can u private message me the link to the github?
I don't upload the pack to github often. No point. Git is a great tool for local work.
can u private message me the link to the github?
I don't upload the pack to github often. No point. Git is a great tool for local work.
Have you tested it in 1.4.7 or 1.5.1? In 1.4.7 MFR biofuel generator was balanced around Forestry biogenerator, it is now balanced around combustion engine (160 000 MJ vs 250 000 MJ in combustion engine). So one pumpkin is worth 51 200 MJ using MFR generator. In my 1.5 world I use MFR as almost exclusive source of power (except some generators running on charcoal to deal with overflow of rubber wood and solar panels for magnetizers), because I decided that I don't want to bother with energy production in it.People keep talking about this setup, but every time I build it it seems like total garbage that never self-powers when looped back on itself via MJ or EU. I've seen it work when also powered via AdvancedSolars.
It CAN produce energy. It's just not the perpetual system a boiler+SC2 farm is. Of course, that's gettng nerfed, so maybe it's time to re-examine.
Do you put all of the JAR files into your git repository, or just the configuration files?
(I can't believe I didn't think of using git to manage my family server. I'm a champion of switching over to git at my software development office ... it should have been an obvious thought to use it at home too!)
People keep talking about this setup, but every time I build it it seems like total garbage that never self-powers when looped back on itself via MJ or EU. I've seen it work when also powered via AdvancedSolars.
It CAN produce energy. It's just not the perpetual system a boiler+SC2 farm is. Of course, that's gettng nerfed, so maybe it's time to re-examine.
The most popular modded minecraft lets plays are Mindcrack, Direwolf20 and Yogscast. Now I have no idea about the yogs anymore, and I don't watch all of the Mindcrackers, but from what I've seen, Direwolf does use rails quite a bit, and so does Etho. Zisteau has used them in the nether hub... I don't see this percieved lack of use that you do.Compared to how many people use Mystcraft link books? Basing it off lets plays online most people use mystcraft books. Sorry I misspelled his name.. Its an issue I have with spelling. Shit happens.
Everyone that uses GT usually doesn't have acess to Mystcraft. Well until Ultimate came out of course. And you don't have to be a butt head.. You could of just asked nicely where Ive seen this.
Since I can't tell what some single player person is using in his own private home... I based it off lets plays.. And since people like to copy lets plays... I figured it was the case.. Of course Im not saying nobody uses it.. Because I always have used railcraft... Just basing it off observations of the lets plays I watch.. Not including A few Mindcrack Guys that seem to love it.
The most popular modded minecraft lets plays are Mindcrack, Direwolf20 and Yogscast. Now I have no idea about the yogs anymore, and I don't watch all of the Mindcrackers, but from what I've seen, Direwolf does use rails quite a bit, and so does Etho. Zisteau has used them in the nether hub... I don't see this percieved lack of use that you do.
Dire has his railway. Maybe the rails aren't a good substitute to mystcraft, but if that's all you're comparing, then compare all the subscribers for all the members of mindcrack, vs dire&others. No one on the mindcrack server uses mystcraft because none of them have it.The only one out of who you mentioned that uses rails a lot is Etho.. Im trying to convey that people don't use rails to travel from point a to point b... Might not be doing a good job of it.. Dirwolf uses the link book to travel from point a to point b. Or portal gun. Don't watch Zisteau sorry about that.. so don't know.
Now for building machines and stuff.. Thats a different story.. Rails are used in a lot of things.. Im talking about travel though.. Hence Why I compared it to the Link book in the first place.. Thought it was obvious comparison.
I rarely build IC2 machines anymore, just the tools (and a little bit of a power system to charge the tools).
That was my change, actually, not PC's.It's even more useless now. The BioReactor has always sucked and the only way people got it to not suck was to exploit the duplicate stack trick and tweak the MFR config to allow for the use of super-huge EBXL trees.
I wish I understood what PowerCrystals was thinking.
I'm definitely still open to feedback on the balance of both the BioFuel Generator and BioReactor, but just to clarify, I'll explain why I made these particular changes:Why does the bio-reactor suck?
Lower reactor production rate sounds like the right thing to do, if it uses no power and gets a smart inventory. It is still dirt cheap to make -- even if he nerfed it 90% it would still power a 36 tank boiler on its own or ~20 combustion engines at a time
Dire has his railway. Maybe the rails aren't a good substitute to mystcraft, but if that's all you're comparing, then compare all the subscribers for all the members of mindcrack, vs dire&others. No one on the mindcrack server uses mystcraft because none of them have it.
I don't use solars. Literally my only power source in my current world is combustion engines off MFR biofuel. I'd toss the save up but it is 100mb.
You must have done something very wrong to not get positive energy out of MFR biofuel. The reactor takes no energy. If you use golems the harvesting takes no energy. If you don't use AE the storage and transport uses no energy.
Edit:
Using a single item as long as you harvest using less than 16000 MJ per item you will have positive energy.
Using 9 items your budget is 32000 MJ per item.
That was my change, actually, not PC's.
And, huh. I don't I've heard "BioReactor sucks" before. If you have feedback concerning balance, it's probably better to post in MFR's minecraftforum thread (or esper irc, #powercrystalsmods). While Power Crystals and I do have accounts here, it's not the best place to catch our attention.
I'm definitely still open to feedback on the balance of both the BioFuel Generator and BioReactor, but just to clarify, I'll explain why I made these particular changes:
In 1.4.7, the MFR's BioFuel Generator was absolutely worthless. It chugged down biofuel and gave you a pittance of energy in return. It gave you a total of 4000 MJ per bucket, which is 2% of what a combustion engine does, or something like 1.3% of what a boiler does for the same fuel.
So I slowed the MFR BioFuel Generator's fuel consumption way down, so that it gets 160k MJ per bucket (compared to combustion engine's 200k MJ). The BioReactor change was auxiliary to the BioFuel Generator change--because the Gen no longer gulped down fuel at such a prodigious rate, the Reactor didn't need to produce it so rapidly either. One BioReactor is enough to fuel 10 BioFuel Generators, which I thought was plenty.
(And yes, it was actually a 90% speed nerf exactly.)
That was my change, actually, not PC's.
And, huh. I don't I've heard "BioReactor sucks" before. If you have feedback concerning balance, it's probably better to post in MFR's minecraftforum thread (or esper irc, #powercrystalsmods). While Power Crystals and I do have accounts here, it's not the best place to catch our attention.
I'm definitely still open to feedback on the balance of both the BioFuel Generator and BioReactor, but just to clarify, I'll explain why I made these particular changes:
In 1.4.7, the MFR's BioFuel Generator was absolutely worthless. It chugged down biofuel and gave you a pittance of energy in return. It gave you a total of 4000 MJ per bucket, which is 2% of what a combustion engine does, or something like 1.3% of what a boiler does for the same fuel.
So I slowed the MFR BioFuel Generator's fuel consumption way down, so that it gets 160k MJ per bucket (compared to combustion engine's 200k MJ). The BioReactor change was auxiliary to the BioFuel Generator change--because the Gen no longer gulped down fuel at such a prodigious rate, the Reactor didn't need to produce it so rapidly either. One BioReactor is enough to fuel 10 BioFuel Generators, which I thought was plenty.
(And yes, it was actually a 90% speed nerf exactly.)
It CAN produce energy. It's just not the perpetual system a boiler+SC2 farm is. Of course, that's gettng nerfed, so maybe it's time to re-examine.
Someone mentioned the cost of making rails for a SC treefarm, a few pages back. What cost? I still have heaps left over from abandoned mines
I'm a bit sad about the SC treefarm nerf, but I admit it was inevitable. I guess I'll need to put in a bit more effort in the future
I think you might have misplaced a 0 somewhere. Each generator was and still is 16 MJ/t. I didn't change the production rate, just made it use fuel much more slowly (so each generator burns a bucket of fuel for 8m 20s, if you're getting 20 tps).Yeah the generator has always been worthless is true. The reactor was very good and like a said even at 10% of its old rate is still a good block.
Is there any reason the blocks are dependent on each-other? The usage scenario you have in mind that you make reactors and generators 1:1?
Any other stats on the generator -- or confirm this extrapolation: If the production rate is 1/10 what it was then the generator outputs 160k over 50 seconds? 160 Mj/t?
So the upside is you make MJs at a high rate in a single block. No risk of explosions. No water/extra resource needed. You lose 20% fuel efficiency vs combustion engine.
That is some dense MJ production
Assume the generator is redstone controllable. Any other settings for it -- BC gate support?
My only thought on it is reduce the output down to 100mj/t, which i believe is the max you can send to a side of a tesseract/redstone energy cell. That way you can run rector -> generator -> energy cell.
Yeah, KirinDave was absolutely right about it basically being a liquid void pipe in 1.4.7.Note, however, that the biofuel generator sucks major donkey taint. I mean, it's really very bad.
VSWE modified the SC Treefarm woodcutter again this morning after a pretty good discussion with KingLemming, JadedCat, and Slow.
I let it fill up a whole 640 buckets in a big tank, then proceeded to loop back one gregtech diesel generator into the system running off an MFE.
See my mistake may have been hooking up one of those generators. It was about as useful as a liquid void pipe.
And even the hardened wood cutter is a sickening price when you consider carts still disappear randomly.
Actually, I gave up on the 1.4.7 ones because of that, and they're just whats now called basic.
One mistake and one bad choice. The mistake, As emy said, the bio-generator in 1.4.6 is not really usable. 1% the efficiency of a combustion engine. Like you say basically a void pipe.
The bad choice was the diesel generator. 32000 EU per biofuel bucket. That is worth about ~12,800 MJs. That is roughly 6.5% of what you would get running the bucket of biofuel in a combustion engine.
Combine the two and that is a super lossy system.