ooh okay
Side note: OMG 1emereld = 1stack delighted meal o.0
Trades should get nerfed l0l
This makes up for the ungodly number of supremely awful trades available normally.
Hmm...evil thoughts on Villager conveyance system where offered trade determines final destination...
My God, what did I start? I just meant the somewhat needless crafting complexity reminds me of my [very short] GT experience.
Best way to make sorting easier is streamlining it all. Have a (diamond)chest as a default dump for basically anything and use it as the universal sorting chest. Run the sorting on its own timer that just never stops. Makes things much much simpler.
My system isn't fully SFM. I'm taking advantage of the AutoPackager, so I've got 2 chests [LH and RH of AP]. And I'm using the AA to hammer down assembled ore blocks placed via Block gate [should prob use another AA here]. Problems are (1) block gate places ores faster than they get hammered, even when set to 1 block and 1-sec clock and; (2) rapid item valve picks these extra up and puts them in the wrong chest. I could add in another chest and dole everything out from there, but that seems like an extra step to me [and I realize this may come back to bite me later on...]
This is how I was designing it:
Value collects everything:
- Trash is...trashed [stones/etc]
- Whatever fits in barrel wall
- Rest should be AutoPackager
Hammered Block-Placer [pulls everything from chest to the right of AutoPackager]:
- Barrel wall [for block-version of items]
- To be hammered
Issue (1) occurs when the block gate has an item to place but there's already a block there...it will then spit the item out in item form. This gets picked up by the valve and put in the wrong chest (2).
Solution was relatively simple.
- Whitelist [valve output] those extra blocks [ore gravel/sand] spit out by the block gate to go to the correct chest
- Blacklist [input from RH chest] any ore dust from being pulled for use by the block gate
- Whitelist [output to block gate] all ore gravel/sand for use by the block gate, and set number to 1
#3 may solve issue (1), which causes issue (2), but this works as-is and if it's overkill...so be it. Another solution would be to use an AA to place the ore gravel/sand blocks [eliminating both issues altogether]. Unless I'm missing something, using a single sorting chest I'd still run into this situation.