Probably. That said, I am tempted to just remove it. You don't particularly need an AA, really.I think that the 64k fluid cells in the Aqueous Accumulator recipe should be lowered to either 4k or 1k. It's 430 PCBs to make both, which is 3k iron, redstone, and various plant seeds. That's just PCBs, there's also all the fluxed electrum and enderium for the Logic cards and the fluix dust for the cells as well. That recipe cost is justified for the fluid transfer node since you can upgrade it to produce multiple buckets of water per tick, and you get 4 nodes per recipe, but the Aqueous Accumulator is limited to just 1 bucket per second. With a few crucibles and a tree farm you can produce a fair amount of water, so there's not much reason to make an Aqueous Accumulator with such an exorbitant recipe.
Ok, I've got a problem. I now have a way to make new worlds copy a template over. Basically, instead of including maps you'd just start a new world like normal and it would force copy the template to the new world. This works great... outside of one little problem. without some way of TELLING my users on start up, I would get a lot of "Uh, where is the map?" complaints, and I'd have to answer that question over, and over, and...ack. I strongly suspect that only very small percentage of people really read this thread beyond just grabbing the pack code, so I'd need some in game way of letting people know how to proceed. Um, anyone have any solutions?
Probably. That said, I am tempted to just remove it. You don't particularly need an AA, really.
try opening waila config (numpad 1 iirc) and look at the exnihilo module... maybe something in there?Any help I lost the Progress on the waila HUD for all ex nihilo items. It still works for crop growing so i dont know what is wrong.
Oops. Looks like turning off the redstone signal for a shell storage when the shell is inside will delete it. Guess I'll have to make all of my gear again.
Put it in the description of the map itself on the launcher? Sorry for this, but ... duh? :} you can't help those that can't read. Put it there and in OP and it should be enough to cover yourself to safely ignore anyone asking....[DOUBLEPOST=1404376164][/DOUBLEPOST]
if the liquid transfer node is removed (don't recall if you stated so), please don't remove it. end game, it's nice to remove some machinery for simpler things. Especially for those with not so top of line machines.[DOUBLEPOST=1404376211][/DOUBLEPOST]
try opening waila config (numpad 1 iirc) and look at the exnihilo module... maybe something in there?
Ok, I've got a problem. I now have a way to make new worlds copy a template over. Basically, instead of including maps you'd just start a new world like normal and it would force copy the template to the new world. This works great... outside of one little problem. without some way of TELLING my users on start up, I would get a lot of "Uh, where is the map?" complaints, and I'd have to answer that question over, and over, and...ack. I strongly suspect that only very small percentage of people really read this thread beyond just grabbing the pack code, so I'd need some in game way of letting people know how to proceed. Um, anyone have any solutions?
Probably. That said, I am tempted to just remove it. You don't particularly need an AA, really.
Please don't disable the Aqueous Accumulator, just leave it as expensive as it is right now. And if possible, give Transfer Nodes (Liquid) a similar treatment. Could also use the Storage Cells instead of just the lapis.
Things like the AA are a great goal to work towards in end game. Think of it as moving from the "primitive age" (Leaves and saplings cooked into water, dust hammered into ores) into an "industrial age" - with large scale nuclear reactors, Mining Lasers in the sky and banks of AAs supplying you with water.
One of the final quest lines could be to create all supplies necessary to build a ship that is able to leave the planet again. I really wouldn't want to build tree farms and crucibles on this space ship.