one other thought. I've played just about every pack on ftb (exception one that wouldn't even create a world let alone run said world). I've tried all of them that I could get my hands on (alot of free time). TTPI has like the most things going for it, but the bugs. the bugs... so taking that out of consideration, out of all the packs, they fall into essentially two categories. 1) build as you want, deal with some vanilla mob (i.e. simple) complexity, but mostly build as you like and tech up modpack, and 2) updated mobs, tiered system with updated recipes, forcing you down a specific path, be it survival or otherwise. bnb, agskies, mf2, even the not updated rpg one fall into the second category and are all interesting in their own regard. When I first setup CL, I was thinking it was another wannabe till I spent my first night clueless what to do and when night hit, ran into ship and had zombies charge me and kill me and I was like wtf? restart. close off ship. repeat, daytime comes and build defenses. third playthrough, take all I learned and apply it right on first night, and so on. It was (is) a very interesting pack with some interesting changes to your behaviour. I think you did a very good job setting it up tho, at the onset, it's hard to see that.
I think everyone needs to play this pack. It's very fun to better yourself and learn what you are doing and do better on it in subsequent playthroughs/restarts. any pack that does this is doing it's job right.