I once fought a fire ogre in a tight cave passage.I never played mo' creatures, but several mobs from lycanites grief the heck out of dirt.... like 3 wide swathes.
I've never seen a lycanite do that kind of griefingI once fought a fire ogre in a tight cave passage.
It turned into a giant hollowed out sphere about 20 blocks across.
I really wish I'd saved a screenshot. It pales in comparison to what happens if you don't seal the pyrotheum up on the first night, though.I've never seen a lycanite do that kind of griefing
Argh, one more reason I really want Mekanism! Why'd you have to remind me of the cute lil robit? :<Ya know, keeping in that theme, if mekanism was in pack, it would be interesting to find a robit (I think that's the name). roaming around ship or whatever.
Shane2482 I am loving your designs. I am a functional builder trying to learn aesthetic building and am just loving your designs.yea but wouldent be great to have crabs and worms in CL [DOUBLEPOST=1409897640][/DOUBLEPOST]hey every body iv talked about the back of the ship but just now relised i didnt post pics of the backView attachment 12796
Ok guys so this is where I don't know what to do. I found a TiCon building. I put a glowstone block in it, then immediately got set upon by 8 pigmen (2 with bows)...I was able to run and get back to my base and needled the last 2 following me. How do I successfully get in and get the smeltery without being slaughtered? Any help is appreciated! (actually I should probably have this on the other thread...)
A much more elegant solution.... KudosAnother really effective way to get rid of the spawners without having to bury things is my best friend Tiny TNT. Get up on the roof of the building, bust a hole right above the spawner and pop a tiny tnt in the hole, light it, and let it land on the spawner. No more spawner! And no need to unburry the spawner to break it later. A "tactical" retreat may still be needed depending on what has spawned.
That strategy is not as ideal for the spawner hidden in the pressure chambers and such, at least not in the mid game where every component block tends to be preciousAnother really effective way to get rid of the spawners without having to bury things is my best friend Tiny TNT. Get up on the roof of the building, bust a hole right above the spawner and pop a tiny tnt in the hole, light it, and let it land on the spawner. No more spawner! And no need to unburry the spawner to break it later. A "tactical" retreat may still be needed depending on what has spawned.
That strategy is not as ideal for the spawner hidden in the pressure chambers and such, at least not in the mid game where every component block tends to be precious
a bit of smoothstone redstone and some sticks and you can make a very fast comparator clockHey guys, I've been lurking for a while and decided to chime in since i'd like some opinions
Crash landing so far has been my first experience with SFM (steve's factory manager), and while I'm loving the mod since its incredibly useful and versatile, every time I use it I almost feel like I'm cheating. It's just so cheap and simple compared to other automation methods, I almost wonder why it's in the pack.
My specific question is what do you guys think about the sieving setup going around for SFM. Since it uses redstone to trick sfm into a 1-clock/ish it feels exploit-y to me (currently trying to decide whether to use sfm or just auto-activators). That and having a 1/ish clock running sfm kinda screams "oh noes, it'll lag" at me - I feel like it's going to break any second, or chug down my system, even if it doesn't (tested it so far with 1/2 a stack, no issues - except a nag in the back of my head).
So what do you guys think, should I ignore that nag in the back of my head, or switch to something else. Even though I realise either way will have no 'real' impact on anything whatsoever, realistically...
It's super easy to set up a 1-clock with just a couple repeaters, 4 redstone, and using a redstone torch plus a redstone block to start it up...it's how I was charging coils and keeping my AC engine running like butter when I was playing around wit hrotarycraft.a bit of smoothstone redstone and some sticks and you can make a very fast comparator clock
I'm not sure what you're trying to say......哦,作者大人你的模组包是那边下载的?我刚来连FTB的教程都没找到。。。
Oh, the adult your module package download is over there? I just can't findthe FTB tutorial...
I guess it was more that it's not really the intended use to setup timers that fast in SFM, if it was, the timer trigger would probably go below 1 sec. I think that's what bugs me a bit more.It really doesn't cause lag. I've got 3 (sometimes 4 when I've got some soul sand...been making it 1 drum of water at a time) running pretty much constantly, and during the day my ticks take about 2.5...is it milliseconds? I can't recall at the moment. It more than doubles at night because of all the mobs. If you object to the ease of use, than you can of course use AA's, but I think you'd find them laggier.
I'll probably keep it for now, since all it's really doing is making setups that aren't all that much more expensive at this point, since copper/lead/tin are fairly common as far in as I am, simpler and more compact. All it really takes is ducts + a few other mods and some ingenuity and I could probably replicate my sfm setups with the other mods in the pack.Honestly, I hadn't used SFM prior to this pack, but I'm honestly in love with it...it's so nice to be able to program it to do things that just aren't workable with ducts. In this pack in particular it's nice because AE is so heavily gated behind pneumaticraft (and honestly annoying crafting recipes, as far as I'm concerned.
forgot about vanilla 1-clock timers... lolzIt's super easy to set up a 1-clock with just a couple repeaters, 4 redstone, and using a redstone torch plus a redstone block to start it up...it's how I was charging coils and keeping my AC engine running like butter when I was playing around wit hrotarycraft.
Has anyone seen any thaumium in the city loot tables? Be kind of a nice metal to be able to find a few ingots for writable tools.
I do the same thing, basement, ship's cabin, guard tower in a stack with 3 openblocks elevator blocks. Less time running between areas and a safe way into and out of the guard tower if I have pissed-off Endermen inside the perimeter. Guard tower gets me easy kills for the two quests and usually my first glistening melon, while be a good place to shoot down baby ghasts. The 3x3 around each elevator block is kept 2-high on each level so I can safely give the pan to any endermen who come inside, regardless of which level they get stuck on.Dug under and around my CL ship and installed an elevator in the middle under it.
YEah, you can't make thaumium,No Thaumcraft = No Thaumium. Paper will give you that extra modifier but I believe that has been blocked in the config. I tried a paper binding and no dice.