is it because the camel pack it self doesn't show the water ammount once it is put in? would getting it hooked up to show the ammount of water it holds at any time allow you to add the recipe in then?
Nope. Recipes must be absolute. At least, at the access level I have. I am not adding transposer recipes directly, I am adding container recipes to Minecraft (I cannot, as of yet, add recipes to TE machines). Instead, I am adding container recipes. Item A contains fluid B and when emptied it becomes item C. A water bucket contains water and when emptied it becomes an empty bucket. (the recipes work in reverse automatically. Empty bucket plus water becomes a water bucket is implied) The problem is, while the amount of liquid is defined in the recipe, on its own the amount of liquid does not make a recipe unique. A water bucket is water plus empty bucket. You could not create a new item called "half full bucket" and say half full bucket is water plus empty bucket because those recipes conflict, even if you defined the amount of water in each recipe to be different.
And that is why I didn't bother writing a recipe for the camel pack. I could, indeed, write a recipe that "full camel pack contains water and when empty is an empty camel pack" but the recipe would then would only work for an exactly full camel pack. Full camel pack is water and an empty camel pack, and thus no other recipes can exist that involve an empty camel pack and water.
This is why, as an example, the saplings each give a different item output when run through the transposer. I would love to say "run a sapling through the transposer and you get a dead bush, no matter which sapling", but I can't.
This
might change when I can add recipes to the transposer directly instead of adding things to the container registry and letting the transposer add them automatically. I know of at least one feature that I would love to have and don't currently, I cannot designate a recipe as non-reversible. You take water out of something and get a result, you can then always take the result and add water to get that something. I have to be mighty careful with the recipes I add to avoid setting up exploits because of that.[DOUBLEPOST=1403134906][/DOUBLEPOST]
Hmm, I see that seeds dropping from tall grass is disabled. So that means vanilla wheat/seeds are unobtainable. I like it!
Not
exactly. It does mean you must right click on a grass block with a hoe which then gets you a seed plus turns the grass into dirt. It then does 5 damage to the hoe.