I shall illustrate my build [as best I can].I only went for regular splash speed, as the materials are easy to get for that, I don't want to eat into my precious redstone or glowstone supply. Have you automated mushroom production?
Be careful with potion gens, if you get a large stack of splash potions of harming from a nether brick dungeon then the potion gen will accept the whole stack, return an equal stack of water bottles, but only generate the power from one. It's a neat way to get water bottles to stack though!
Paranoid about pipes crossing chunks so everything I build in CL is contained within a single chunk. Base is 9x9 chunks.
Cane farm. Dual purpose [paper + sugar]. Going down...
Wart farm.
Shroom farm. Planter has cobble upgrade so mushroom only planted on Mycelium. System sends bonemeal to gate every 10 sec but only if mushroom level falls below 64.
Witch spawner. You CAN omit this, but then you'd need a reliable way to get Glowstone and Spider Eyes, along with Gunpowder. Y no witches? Mine shuts down when useful witch drops are at 64/greater.
Basement. Everything gets collected here. There's a chest to the right of the barrels where I have SFM keep a single Fermented eye and extra water bottles. From left-to-right the stands brew: Awkward/Poison/Harming/Harming II/Splash Harming II. Tesseracts adjacent to the cell are for Base and Spawner Power. Other Tesseract is putting water into a Transposer [thought gens would give back empty bottles]. Other machine is a Pulverizer grinding down bones and cane if needed [does nothing when 64/more of each]. Still need to setup potion delivery from cell level + may switch stands over to Auto-Brewers [if they're faster than stands and play nice with SFM].
Cane farm. Dual purpose [paper + sugar]. Going down...
Wart farm.
Shroom farm. Planter has cobble upgrade so mushroom only planted on Mycelium. System sends bonemeal to gate every 10 sec but only if mushroom level falls below 64.
Witch spawner. You CAN omit this, but then you'd need a reliable way to get Glowstone and Spider Eyes, along with Gunpowder. Y no witches? Mine shuts down when useful witch drops are at 64/greater.
Basement. Everything gets collected here. There's a chest to the right of the barrels where I have SFM keep a single Fermented eye and extra water bottles. From left-to-right the stands brew: Awkward/Poison/Harming/Harming II/Splash Harming II. Tesseracts adjacent to the cell are for Base and Spawner Power. Other Tesseract is putting water into a Transposer [thought gens would give back empty bottles]. Other machine is a Pulverizer grinding down bones and cane if needed [does nothing when 64/more of each]. Still need to setup potion delivery from cell level + may switch stands over to Auto-Brewers [if they're faster than stands and play nice with SFM].
Edit: thanks for pointing out the stacking problem. I have no desire ATM to raid those structures so shouldn't be an issue.
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