You don't. It comes with the pack. Just start a new map.Where do I download the map?
You don't. It comes with the pack. Just start a new map.Where do I download the map?
Ok me and a friend are seriously confused. Once we open a quest whether we have finished it or not we cant seem to make the book go back except for saving and quitting every time we just want to go back. its like the arrows on the bottom of the book are just gone. Are we missing something or what
No no. We can leave the book just fine. But we cant go and pick a new quest. Even if we close the book and re-open it it just doesn't go back to the quest menuHit the escape key.
Right click to go back one level.No no. We can leave the book just fine. But we cant go and pick a new quest. Even if we close the book and re-open it it just doesn't go back to the quest menu
According to the wiki's and the ExU mod post, the magnum torch has a circular radius of 64 blocks. Which means if you want to lay out a grid of magnum torches that prevents mob spawning, there's going to be some overlap.glowstone = magnum torch
torches = diagonal
using this example, how many torches can i place starting at the glowstone before i have to place another magnum torch? the F7 overlay doesn't work with them.
okay so just to clarify about correct placements:According to the wiki's and the ExU mod post, the magnum torch has a circular radius of 64 blocks. Which means if you want to lay out a grid of magnum torches that prevents mob spawning, there's going to be some overlap.
With a 64-block radius, you'll want a magnum torch every (diagonally) 64 blocks. This sound's odd, but it needs to be 64 blocks so that when the next torch is placed horizontally from the first one, there is 128 blocks in-between them, leaving no gaps in the center of the torches.
okay so just to clarify about correct placements:
black squares = magnum torches
blue lines = 64 blocks horizontally diagonal
green lines = 128 blocks horizontally cardinal directions
sorry, but i'm extremely bad with this kind of stuff.
okay cool, thanks for the help. magnum torches are super ugly to me, so i can't just spam them everywhere like i do with normal torches.yep, perfect. If you imagine circles around each of the black squares that have a radius of half the green line, that's the non-spawnable areas.
yeah, the height is spherical too, it's sorta shaped like a mentos or (insert other candy here)okay cool, thanks for the help. magnum torches are super ugly to me, so i can't just spam them everywhere like i do with normal torches.
oh also, the 32 vertical is also spherical, right? like it's 32 vertical directly above the magnum torch, but it gets lower as you go towards the horizontal edges? this won't really matter since this map is pretty much perfectly flat and i will naturally place the magnum torches <60 blocks diagonally (cause i will bury them), but it's good to know just for general knowledge.
cool... definitely have to put some extra overlap since they'll be buried. probably go super safe and add an entire extra ring of them a few blocks inside the loaded chunks just to super-safezone everything. after all, they aren't that expensive when they become relevant.yeah, the height is spherical too, it's sorta shaped like a mentos or (insert other candy here)
cool... definitely have to put some extra overlap since they'll be buried. probably go super safe and add an entire extra ring of them a few blocks inside the loaded chunks just to super-safezone everything. after all, they aren't that expensive when they become relevant.
that's extremely helpful, thanks so much for this. they'll be buried 2 deep, as i don't need them buried so much as just 'out of sight'. come to think of it, are magnum torches compatible with microblocks panels? if so, i could easily hide the central torch and first ring in my base's walls, then the rest of them in outpost towers... then i wouldn't even need to bury them.Oh wait, looks like it's 16 blocks radius up/down.
well, you can use this graph:
https://www.google.com.au/webhp?sourceid=chrome-instant&ion=1&espv=2&es_th=1&ie=UTF-8#q=plot y = cos(arcsin(x/64))*16
to figure out the height/radius edge stuff
if you hover over the line it gives you and x and y. the x is the distance from the torch horizontally, the y is the height.
so essentially if you want to see the range when the torch is buried 4 blocks deep, find where y is 4 (or 5, depending on how you count 'deep'), and note the x value, that's the range at that depth.
example:
bury the torch 6 blocks deep.
finding on the graph y = 7, x is about 57.6
we'll round down to 57, so the torches need to be 57 blocks apart diagonally as a maximum.
you can then add a few blocks safety from there and put them 55 blocks apart.
There's a fair bit of leeway with burying them. you don't start losing a lot of distance until burying them something like 10 blocks deep. half radius is around 13-14 blocks deep.
If you're only burying the torches 1-2 blocks down you can easily get away with 60 blocks apart, 2-3 blocks is 63ish.
Right. Good point, that'll not helpMobs can see and even shoot you through that, though.
A hexagonal layout would be more efficient, more awesome, but more harderer to lay out accurately.The area's of effect from the torches would look like this:
Nope. At least, they weren't in 1.5 or 1.6.come to think of it, are magnum torches compatible with microblocks panels?
From what I've found, it only works if you have it like this:BTW I'm trying to make a mob trap with Open blocks Fan but for some reason it only turns on when you place a lever next to it and nothing else. In context I'm trying to hook it up to a central switch
F-|
|
F-+--S (e.g. redstone straight into the fan)
|
F-|
F|
F+---S
F|
A hexagonal layout would be more efficient, more awesome, but more harderer to lay out accurately.