[1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

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mrbaggins

New Member
Jul 29, 2019
137
0
0
Tried it. Pipes powered with levers don't such it up.
Then you're doing something wrong. It's really easy to swap a half filled ingot / mold / basin with another liquid by whacking a hammer a few times.[DOUBLEPOST=1411895426][/DOUBLEPOST]
i readed and experienced some chunk loading issues (about sync and map waypoint teleport too). so why you don't add the chunk loader in the map template? or simply add a better chunk loader in the modlist (like chickenchunk or dimensional anchor). the MFR one is a power vacuum and almost useless (it dried my 5x5 big reactor cooled with gelid chryoteum in few minutes also with mob essence supply).

How many chunks did you ask it to load? This is a pack where chunkloading is pretty much not necessary, because like AS it's all in one place, and if it's not near you right now, it's really not a big deal for the hour or so you're away.
 

Physicist

New Member
Jul 29, 2019
351
0
0
Then you're doing something wrong. It's really easy to swap a half filled ingot / mold / basin with another liquid by whacking a hammer a few times.
No, I was able to pump 143 mb into a tank, then into a casting table, but the last single millibucket would not leave the crucible. Adding additional ingots and pumping them out (successfully) still left a single millibucket in the crucible, and 143 elsewhere in my small system.
 

SReject

New Member
Jul 29, 2019
433
0
0
No, I was able to pump 143 mb into a tank, then into a casting table, but the last single millibucket would not leave the crucible. Adding additional ingots and pumping them out (successfully) still left a single millibucket in the crucible, and 143 elsewhere in my small system.
I ran into a similar problem, it it has to do with rounding when converting dust/crushed/broken ores into their molten counterparts using a crucible. Where as a smeltery converts the totality of the input after a specific time has passed, a crucible does little bits over time, resulting in rounding. Because of this not only can you 'lose' a few millibuckets, but I've also had a few mb's duped
 

schpeelah

New Member
Jul 29, 2019
146
0
0
I ran into a similar problem, it it has to do with rounding when converting dust/crushed/broken ores into their molten counterparts using a crucible. Where as a smeltery converts the totality of the input after a specific time has passed, a crucible does little bits over time, resulting in rounding. Because of this not only can you 'lose' a few millibuckets, but I've also had a few mb's duped
No, that's not it. I had the same problem, every time I tried. The last mB in the crucible refuses to come out while the casting table is one mB short. It seems that once you melt metal, the crucible is set to that metal and will keep 1 mB in to stay that way.
 

nektor211

New Member
Jul 29, 2019
1
0
0
No, that's not it. I had the same problem, every time I tried. The last mB in the crucible refuses to come out while the casting table is one mB short. It seems that once you melt metal, the crucible is set to that metal and will keep 1 mB in to stay that way.

Had the same issue, just save and exit and load again. You should be able to get the last 1mb out and complete whatever you are doing.
 

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
How many chunks did you ask it to load? This is a pack where chunkloading is pretty much not necessary, because like AS it's all in one place, and if it's not near you right now, it's really not a big deal for the hour or so you're away.
That's absolutely wrong. Look at my .sig. It's been debated over and over. In the end, it's up to the user to add their own chunkloader. And when you go to cities, yes, you are not around and it is not chunkloaded and as a bonus, the ship isn't your spawn site (thus spawn chunk which is chunkloaded). Thus, yes, a chunkloader is necessary for sync to work as well as to avoid bugs with TE and AE.
 

zortag

New Member
Jul 29, 2019
8
0
1
Then you're doing something wrong. It's really easy to swap a half filled ingot / mold / basin with another liquid by whacking a hammer a few times.[DOUBLEPOST=1411895426][/DOUBLEPOST]

How many chunks did you ask it to load? This is a pack where chunkloading is pretty much not necessary, because like AS it's all in one place, and if it's not near you right now, it's really not a big deal for the hour or so you're away.

you not understand my post. the chunk loader is almost useless in this pack, but some bugs make it a needed block. any sort of teleportation (i think you explore cities...) can become a crash or a jump in the void. if you don't like craft it and place it where you want, the pack autor can simply place one under the ship and remove the recipe.
 

jathew

New Member
Jul 29, 2019
2
0
0
Um... I made an account just so I could post about how important bones are in the early game, and why I failed so hard

Whenever night came, I followed what most did and holed up inside, sifting dust. When it was day, I quickly went out side, dodged creepers and spiders (a wall of dust over the front porch helped), and tried to gather stuff. While I found that I managed to find some mob drops, I was unable to find any bones. I know there definitely were some skeletons outside, but they left no bones. Do you know what could have caused this?
 

SpyroThe_Dragon

New Member
Jul 29, 2019
3
0
0
so im trying to play crash landing and im trying to use recommended. I click launch and in the console it says SEVERE: Unable to launch. Can someone help? I tried to play it when it first came out a few weeks ago and it started up fine but now it doesn't work.
 

LostBMe

New Member
Jul 29, 2019
273
-2
0
Um... I made an account just so I could post about how important bones are in the early game, and why I failed so hard

Whenever night came, I followed what most did and holed up inside, sifting dust. When it was day, I quickly went out side, dodged creepers and spiders (a wall of dust over the front porch helped), and tried to gather stuff. While I found that I managed to find some mob drops, I was unable to find any bones. I know there definitely were some skeletons outside, but they left no bones. Do you know what could have caused this?
Maybe you just didn't have a lot of skellies around to drop them? They do go wandering if not trapped in a hole somewhere. :p P.S. What do you need bones for except the 4 for a quest? Sieving will get you a lot of bonemeal.
 

jathew

New Member
Jul 29, 2019
2
0
0
Maybe you just didn't have a lot of skellies around to drop them? They do go wandering if not trapped in a hole somewhere. :p P.S. What do you need bones for except the 4 for a quest? Sieving will get you a lot of bonemeal.
I need bones, for one to complete the quest, but also to make tools and such. Being unable to craft a crook meant that I couldn't get enough saplings to do the water quest, nor being able to complete the tools quest. That meant by day 3 I was at ~50 thirst and completely out of water, and barely had any bones, and not enough saplings to make dirt or water. Should I risk the heat and go wall off the lavathing to reduce mobs being killed by it?
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
I need bones, for one to complete the quest, but also to make tools and such. Being unable to craft a crook meant that I couldn't get enough saplings to do the water quest, nor being able to complete the tools quest. That meant by day 3 I was at ~50 thirst and completely out of water, and barely had any bones, and not enough saplings to make dirt or water. Should I risk the heat and go wall off the lavathing to reduce mobs being killed by it?

Wooden crooks are craftable and have the same drop rate as bone. Bone simply lasts longer. You can make tools with bonemeal so long as you put in the right amount right when you place it in the part builder instead of one bonemeal at a time(2 bonemeal = tool head). I suggest using one of the first water bottles given for the water quest. By day 1(day "2" but the first day is called day 0) you should have sieved enough dust to get a slab furnace and enough iron for shears. You should wall off the pyrotheum by the end of day 0. It only requires 6-7 dust to wall it off if you go around and get on top of the engine but beware of the fire.

Another note. Do not immediately put your camel pack on when you get it. You can do 4-6 of the first quests before you first go out on day 0 to get wood/dust which will net you 3 cold water bottles. Drink these at 75% hydration or lower. After you finish the third then put on your camel pack. This will greatly extend the water supply given to you.
 

Bbuilder07

New Member
Jul 29, 2019
7
0
0
If the account is a mojang account(aka migrated) you need to use your email to login. Your username has not changed because of this it is simply what occurs when an account is migrated. Please do try it and see if it works though.
I have tried and it does not work sadly. Sorry I didn't respond because I was was in the Adirondacks all weekend.
 

SpyroThe_Dragon

New Member
Jul 29, 2019
3
0
0
Here is the paste bin:
  1. Posted from FTB Launcher
  2. [13:45:16] [DEBUG] LaunchFrame.main:219: FTB Launcher CI Build #: 203, Git SHA: 9b3092c84c648524d65019efecfa000588d7773e
  3. [13:45:16] [INFO] JGoogleAnalyticsTracker$2.run:484: AnalyticsBackgroundThread started
  4. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:33: FTBLaunch starting up (version 1.4.3 Build: 10403)
  5. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:34: Java version: 1.7.0_55
  6. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:35: Java vendor: Oracle Corporation
  7. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:36: Java home: C:\Program Files\Java\jre7
  8. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:37: Java specification: Java Virtual Machine Specification version: 1.7 by Oracle Corporation
  9. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:39: Java vm: Java HotSpot(TM) 64-Bit Server VM version: 24.55-b03 by Oracle Corporation
  10. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:40: OS: Windows 7 6.1 (64-bit)
  11. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:41: Launcher Install Dir: C:\Users\OWNER\Desktop\Unleashed
  12. [13:45:16] [INFO] LaunchFrameHelpers.printInfo:42: System memory: 6040M free, 8139M total
  13. [13:45:16] [INFO] JavaFinder.parseJavaVersion:166: The FTB Launcher has found the following Java versions installed:
  14. [13:45:16] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_60 sorted as: 1.7.0_60 32 Bit Java at : C:\Program Files (x86)\Java\jre7\bin\java.exe
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  17. [13:45:16] [INFO] JavaFinder.parseJavaVersion:168: Java Version: 1.7.0_55 sorted as: 1.7.0_55 64 Bit Java at : C:\Windows\system32\java.exe
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  20. [13:45:16] [INFO] JavaFinder.parseJavaVersion:194: Preferred: Java Version: 1.7.0_55 sorted as: 1.7.0_55 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe
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  22. [13:45:16] [DEBUG] DownloadUtils.run:447: Balance Settings: 0.75 > 0.7173524905776845
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  31. [13:45:17] [INFO] DownloadUtils.run:539: Using download server Automatic:CurseCDN on host ftb.cursecdn.com (198.41.208.102)
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  71. [13:45:18] [DEBUG] UpdateChecker.shouldUpdate:131: updater: buildjenk 203 < betajenk 182|| version 10403 < 10400
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  84. [13:45:18] [INFO] ModpackLoader.run:70: Loading modpack information for thirdparty.xml...
  85. [13:45:18] [DEBUG] ModpackLoader.run:139: All packlists loaded
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  88. [13:45:18] [INFO] AuthlibDLWorker.downloadJars:132: Local Authlib Version is good, skipping Download
  89. [13:45:18] [INFO] AuthlibDLWorker.doInBackground:67: Adding Authlib to Classpath
  90. [13:45:18] [DEBUG] Benchmark.logBenchAs:71: MapLoader run took 74 ms.
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  92. [13:45:18] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 1 (Agrarian Skies: Hardcore Quest)
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  110. [13:45:18] [INFO] AbstractModPackPane$3.run:154: Adding Third Party Pack: 18 (Magic Farm)
  111. [13:45:18] [DEBUG] Benchmark.logBenchAs:71: Authlib DL Worker Init took 896 ms.
  112. [13:45:18] [DEBUG] Benchmark.logBenchAs:71: Launcher Startup took 2685 ms.
  113. [13:45:18] [INFO] MapUtils$6.run:266: Adding map 1 (Agrarian Skies Default Map)
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  126. [13:45:18] [INFO] MapUtils$6.run:266: Adding map 14 (FTB Insanity)
  127. [13:45:18] [DEBUG] Benchmark.logBenchAs:71: Launcher Startup took 2778 ms.
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  134. [13:45:19] [DEBUG] Benchmark.logBenchAs:71: Launcher Startup took 2998 ms.
  135. [13:45:27] [INFO] LaunchFrame.doLogin:719: Logging in...
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  150. [13:45:28] [DEBUG] LaunchFrame.runGameUpdater:812: ForceUpdate: false
  151. [13:45:28] [DEBUG] LaunchFrame.runGameUpdater:813: installPath: C:\Users\OWNER\Desktop\Unleashed
  152. [13:45:28] [DEBUG] LaunchFrame.runGameUpdater:814: pack dir: CrashLanding
  153. [13:45:28] [DEBUG] LaunchFrame.runGameUpdater:815: pack check path: CrashLanding\version
  154. [13:45:28] [INFO] ModPackVersionChangeDialog.isNewer:189: 1.1.2.1 1.0.2
  155. [13:45:28] [INFO] ModPackVersionChangeDialog.isNewer:193: 1>0
  156. [13:45:28] [INFO] ModPackVersionChangeDialog.isNewer:194: ret true
  157. [13:45:31] [DEBUG] LaunchFrame.initializeMods:971: pack dir...
  158. [13:45:31] [INFO] LaunchFrame.initializeMods:972: CrashLanding
  159. [13:45:31] [INFO] ModManager.upToDate:356: Modpack is out of date.
  160. [13:45:31] [INFO] ModManager$ModManagerWorker.downloadModPack:198: Downloading Mod Pack
  161. [13:45:31] [DEBUG] ModManager$ModManagerWorker.downloadModPack:207: pack dir: CrashLanding
  162. [13:45:31] [DEBUG] ModManager$ModManagerWorker.downloadModPack:208: dynamicLoc: C:\Users\OWNER\AppData\Local/ftblauncher/
  163. [13:45:31] [DEBUG] ModManager$ModManagerWorker.downloadModPack:209: installPath: C:\Users\OWNER\Desktop\Unleashed
  164. [13:45:31] [DEBUG] ModManager$ModManagerWorker.downloadModPack:210: baseLink: modpacks/CrashLanding/1_1_2_1/
  165. [13:45:45] [INFO] DownloadUtils.backupIsValid:315: Issue with new md5 method, attempting to use backup method.
  166. [13:45:45] [INFO] DownloadUtils.backupIsValid:355: Local: 36D2A45AB26BED859A68047844866BB9
  167. [13:45:45] [INFO] DownloadUtils.backupIsValid:356: Remote: 36D2A45AB26BED859A68047844866BB9
  168. [13:45:45] [DEBUG] ModManager$ModManagerWorker.downloadModPack:238: Extracting pack.
  169. [13:45:45] [DEBUG] ModManager$ModManagerWorker.downloadModPack:239: Purging mods, coremods, instMods
  170. [13:45:45] [INFO] ModManager.clearModsFolder:418: Mods Folder: C:\Users\OWNER\Desktop\Unleashed\CrashLanding\minecraft\mods
  171. [13:45:45] [INFO] ModManager.clearModsFolder:420: Dynamic Folder: C:\Users\OWNER\AppData\Local\ftblauncher\ModPacks\CrashLanding\minecraft\mods
  172. [13:45:45] [DEBUG] ModManager$ModManagerWorker.downloadModPack:256: Extracting pack.
  173. [13:45:53] [DEBUG] ModManager$ModManagerWorker.downloadModPack:276: Pack extracted, version tagged.
  174. [13:45:53] [INFO] MCInstaller.installMods:429: dirs mk'd
  175. [13:45:53] [DEBUG] MCInstaller.installMods:436: install path: C:\Users\OWNER\Desktop\Unleashed
  176. [13:45:53] [DEBUG] MCInstaller.installMods:437: temp path: C:\Users\OWNER\AppData\Local/ftblauncher/
  177. [13:45:53] [DEBUG] MCInstaller.installMods:438: source: C:\Users\OWNER\AppData\Local\ftblauncher\ModPacks\CrashLanding\minecraft
  178. [13:45:53] [DEBUG] MCInstaller.installMods:439: packDir: CrashLanding
  179. [13:46:14] [DEBUG] ModManager.cleanUp:404: retaining modpack file: C:\Users\OWNER\AppData\Local\ftblauncher\ModPacks\CrashLanding\CrashLanding.zip
  180. [13:46:17] [INFO] MCInstaller.gatherAssets:116: Checking local assets file, for MC version1.6.4 Please wait!
  181. [13:46:17] [DEBUG] MCInstaller.gatherAssets:133: Checking minecraft.jar
  182. [13:46:17] [DEBUG] MCInstaller.gatherAssets:146: checking minecraft libraries
  183. [13:46:17] [DEBUG] MCInstaller.gatherAssets:167: Checking pack libararies
  184. [13:46:17] [DEBUG] MCInstaller.gatherAssets:230: Checking minecraft assets
  185. [13:46:17] [DEBUG] MCInstaller.gatherAssets:245: Starting TaskHandler to check MC assets
  186. [13:46:18] [DEBUG] Benchmark.logBenchAs:71: parallel asset check took 466 ms.
  187. [13:46:18] [INFO] MCInstaller.launchMinecraft:293: Setting up native libraries for Crash Landing v 1.1.2.1 MC 1.6.4
  188. [13:46:18] [INFO] MCLauncher.syncAssets:257: Syncing Assets:
  189. [13:46:19] [DEBUG] Benchmark.logBenchAs:71: parallel asset(virtual) check took 468 ms.
  190. [13:46:19] [INFO] MCLauncher.launchMinecraft:80: Java Path: C:\Program Files\Java\jre7\bin\javaw.exe
  191. [13:46:19] [INFO] MCLauncher.launchMinecraft:81: Pack: Crash Landing 1.6.4
  192. [13:46:19] [INFO] MCLauncher.setMemory:240: Setting MinMemory to 256
  193. [13:46:19] [INFO] MCLauncher.setMemory:242: Setting MaxMemory to 2048
  194. [13:46:19] [INFO] MCLauncher.launchMinecraft:103: Defaulting PermSize to 256m
  195. [13:46:19] [INFO] MCLauncher.launchMinecraft:124: Additional java parameters: -XX:MaxPermSize=128M
  196. Sep 28, 2014 1:46:19 PM net.minecraft.launchwrapper.LogWrapper log
  197. INFO: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
  198. Sep 28, 2014 1:46:19 PM net.minecraft.launchwrapper.LogWrapper log
  199. SEVERE: Unable to launch
  200. java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
  201. at java.net.URLClassLoader$1.run(Unknown Source)
  202. at java.net.URLClassLoader$1.run(Unknown Source)
  203. at java.security.AccessController.doPrivileged(Native Method)
  204. at java.net.URLClassLoader.findClass(Unknown Source)
  205. at java.lang.ClassLoader.loadClass(Unknown Source)
  206. at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
  207. at java.lang.ClassLoader.loadClass(Unknown Source)
  208. at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:102)
  209. at java.lang.ClassLoader.loadClass(Unknown Source)
  210. at java.lang.ClassLoader.loadClass(Unknown Source)
  211. at java.lang.Class.forName0(Native Method)
  212. at java.lang.Class.forName(Unknown Source)
  213. at net.minecraft.launchwrapper.Launch.launch(Launch.java:94)
  214. at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
I have tried and it does not work sadly. Sorry I didn't respond because I was was in the Adirondacks all weekend.

Not sure why else the launcher wouldn't recognize your username and p/w other than your premium status(That you bought minecraft) was rejected or removed for some reason.
 

LostBMe

New Member
Jul 29, 2019
273
-2
0
Not sure why else the launcher wouldn't recognize your username and p/w other than your premium status(That you bought minecraft) was rejected or removed for some reason.
Totally different probably but when I forgot my minecraft password and had to go change it, it took a while for FTB launcher to recognize me again and let me play. Eventually did though.
 

Flyingman1900

New Member
Jul 29, 2019
1
0
0
I have a problem. After choosing the easy route quest, I cannot get the shell constructor to work. I have placed the energy cell youg et in every possible position next to it and it simply won't work.
 

schpeelah

New Member
Jul 29, 2019
146
0
0
I have a problem. After choosing the easy route quest, I cannot get the shell constructor to work. I have placed the energy cell youg et in every possible position next to it and it simply won't work.
You have to set the cell to output in its GUI. Green tab, the squares need to be orange. The shell constructor accepts power from sides (not top or bottom).
 

Waughoo

New Member
Jul 29, 2019
44
0
0
Sorry if this is a known problem, but I cant seem to craft a Grinder. I've got all the parts and I put them in the crafting table and get nothing.

grinder.jpg

What am I doing wrong?


And of course I find the problem like a minute after posting... the books had a damage value for some reason. Had to make new ones.