I was being deadly serious about the front of your ship. Looking at the minimap it looks like you don't have a pit or anything. It doesn't even look like you cleared the front so they can't climb over. It looks like you built a wall and wondered why they were able to climb over the front of your ship into the area. As for the zombies spawning, there is a yellow cross in the ship. It's also a known issue that zombies are ignoring the player spawn and player proximity rule on occasion. I have posted about it numerous times. The vanilla zombie reinforce mechanic is a bit buggy. When it is triggered zombies can ignore the spawn location, light levels, and player location. It seems the only thing they are unable to ignore is the 3 block high rule.
As for the other comments I was just shocked that someone would bother coming to the forums to post about cheating in creative items. Especially considering day 2 is about an hours work. I'm not sure what you expected by doing it. Were you expecting everyone to just agree with it? It honestly sounded like you were trying to justify to yourself and seeking approval from other people.
If you want to cheat then cheat. All I'm saying is don't expect everyone to agree with it.
I am honestly sorry if I came off condescending or brash though. That wasn't my intention. It truly was a "wtf?!" moment for me.
Well, it's not very easy to tell on the minimap, but if you look you should be able to clearly see that all the dust against the port engine is cleared, and on close examination you may or may not be able to distinguish that quite a bit of dust is missing around the edges the rest of the way around. Every single 1-high dust has been removed. Not only have I gone around it to verify that after the incursions, but I know for a fact that a single dust block doesn't lead to a handful of zombies getting in spread out over a time period, it leads to this.
As for coming across condescending or brash, I'm a casual player at best. Any 'hardcore or you suck' attitudes really get on my nerves. That definitely makes it easier for me to interpret statements like yours that way, whether that's the actual intent or not.
The thing about zombie reinforcements? I've played Minecraft 1.6.4 since it came out, not once have I had this issue come up outside of Crash Landing. I still suspect part of this may be related to the fact that I haven't used Zombie Awareness in 1.6.x outside of this modpack. Corosus swears it's not his mod that's responsible, though.
I don't share these things for validation, I want to make it clear what depths this annoying bug is driving me to. It is there, it is a legitimate and serious problem, and I can't even imagine how many things I would break if I were able to use Special Mobs and brutes and so forth were doing this to me.
I think the creative energy cell was a response to the previous world being destroyed. In short because the mobs cheated on his last world he'll cheat in this one.
am I correct Genshou?
I must still say though I have yet to reproduce the spawn issues he describes..... I'm starting to wonder if he's changed something in the configs that affects spawning.
No, my death in the previous world was due to my own blunder. Who would have thought that backpedalling out of a fifth-story window to get away from a mob was a bad idea? :S The creative energy cell was in response to the cheaty incursions in the current world. Yes, I could just replay that 40 minutes all over again... or I could save those 40 minutes because my time is valuable to me and replaying the same 40 minutes of gameplay I just did would be extremely boring. When I get bored, I take breaks from the modpack.
You know, it's strange but I think the incursions are world-based in some way. I'll run into it frequently in some worlds, then build the exact same structures in a new world and never see a single one happen. It's also definitely an unfortunate consequence of my reliance on a drowning trap, I know... I just like using mob drops as my main source of water.[DOUBLEPOST=1409898875][/DOUBLEPOST]
i think i found the source of @
Genshou's troubles with specialmobs.
also, no, this isn't fake. that's actually in the file. i have no idea what it actually does, but found it a rather interesting coincidence.
It might not even do anything. But again, my troubles are definitely not related to Special Mobs in any way; the filename ends in .disabled so Forge isn't even loading it. If SM wants to troll me, cool! Just gimme a computer that can handle its raw performance requirements. Too much needless A* is not so good for 32-bit Java. :S
And I still say NOP NOPE NOPE NOPE NOPE NOPE to those thief skeletons. Now that I know wood TiCo daggers work on vampire pigmen, though, I feel more okay about that. :d