Why is "nintendo" hard fake? I for one have fond memories of working my way through Mario Brothers. Maybe I just come from a different generation or something, but I expect my games to draw some blood for mistakes..... you're welcome to play as you want, but I think Iskandar has clearly stated he intends this map to have something of a "hardcore" feel. An infinite number of retries to achieve something without cost completely undermines that.I believe the game just works better with Aroma. Nintendo Hard where the penalty for mistakes is losing all the progress is fake difficulty, and dead* for a good reason. Hardocore mode here is a necessity for this map because Minecraft does not have saves in the traditional sense and the only penalty for dying it has other than "game over" is that your items are where you died, putting a cap on how much effort can be expected from the player to prevent death.
AromaBackup should be part of the default experience. Players should be informed and instructed to reload after they died (with backup interval extended to a couple hours) as long as they've survived the first 5 days or so.
* except in Rougelikes, but it's there in Rougelikes because they are a variety of randomly generated experiences, not beating a static set of challenges on an unchanging map.
infinite replays without penalty encourage things like suiscouting and childish ill considered gameplay. if you wish to rip the guts from your experience.... do so, but I'll continue to advise differently. Aroma is a good option for dealing with bugs like the cell suffocation issue, but it really shouldn't be used for OMG that pigman caught me by surprise........
This game also has allot more in common with roguelikes than it does a traditional pre-generated map like Mario bros.