Mainly because I feel that a gold chest full of stacks of metal blocks currently fills my need for metals.Why not put those metal blocks into 9 barrels instead?
Mainly because I feel that a gold chest full of stacks of metal blocks currently fills my need for metals.Why not put those metal blocks into 9 barrels instead?
it'll clog up the fluiducts regardless, you're just moving the clog from the high oven to the deep tank.unless too many different metal come in simultaniously, which may clog up the fluiducts
unless too many different metal come in simultaniously, which may clog up the fluiducts
Well, I mean, you're currently using 9 drums instead. Why not use barrels, and if you don't want any more after 64 stacks of blocks you could put a void upgrade on them. It should save you some time in the long run (no more replacing barrels)Mainly because I feel that a gold chest full of stacks of metal blocks currently fills my need for metals.
Dang electronic internets ..... Blog is back after some technical issues, enjoy the read for those that are interested.
There seems to be something leaking memory, because i had a crash/hangup as well that cost me a couple of screenshots, while minecraft just kept on increasing in memory usages. I doubt how ever that its related to this specific modpack, and from what i can tell Pneumatic craft is slowly causing the memory to increase over time even beyond the treshhold set in the launcher or other java arguments. At-least i started to notice the increase after setting up 2 pressure chambers with a redstone triggered pressure system.
Dint have the same issue anymore so far, have to play rather long to get to that point i guess or maybe its related to the breaking of the chamber when you dont have automation yet ..... needs some more testing but im to lazy to do it atm.
#side-note: was also watching youtubes and doing other things on the side, but still that should not affect Java that much, i could have counted up to the cost though.
iirc SFM can't see smeltery/high oven drains properly, so you'd have to have a drum or something to empty the high oven out into first.So don't use fluiduct, use SFM and problem solved. It's faster and never clogs. Programming it is not anywhere near as hard as it looks.
I may be talkin outta my rear and missing something since I don't use my high oven, but with all the issues and problems surrounding TE ducts, SFM just sounds like the logical answer to me.
iirc SFM can't see smeltery/high oven drains properly, so you'd have to have a drum or something to empty the high oven out into first.
I did pretty much the same thing except used SFM instead of the Rednet computer and I set mine to stay at 19.5 bars on the advanced side and 4.5 bars on the standard side. Also, with SFM, you can easily set a constant redstone signal of 12 directly to the advanced pressure regulator with a redstone emitter to clean up that vanilla redstone. I never had any problems with it on chunk load or anything.Set it up and forget about it pneumaticraft pressure:
PRC is set to Left/White < 10 = high signal on Right/White (note: we're looking at the back of the PRC)
Compressor is set to operate on high signal
Pressure regulator tube is only letting 4.5bars of pressure into the standard tube side which goes off to my assembly line and pressure chamber.
Keeps 15 bars on the advanced side, 4.5 bars on the standard side.
I assume there is an easy way to internally generate a 12 redstone signal in the PRC which would allow me to get rid of the redstone/lever but I haven't figured that out. I'm not sure I'd trust that to rednet, though, not sure what state it would be in the instant a chunk loads.
Bonus picture, world's least efficient mob grinder. Tempted to add some conveyor belts, just to be evil. Set them on fire then drop them all the way to bedrock.
I'm curious what bug your talking about, I've never heard of anyone having trouble for many versions now. There was a major rework a few versions ago on the 1.6.4 that fixed a few issues like your talking about that's been at least 3 months ago.
If your really looking for something to warn people about warn them about the dangers of Thermal Expansion Item Ducts.
I did pretty much the same thing except used SFM instead of the Rednet computer and I set mine to stay at 19.5 bars on the advanced side and 4.5 bars on the standard side. Also, with SFM, you can easily set a constant redstone signal of 12 directly to the advanced pressure regulator with a redstone emitter to clean up that vanilla redstone. I never had any problems with it on chunk load or anything.
Every time I try and think something up, the only way to prevent clog problems is to have 9 of something, ususally drums/tanks.Ok, so i'm assuming fluiduct just can't keep up here so...2 drains spaced a block apart, fluiduct out to basin, casting table, etc. SFM item cable in-between them pulling molten metals to process or store elsewhere. Even ir u used 9 basins to process, you could loop from one end to the other and prevent multiple partially filled basins of the same metals.
Just thinking out loud here while trying to balance oven speed and prevent clog problems. Does this sound feasible? If so it may be a little more time consuming to set up, but cheaper than deep tank.
The deep tank is like a pit full of baby zombies. with water. and alligators. on fire. during an earthquake.I wonder what Jack Handey would say about the Deep Tank.
what's wrong with that? You could use camoflauge cables and make them anything you wanted either way, black is a good color heheI've decided to stop using SFM. Cheap automation that can do anything has a tendency of keeping me from using anything else. Same reason I avoid ComputerCraft.
If I keep using it it would just be a matter of time before my base devolved into one room filled with machines/barrels/chests/tanks with a floor made up of SFM cable.
Wait, what? I tested that myself. SFM sees Tinker's tanks (the drain is what makes the tank accessible, remember) and can even input into them as well as detect (liquid condition), but cannot pull from them for some reason. It also cannot detect items in casting basins or pull from them, even though it can put items in. The basin interactions are fixed in 1.7.10, but smeltery drain interactions are not.SFM does not see anything tinker's via tanks (i.e. smeltery, high oven, deep tank) which really makes it impossible to use to move fluids out of those things. I always end up using a deep tank mostly as a buffer. By the time I finish making one, I tend to have a pretty decent backlog of dust to go into high oven, and I want to keep that running as fast as possible. Just one fluiduct coming out of high oven leading into deep tank drains it as quick as it can. A pretty large deep tank will hold millions of millibuckets of liquids, thus give you the buffer you need.
hey im runny a server and i am dead is their any way i can get back on with out restarting because their are other people playing on my server