The problem is the giant/mutant oaks? Only way I know is enclosing/encasing the growth area with opaque blocks. I don't think there's a config made to disable them.[DOUBLEPOST=1414459811][/DOUBLEPOST]Is there an issue with Pam's crops and MFR Harvesters in this pack. Hand-planted 11x11 fields of Soy, Rice, Potatos, Onion, and Blackberry and put whatever leftover seeds I had into the Planters. Also have SFM sending seeds to respective Planters but I'm losing seeds somewhere [most of the the Soy, Rice, and Onion fields are now barren]. Each Harvester has an adjacent chest. SFM collects everything from these chests and first output are the Planters white-listed for seeds.
I know about the crop-to-seed conversion but it wasn't necessary when I did this in AgS. If the Harvester collects the entire crop during it's cycle, it should be collecting a seed and a crop for each harvest. I don't think this is the case tho, based on what I'm seeing [unless I've setup something wrong]. Anyone throw me a clue?
There's a config option in Hunger Overhaul which changes the seed/crop drop chances, basically crash landing's configs disable the seed drops from crops so you have to craft some of the products back to seeds in order to keep planting.