when i play my nei doesnt work? i i know its there because in the bottom left corner in my inventory it says options but there are no items on the right of the screen. pls help
i do that and it only removes the options at the bottom leftOpen your inven again, hit "o".
It was answered a few times that the default key for the chunk overlay was changed to F6. Additionally nothing really needs to be added considering there is already a chunk loader in the pack. You using the chunk overlay you can use chests/tanks/energy cells to cross chunk boundaries. Tesseracts are also a good option.
Thanks for all those who pointed out F6.
I'm suggesting a chunk loader people will actually use [last time I checked MFR chunkloader consumed ender pearls to work].
This. Also, anchors are cheap. If they weren't, I'd have no problem cheating them in, either. You shouldn't need to craft an item (and you certainly shouldn't need to power it) to fix a broken game mechanic. It makes some sense to limit loaders on servers, but for SSP? Plop down as many as your machine can handle.MFR chunkloader never used ender pearls. That is Railcraft's chunkloading fuel.
MFR uses RF/MJ and can be made more efficient with mob essence.
I added Immibis' Dimensional Anchors to the pack. Been my loader of choice for awhile now. It simply works. Place and forget. No chunk resets(yet, knock on wood).
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can anyone confirm this?FYI: hoeing with a mattock with a single use left deletes the mattock
can anyone confirm this?
iskandar should just toss an 'always on' chunkloader at bedrock level, inside a bedrock box, directly below the starting ship. that way, there's never any problems with chunk unloading for
can anyone confirm this?
maybe try turning on the nei option from disabled to enableguys can you help me
The reply wasn't meant for you - it was for someone else having nei troubleok i will try[DOUBLEPOST=1410128540][/DOUBLEPOST]Where is that option?
Look under third party of the FTB launcher if you haven't found the pack yet.Why wont the mod packs load on my FTB Launcher please help!!!!!
The problem is specifically is that when a grid of some form of duct go across a chunk and one(As long as it's not all simultaneously unloaded) of the chunks it is within is unloaded while another is loaded. If you confine duct networks to single chunks and use chests/tanks/energy cells as buffers where the ducts would normally cross the chunk boundary there will be no issues because the ducts are confined to a single chunk.