<406>, <406>, <17326>, <17323>, <17323>], 3, 1000);
#Ordo
mods.bloodmagic.alchemy.addRecipe(<18363:4>, [<406>, <406>, <17326>, <17319>, <17319>], 3, 1000);
#Entrapy
mods.bloodmagic.alchemy.addRecipe(<18363:5>, [<406>, <406>, <17326>, <17321>, <17321>], 3, 1000);
does
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:1, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.incendium, item.incendium], 3, 1000);
#Water
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:2, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.aquasalus, item.aquasalus], 3, 1000);
#Air
mods.bloodmagic.alchemy.addRecipe(item.ItemShard, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.aether, item.aether], 3, 1000);
#Earth
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:3, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.terrae, item.terrae], 3, 1000);
#Ordo
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:4, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.sanctus, item.sanctus], 3, 1000);
#Entrapy
mods.bloodmagic.alchemy.addRecipe(item.ItemShard:5, [item.netherquartz, item.netherquartz, item.weakBindingAgen, item.creptious, item.creptious], 3, 1000);
doesn't work but
#Fire
mods.bloodmagic.alchemy.addRecipe(<18363:1>, [<406>, <406>, <17326>, <17317>, <17317>], 3, 1000);
#Water
mods.bloodmagic.alchemy.addRecipe(<18363:2>, [<406>, <406>, <17326>, <17324>, <17324>], 3, 1000);
#Air
mods.bloodmagic.alchemy.addRecipe(<18363>, [<406>, <406>, <17326>, <17320>, <17320>], 3, 1000);
#Earth
mods.bloodmagic.alchemy.addRecipe(<18363:3>, [<406>, <406>, <17326>, <17323>, <17323>], 3, 1000);
#Ordo
mods.bloodmagic.alchemy.addRecipe(<18363:4>, [<406>, <406>, <17326>, <17319>, <17319>], 3, 1000);
#Entrapy
mods.bloodmagic.alchemy.addRecipe(<18363:5>, [<406>, <406>, <17326>, <17321>, <17321>], 3, 1000);
does
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