When I first started modded MC, I prefered IC2 over TE aswell... that is until TE3. TE3 simplified quite a bit of things that drove me nuts with IC2 and Buildcraft. You don't have to worry about accidentally placing the wrong cable, machines exploding, etc. Item/Liquid piping became super simple. I imagine many people find the more confusing counter parts 'fun' but for the majority its a headache.i miss all the variety of power options and cabling and machines and such from IC2... i won't deny that TE3 is much cleaner and provides most of the same functionality, but still...
Did you find the Needle Gun in one of the side rooms? That should take of most spiders quite quickly, especially if you make a little hole that they can't attack you through. At morning collect arrows and gunpowder and such to make more ammo.have you try that? i mean i suposse that you have a world of crash landing where you actually lived some time. why dont you try to have another one? i know that is just not luck, but i am pretty sure that anybody would have been ruined by that spider and that is not fairplay, is like encoutering and endgame boss at the middle of the first level of a game, all the durability of my hammer when into that thing and he was still at half its health.
Did you find the Needle Gun in one of the side rooms? That should take of most spiders quite quickly, especially if you make a little hole that they can't attack you through. At morning collect arrows and gunpowder and such to make more ammo.
Try shooting tough spiders
@FallenS0ul Hey, after tinkering, I discovered the A.Interface does work even with the error message showing. To test connect an itemduct to the bottom of it, setup to pull items out. Run the ducts into a chest, and tada, should grab your worn gear.
With that, you can use SFM's inventory "down" setting to get/return items to your armor slots (Can't figure out a way for it to access your inventory outside of said slots though)
I've tried both, without sucess, I'm able to pull it from my inventory, but am unable to put it back@SReject tinkered for awhile and managed to get it running. For some reason it wouldnt run at all on my "creative"/test world. Meep
Works fine on my normal map
To anyone who wants Slot ID for chestplate/camel pack automation
IT IS 42 not the 38 in some tutorial somewhere.
I've tried both, without sucess, I'm able to pull it from my inventory, but am unable to put it back
I havent set it up yet.
Give me an hour or so dinner time here.
Ill get back to you
Have had it for a bit. Spent most of the time trying to figure out how to make the post understandable@SReject seems like we both got it at the same time l0l
Have had it for a bit. Spent most of the time trying to figure out how to make the post understandable
The LiquiCrafter makes life easy, as it doesn't need water bottles outside of setting up a template. Just pump liquids in after setting up the template, then throw items in, give it a RS pulse and it does the work. No need for bottle managementHaha i use a different "water bottle setup"
With drums + autonomous activators
With a similar/ same camel pack refill system as you
The LiquiCrafter makes life easy, as it doesn't need water bottles outside of setting up a template. Just pump liquids in after setting up the template, then throw items in, give it a RS pulse and it does the work. No need for bottle management
Lol. I didn't know about it until about 2hrs ago. For whatever reasons SFM's crafter wasn't working for me so went looking for alternatives.Meh have no idea how it works l0l
My method is pretty decent, just have to set-up some input n outputs in sfm
Lol. I didn't know about it until about 2hrs ago. For whatever reasons SFM's crafter wasn't working for me so went looking for alternatives.
Am not saying it was an issue with SFM. I just couldn't get it to work for me... Probably User error >.>Hmm SFM's crafter works fine for me.