thanks that workedYou have to unban yourself, and delete your player data on the server (can't remember exact location/name, but check players/NAMEOFPLAYER.dat and delete it). Once you do that you'll be able to connect like a new player.
thanks that workedYou have to unban yourself, and delete your player data on the server (can't remember exact location/name, but check players/NAMEOFPLAYER.dat and delete it). Once you do that you'll be able to connect like a new player.
Wait, what? I tested that myself. SFM sees Tinker's tanks (the drain is what makes the tank accessible, remember) and can even input into them as well as detect (liquid condition), but cannot pull from them for some reason. It also cannot detect items in casting basins or pull from them, even though it can put items in. The basin interactions are fixed in 1.7.10, but smeltery drain interactions are not.
It sees it (drain) as a tank but does not interact with it, thus it does not work. thus, my statement is still correct. And I know for a fact that it can pull items out and put items into basins and tables. that works just fine. In fact, it can push/pull liquids in/out as well on it's own.Wait, what? I tested that myself. SFM sees Tinker's tanks (the drain is what makes the tank accessible, remember) and can even input into them as well as detect (liquid condition), but cannot pull from them for some reason. It also cannot detect items in casting basins or pull from them, even though it can put items in. The basin interactions are fixed in 1.7.10, but smeltery drain interactions are not.
destroy and rebuild the controller. If still having issues, destroy/rebuild the bottom layer (the middle one is the most important). iirc, the deep tank's middle bottom block is the pivot point that maintains whether to keep fluids, etc... I've rebuilt the things dozens of times because of that derp. For example, you setup with the blue stained glass from cities and it won't form, you replace the glass with clear glass, etc.. still won't form. Destroying the bottom layer for sure resets that pointer.Halp it says invalid structure
Not sure why. It worked when it was smaller (shorter). Is it too long or the glass doesnt work?
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destroy and rebuild the controller. If still having issues, destroy/rebuild the bottom layer (the middle one is the most important). iirc, the deep tank's middle bottom block is the pivot point that maintains whether to keep fluids, etc... I've rebuilt the things dozens of times because of that derp. For example, you setup with the blue stained glass from cities and it won't form, you replace the glass with clear glass, etc.. still won't form. Destroying the bottom layer for sure resets that pointer.
This is one of the most annoying things about steelworks. that tank. It shows how to make it in book, you follow it's instructions/pictures to the letter? Won't form. Seared tanks won't work. The only thing I've successfully used is either glass or clear glass (clear glass is better since you can pick it back up w/o silk touch).
dude, I don't recall seeing a trade that generous...... I think I need to get my villager melter up and running again.so i manage to capture and cure a zombie villager, now i can solve world hunge
I honestly don't get the point of the Deep Tank. Why not just store your metal in bar/block form, where it's, you know, usable when you need it? Deep Tank seems like a REALLY unnecessary (but admittedly cool) addition when you can make a million chests out of the endless wood or, if you're feeling froggy, make a AE system...
Drums are just so much nicer and compact. I've tried everything, and I did the same thing you did. The other downside to the deep tank is the small amount of lag it causes. It's similar to the OB tanks in that it has to draw the liquid separations, etc.. from a view distance, etc. I found one way around that is to bury the tank underground and use elevators to access the bottom section.I'm using it to store water and honestly i might just go with a bunch of drums for that but it just seemed like it'd be more convenient since it can have such a large storage capacity.
SFM can't pull from basins? Interesting, since it pulls just fine from casting tables.
Probably need scorched bricks in place where you have the dyed clear glass.Halp it says invalid structure
Not sure why. It worked when it was smaller (shorter). Is it too long or the glass doesnt work?
Well he's changed his website now so there's no changelog to verify this, but last I checked he did a re-write for the 1.7 version of EIO that was basically a complete overhaul of how he managed the machines. The old process he'd used since he started coding had a tendency to cause massive amounts of chunk updates which would cripple fps and tps. If there was a 1.6.4 version made with that re-write in mind then there should be no worries. I was out of MC for a few months so it's certainly possible.
I'm not looking to warn people about something. Don't take my warning as an attack or some such. I'm very open about warning people of the dangers of all the ducts/conduits(Not just item) because they all share a common issue. FYI it has nothing to do with TE for the most part it's the integration of FMP which allows the multi-heads in a single block that causes them to break and corrupt. Any other mod that uses FMP in that same manner will corrupt/break the same way.
Many players do install aroma backup. I for one am not sure it should be included in the default package as it encourages people to bypass hardcore functionality. It becomes awful tempting to switch to a backup after even the most legit of deaths.Seems I lost my world due to my own fault of using the /hqm enable instead of /hqm quest. I died, game couldn't send me back to my sync, and lost all my lives.
Could I suggest that some form of map backup mod is installed, such as AromaBackup that ArgSkies uses? Starting afresh isn't too bad when just starting out, but when you've made some progress, it's very disheartening to loose everything. I'd basically got as far as possible without raiding cities.
In memory of my mistake, and my world:
(may not seem like much, but a lot of pain and grief was involved in this)
True in a sense, but there reaches a point in the game play where you've invested a lot, to loose all your progress. I'm setting it to 1 hour backups. If I had that, then my world would have been saved, as I died about 10 minutes into todays play session.Many players do install aroma backup. I for one am not sure it should be included in the default package as it encourages people to bypass hardcore functionality. It becomes awful tempting to switch to a backup after even the most legit of deaths.
I just watched that episode as well and had the same response. I'm pretty sure he's familiar with them from crackpack so he should know better....I need to stop watching Etho's playthrough; it's like the train wreck you just can't turn away from. "Oh, I'll pick the heart canister for a reward, those are really good!" I'm thinking, hey, he actually made a good decision! "OK, I'll just throw the heart canister in a chest!" Me: "WTF?"
I believe the game just works better with Aroma. Nintendo Hard where the penalty for mistakes is losing all the progress is fake difficulty, and dead* for a good reason. Hardocore mode here is a necessity for this map because Minecraft does not have saves in the traditional sense and the only penalty for dying it has other than "game over" is that your items are where you died, putting a cap on how much effort can be expected from the player to prevent death.Many players do install aroma backup. I for one am not sure it should be included in the default package as it encourages people to bypass hardcore functionality. It becomes awful tempting to switch to a backup after even the most legit of deaths.
Drums are just so much nicer and compact. I've tried everything, and I did the same thing you did. The other downside to the deep tank is the small amount of lag it causes. It's similar to the OB tanks in that it has to draw the liquid separations, etc.. from a view distance, etc. I found one way around that is to bury the tank underground and use elevators to access the bottom section.
Especially now with the difficulty of making bricks for tinkers in general, it's easier to come up with iron for tanks atm. Also, it's quite easy to setup fluid storage busses on a group of drums if you don't want to make the extracells fluid storage cells. Works pretty well once you have AE setup, then you can use tesseracts to move liquids around wherever you want (even before AE).