As long as you put the excess inventory for those with left over items (EG
ot)correctly,SFM will instantly create as many possible items in one trigger. That's how I automate stuff with SFM anyway
huh... that doesn't work for me...
perhaps it's because my craft items and ingredients are in different chests... I feel a need to investigate this further now...
Edit: just tested this in different ways, SFM was always only crafting one item at a time, unless there's multiple 'utility' items in the input chest/s
Trigger (on high pulse, button)
Input (blacklist)
Crafter(potato + mortar and pestle = flour) - excess inventory set to whatever chest had the pestle & mortar in
Output(whitelist flour)
modifying input/output chest selections made no difference, modifying the item count in the output also made no difference, it always made one item at a time. Are you sure it creates as many as possible?