I barely don't understand 10% of what's in those notes, but I'm willing to learn if it keeps me cutting edge. Are there any guides for learning to do this stuff? I see one issue I'm having is ore generation. I have multiple versions of the same ore. I know there's a way to unify what gets generated but I haven't a clue how to do so
Most mods have the option to disable their ores in their config files. With the Forge Ore Dictionary any ore that registers as Copper will be treated as Copper by any other Forge mod. For instance, let's say you have both Forestry and IC2 installed. They both add copper and tin ores to worldgen. The ore from either mod will smelt into copper in nearly any furnace.
The Forge Lexicon from Omnitools will convert any metal into another mod's corresponding metal, but it increasingly less necessary to do so except in certain circumstances. One of Forge's cooler features is the ability to mix and match equivalent items from various mods. You don't need 9 IC2 tin ingots to make a tin block. You can just use any 9 tin ingots from whichever mod.
To answer your question about unifying every ore-type, there is a pretty cool way. Crusher-type machines. These are the IC2 Macerator, Metallurgy Crusher, TE Pulverizer, and more. Most mods add some sort of ore-doubling through the use of a crushing machine. You can put any tin ore from any mod into an IC2 Macerator, and they will all become IC2 tin dust which will always smelt into IC2 tin ingots. The Metallurgy Crusher will do the same thing except produce Metallurgy ingots. And so on.
As I said, you can go into the config files and disable ores from most oregen mods, but as with all worldgen changes the changes will only take effect in a new world or new chunks or new Mystcraft Ages. If you don't disable one or two ores, you might find yourself drowning in copper and tin which isn't always a good thing.