SFM for basic things requires very little programming. I think the same amount of time programming could be equated to configuring filters on all the TE pipes and is fully equatable (time wise). Resource wise tho, to get true functionality out of it, you definitely need more resources to go the sfm route. but on the flip side, alot less space.I am not familiar with Tubes. My "piping" mod experience is TE, EIO, and now EU. I like EU piping, don't get me wrong. It's cheap, it's reliable, it doesn't clog. It's good stuff. It's just VERY slow at moving individual items to many different places. If you're going from A to B with stacks of the same item, it's plenty up for handling the job with absolutely no issues at all. If you are moving from A to B-Z, you're moving 1-64 items at a time, and you're moving 50 different types of items, even extreme amounts of upgrades isn't enough.
This seems like a very specific example, and it is. Most people probably won't run into this issue, especially in modpacks that don't use Ex Nihilo. But I a automated sifter set up, going into barrels, has this exact issue. Dust has 20 something different items you can sift out of it. If each item has a barrel, what happens is that the EU xfer node looks at each barrel to find the one where the item it's trying to sort can go. So if it's looking for the barrel where the fish go (from sifting dust), basically, what it does is look at barrel 1. Eggs? Okay, next barrel. Glowstone? Okay next barrel. Redstone? Okay next barrel. Etc, until it finds the one for fish. Than it drops the fish in that barrel. Now it's got a redstone. Start the process over. Now it has another fish? Start the process all over, even though it just dumped a fish into a barrel just a moment ago, still has to look thru all of them again.
And yeah, SFM totally solves this issue. And I'll likely be using SFM for my next playthru instead of EU piping. But I shouldn't be forced to use SFM instead of a standard piping system if I don't want to have to deal with programing.
Like I said, EU piping works fine for most situations. But for some, specifically some in this modpack, it is very inadequate.
One caveat tho. As I've found the issue with the grinder, we have no idea if sneaky sided will work on all machines, if at all in 1.7. Limiting our option to something that might/might not work is never a good choice.
There should be a piping system that just works (I know, TE has issues with clogging, etc... but I think most of the issues are resolvable with dense settings, etc...)