Doesn't that screw with the beginning of the game, when you have only very limited access to food sources (which only fill a minor amount of hunger bars on top of that)? Just started 1.0.7 and I had to turn some trees into the silkworm version just to survive. And the only reason to kill zombies was the hope to get a carrot and potato to drop. Although, after that hunger was no problem anymore. Between soups, fries, salads, juice and jerky it's easy to rotate until the regular crops become available.
What mob problem do you have? (Unless you have mob griefing enabled.) You can just spend the night in the ship and then collect the drops in the morning. And as soon as you got enough wood, simply fence off your base area, put torches whereever needed and you never need to worry about mobs again.
If you really and absolutely want to use only one kind of higher level food, simply eat 5x3 times some low level food (Berries, Jerky, Carrots, whatever) and then switch back to the normal food. At worst it is a minor inconvenience.
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Iskandar
Just played through the first set of quests and it flows really well in 1.0.7. Around 6 hours played and only the Ender Generator, the Glacial thingie and a hunting quest (Enderman part) left from the first set.
Some minor issues only:
- Endermen are really hard to come by in the beginning, especially if you don't hunt during the night. The solution is building a mob trap, of course. But that is a couple hours in, when you have more room and enough building materials.
- This one is only my min/max mentality, but is blows to have no ore doubling until a full smeltery is set up.
Maybe add the dusts to the AE Grinder or allow doubling in the crucible? But options are time consuming and would be obsolete as soon as you have a smeltery.
- Maybe add a rice seed to one of the earlier food quest rewards? I got it from a reward bag, but that was just luck.
And you were asking for mod suggestions.
- Computercraft
Would fit into the space craft theme, offers ways to automate Pneumaticraft later on and ... turtles.
I know there are drones in Pneumaticraft, but I never used that mod so far. Not sure how they compare.
- Steve's Factory Manager
Would also fit into the theme with its Flowchart programming, it's just an awesome mod and not included in any major pack yet. It does simplify builds quite a bit though, so maybe make the Inventory Cables a bit more expensive. An emerald as ingredient would require the player to have at least a cobble gen set up already.
One of my favorite mods, so much more fun to design something with it instead of just slapping TE ducts into every build.
Don't leaves work? That would be by far the easiest and most efficient way in the early game.