so, I may have found a dupe bug unless I killed a demigod or something in the grinder.
Last night I setup a second deep tank, much larger this time (11x11x19) to hold my mob essence. But, I have another mob trap near my entrance using vacuum hoppers that suck up xp orbs so I'm also collecting xp juice as well. I did a one time transfer of the xp juice via tanks (manually) and adding it to the deep tank (4 x resonant tanks full). then I started manually moving all the other tanks for mob essence to the deep tank and finally piped the output of my 2 grinders to that tank. last night it was like 250K xp juice and somewhere 4x that in mob essence. total tank cap is like 5832k. I had it 1/4 full last night and I was refilling tanks like 2 every 4-5 mc nights maybe at most before the deep tank addition. I went off and built my AE system and then dealing with power spikes and setup some reactant dynamos just now. started piping from them back to the deep tank and when I got there I see this massive wall of green. I've completely filled up the deep tank. So, I did the math, 5832K / 64K (resonant tank) is about 91, so that's equivalent of 91 res tanks. I don't even have that many res tanks and yet, in like <2 MC days my tank is filled? I wonder if it's an issue with xp juice living in the tank with it or something. dunno. just thought I should let u know.
btw, as far as zombie awareness and special mobs, it would be an excellent addition with one caveat. I've seen some packs that balance SM well (MF2 for example) but others that lump it in and you get hit at the beginning of the map when you have nothing with a zombie with 8000+ hp's which is completely OP and that would just fuel your masochistic tendencies which I would recommend against if you want to continue dealing with the outside world without having to do animal sacrifices every morning to just greet the world.
ZA was best setup on BNB and didn't cause my machine to chug away lagging to hell as it did when it was initially setup.
If you add invaders then yeah, I hate you then. I dealt enough with those benny hill playing imaladdercomeclimbme to each other getting to every house I've ever setup with them. having the mobs break walls is too much since you don't know how long the player will take to get setup and nothing I've seen in those configs allow you to really setup how long till they let loose the gates of hell on you and people will totally get overwhelmed.
also, the torch / farm griefing would be problematic especially since they had a wide range in which to do it and could reach behind walls and such. This whole thing would be a big balancing act for you, but yeah, I would love seeing some better zombies and have more of a fear of going outside my walls. Right now I can go out there and unless I get pinned down by 10+ skeletons, I can withstand anything (invar armor). I haven't died once in this game. have yet to use sync ever (in any mod), so sorta wondering how it works and thinking of kissing a creeper to see it in action :}[DOUBLEPOST=1403049558][/DOUBLEPOST]
Is there a way to stop the blazing pyrotheum from starting fires on nearby blocks? I tries using it to heat up my crucible, but to do so I had to open a hole in my 2-high wall keeping the fires at bay to put the casting table down. Which started fires spreading to nearby blocks again, making it dangerous to be near the thing. I'm just using lit netherrack to heat my crucible now.
I don't think so. same as cryotheum. once it's in the environment, the effects continue unless you stuck it in a hole deep enough radius wise to negate any fires. I use lava for the crucibles. less lag than fire and slightly less efficiency but works fine and doesn't spread around.[DOUBLEPOST=1403049673][/DOUBLEPOST]
Understandable, thanks for the info we will probably just go to TiCo tools then.
don't forget about vaccuous (sp?) from steelworks. that is an awesome enchantment to put on axes for chopping trees and I put one one sword so that I could farm and have stuff sucked to me while I do it (without the right click behavior of the tools that places blocks). tico tools / weapons rock.