Can anyone tell me where the smeltrey would be located such as in the back or on the left side? Because I've been having trouble and almost died a few times from it
I suggest you get a hang glider, and either pillar up or capture a building on the border. The hang glider is real handy for quick scout trip. Make sure though that you plan for a place to land. Your first flight should be into the dust plain to judge distance.Can anyone tell me where the smeltrey would be located such as in the back or on the left side? Because I've been having trouble and almost died a few times from it
Somewhere along the quest line you should of received a quest for a dynamo and grinder. The amount of mob essence a grinder puts out should be enough to power 4-5 of them. I'm pretty sure it tells you that in the quest as well. I'd go with them as an interim for now. You can upgrade to something a bit further down the track. If the MFR bioreactor hasn't been changed a lot in the last year then that provides huge amounts of power.Does anyone have a mid-way stable power source I could use? I have like 5 thermal expansion machines, and my survivalist generators can't keep up. I did add a furnace gen and made a smelting lumber axe to generate way more, but I don't want to chop down trees constantly for constant power
My reactant dynamo says it's producing 4 rf/tick in the GUI. It's full of gunpowder and mob essence.Somewhere along the quest line you should of received a quest for a dynamo and grinder. The amount of mob essence a grinder puts out should be enough to power 4-5 of them. I'm pretty sure it tells you that in the quest as well. I'd go with them as an interim for now. You can upgrade to something a bit further down the track. If the MFR bioreactor hasn't been changed a lot in the last year then that provides huge amounts of power.
Backup your world save and do a reinstall of both the launcher and the modpack.Can't get the pack to load...
Here is the console
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Yep, but it has a scaling output "Generation rate varies according to energy demand". So if you attach more power drain to it, it will output more power up until 80RF/T.My reactant dynamo says it's producing 4 rf/tick in the GUI. It's full of gunpowder and mob essence.
What do you mean by more power drains? More pipes?Yep, but it has a scaling output. So if you attach more power drain to it, it will output more power up until 80RF/T.
More pipes, and more machines that use energy. The more you have the more it will output until it hits it's max of 80rf/t. Keep in mind this is under full load though. Once the internal buffers on the machines fill up, the dynamo should scale back again. E.g: If your grinder fills up because it is only grinding during the night.What do you mean by more power drains? More pipes?
I'll try that. Thanks[DOUBLEPOST=1410101420][/DOUBLEPOST]More pipes, and more machines that use energy. The more you have the more it will output until it hits it's max of 80rf/t. Keep in mind this is under full load though. Once the internal buffers on the machines fill up, the dynamo should scale back again. E.g: If your grinder fills up because it is only grinding during the day.
Note: I could be wrong it's been a while since I played MC.
I don't think I have enough machines for the reactor to even do anything. It would probably end up wasting energy and wasting yellorium. I'll totally make the reactor later on to power a laser drill or somethingCould try for reactor. About day 70 for me and I have a 5x5x3 (with redstone as coolant) that makes about 350rf. Nothing special but works for now until I need to increase it.
I like to separate my power sources instead of trying to run everything I have on one power system.Before I go to a reactor what good power source can I use for run all my machines (planter, harvester, 2 pulverizer, packager, 3 fluid, magma crucible, cycling assembler y Redstone furnance)