1.5.1 Beta Pack: Are U Looking Forward To It?

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RavenTwospirit

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Jul 29, 2019
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I don't upload the pack to github often. No point. Git is a great tool for local work.

Do you put all of the JAR files into your git repository, or just the configuration files?

(I can't believe I didn't think of using git to manage my family server. I'm a champion of switching over to git at my software development office ... it should have been an obvious thought to use it at home too!)
 

Zjarek_S

New Member
Jul 29, 2019
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People keep talking about this setup, but every time I build it it seems like total garbage that never self-powers when looped back on itself via MJ or EU. I've seen it work when also powered via AdvancedSolars.

It CAN produce energy. It's just not the perpetual system a boiler+SC2 farm is. Of course, that's gettng nerfed, so maybe it's time to re-examine.
Have you tested it in 1.4.7 or 1.5.1? In 1.4.7 MFR biofuel generator was balanced around Forestry biogenerator, it is now balanced around combustion engine (160 000 MJ vs 250 000 MJ in combustion engine). So one pumpkin is worth 51 200 MJ using MFR generator. In my 1.5 world I use MFR as almost exclusive source of power (except some generators running on charcoal to deal with overflow of rubber wood and solar panels for magnetizers), because I decided that I don't want to bother with energy production in it.
 

KirinDave

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Jul 29, 2019
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Do you put all of the JAR files into your git repository, or just the configuration files?

(I can't believe I didn't think of using git to manage my family server. I'm a champion of switching over to git at my software development office ... it should have been an obvious thought to use it at home too!)

The jar files. Hence I don't upload.

I do use git to manage server deploys, as well.
 

Peppe

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Jul 29, 2019
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People keep talking about this setup, but every time I build it it seems like total garbage that never self-powers when looped back on itself via MJ or EU. I've seen it work when also powered via AdvancedSolars.

It CAN produce energy. It's just not the perpetual system a boiler+SC2 farm is. Of course, that's gettng nerfed, so maybe it's time to re-examine.

I don't use solars. Literally my only power source in my current world is combustion engines off MFR biofuel. I'd toss the save up but it is 100mb.


You must have done something very wrong to not get positive energy out of MFR biofuel. The reactor takes no energy. If you use golems the harvesting takes no energy. If you don't use AE the storage and transport uses no energy.

I used MFR to harvest (60 MJ per harvest), AE to store and transport (.2 MJ to get in and then out). So i am at like 60.4 * 9 = 543.6 MJ used. Those 9 materials make 1.44 buckets of biofuel = 288k MJ, net out 287k and tip your waitress the change. I don't know how you don't get infinite energy out of that.

My 40 engines spend most of their time off since i don't use 200 mj/t yet, but even if they were on all the time I would only need 1 of each farm-able i am using every 72 seconds. A single 36 tank HP boiler would only need one of each item every 145 seconds. Even if you use a single type it should cost you under a 1000 mj to produce 13 of a single item = 1 bucket of biofuel. Net 199k MJ.

If you can't setup farms of at least a few types and have each one produce one item every minute.....


Edit:
Using a single item as long as you harvest using less than 16000 MJ per item you will have positive energy.
Using 9 items your budget is 32000 MJ per item.
 

Lambert2191

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Jul 29, 2019
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Compared to how many people use Mystcraft link books? Basing it off lets plays online most people use mystcraft books. Sorry I misspelled his name.. Its an issue I have with spelling. Shit happens.

Everyone that uses GT usually doesn't have acess to Mystcraft. Well until Ultimate came out of course. And you don't have to be a butt head.. You could of just asked nicely where Ive seen this.

Since I can't tell what some single player person is using in his own private home... I based it off lets plays.. And since people like to copy lets plays... I figured it was the case.. Of course Im not saying nobody uses it.. Because I always have used railcraft... Just basing it off observations of the lets plays I watch.. Not including A few Mindcrack Guys that seem to love it. :)
The most popular modded minecraft lets plays are Mindcrack, Direwolf20 and Yogscast. Now I have no idea about the yogs anymore, and I don't watch all of the Mindcrackers, but from what I've seen, Direwolf does use rails quite a bit, and so does Etho. Zisteau has used them in the nether hub... I don't see this percieved lack of use that you do.
 

Malkuth

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Jul 29, 2019
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The most popular modded minecraft lets plays are Mindcrack, Direwolf20 and Yogscast. Now I have no idea about the yogs anymore, and I don't watch all of the Mindcrackers, but from what I've seen, Direwolf does use rails quite a bit, and so does Etho. Zisteau has used them in the nether hub... I don't see this percieved lack of use that you do.


The only one out of who you mentioned that uses rails a lot is Etho.. Im trying to convey that people don't use rails to travel from point a to point b... Might not be doing a good job of it.. Dirwolf uses the link book to travel from point a to point b. Or portal gun. Don't watch Zisteau sorry about that.. so don't know.

Now for building machines and stuff.. Thats a different story.. Rails are used in a lot of things.. Im talking about travel though.. Hence Why I compared it to the Link book in the first place.. Thought it was obvious comparison.
 

Lambert2191

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Jul 29, 2019
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The only one out of who you mentioned that uses rails a lot is Etho.. Im trying to convey that people don't use rails to travel from point a to point b... Might not be doing a good job of it.. Dirwolf uses the link book to travel from point a to point b. Or portal gun. Don't watch Zisteau sorry about that.. so don't know.

Now for building machines and stuff.. Thats a different story.. Rails are used in a lot of things.. Im talking about travel though.. Hence Why I compared it to the Link book in the first place.. Thought it was obvious comparison.
Dire has his railway. Maybe the rails aren't a good substitute to mystcraft, but if that's all you're comparing, then compare all the subscribers for all the members of mindcrack, vs dire&others. No one on the mindcrack server uses mystcraft because none of them have it.
 

Xeonen

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Jul 29, 2019
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I rarely build IC2 machines anymore, just the tools (and a little bit of a power system to charge the tools).

You might be surprised with Applied Energistics, with that mod you can get back to building and using IC2 machines since auto crafting system of AE works best with fast working IC2 tools and it is truly addictive; nothing beats being able to craft gravi suite with one click.
 

Emy

New Member
Jul 29, 2019
21
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It's even more useless now. The BioReactor has always sucked and the only way people got it to not suck was to exploit the duplicate stack trick and tweak the MFR config to allow for the use of super-huge EBXL trees.

I wish I understood what PowerCrystals was thinking.
That was my change, actually, not PC's.

And, huh. I don't I've heard "BioReactor sucks" before. If you have feedback concerning balance, it's probably better to post in MFR's minecraftforum thread (or esper irc, #powercrystalsmods). While Power Crystals and I do have accounts here, it's not the best place to catch our attention.

Why does the bio-reactor suck?

Lower reactor production rate sounds like the right thing to do, if it uses no power and gets a smart inventory. It is still dirt cheap to make -- even if he nerfed it 90% it would still power a 36 tank boiler on its own or ~20 combustion engines at a time
I'm definitely still open to feedback on the balance of both the BioFuel Generator and BioReactor, but just to clarify, I'll explain why I made these particular changes:

In 1.4.7, the MFR's BioFuel Generator was absolutely worthless. It chugged down biofuel and gave you a pittance of energy in return. It gave you a total of 4000 MJ per bucket, which is 2% of what a combustion engine does, or something like 1.3% of what a boiler does for the same fuel.

So I slowed the MFR BioFuel Generator's fuel consumption way down, so that it gets 160k MJ per bucket (compared to combustion engine's 200k MJ). The BioReactor change was auxiliary to the BioFuel Generator change--because the Gen no longer gulped down fuel at such a prodigious rate, the Reactor didn't need to produce it so rapidly either. One BioReactor is enough to fuel 10 BioFuel Generators, which I thought was plenty.

(And yes, it was actually a 90% speed nerf exactly.)
 

Malkuth

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Jul 29, 2019
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Dire has his railway. Maybe the rails aren't a good substitute to mystcraft, but if that's all you're comparing, then compare all the subscribers for all the members of mindcrack, vs dire&others. No one on the mindcrack server uses mystcraft because none of them have it.


Yup which is what I said 3 post ago or so.. when you mentioned that people that use GT use Railcraft... And I responded that because people with GT don't have Mystcraft... except now that Ultimate is out which does have it.. I have a feeling your not reading what Im writing which is fine.. Never seen direwolfs little railway.. Everytime I see him travel he uses a Portable hole or his mystcraft link books. Again sorry I missed the railway what lets play is he using it in..?

Again this whole back and forth thing started because I simply said that people don't use railcraft much because its harder to do then mystcraft linkbooks... But in context I meant to say people don't use Railcraft much to travel with because when Jaguar was running it full time the rails were very difficult to make a large rail system (and slow) (its easier now though, double the output a few versions ago, Steam Locomotives all that jazz).. They choose the easy method which is linkbooks.. Again my fault.. Im sorry..

So in context I still think Im correct that more people use other methods of travel other then railcraft.. Which you would think would be the best way to travel...

But we have things like
Jet packs
mystcraft
etc...

Thats all im saying..

And Im saying it as a Railcraft person that DOES USE IT TO TRAVEL. :)
 

KirinDave

New Member
Jul 29, 2019
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I don't use solars. Literally my only power source in my current world is combustion engines off MFR biofuel. I'd toss the save up but it is 100mb.


You must have done something very wrong to not get positive energy out of MFR biofuel. The reactor takes no energy. If you use golems the harvesting takes no energy. If you don't use AE the storage and transport uses no energy.

I used MFR farms.

I used MFR to harvest (60 MJ per harvest), AE to store and transport (.2 MJ to get in and then out). So i am at like 60.4 * 9 = 543.6 MJ used. Those 9 materials make 1.44 buckets of biofuel = 288k MJ, net out 287k and tip your waitress the change. I don't know how you don't get infinite energy out of that.

My 40 engines spend most of their time off since i don't use 200 mj/t yet, but even if they were on all the time I would only need 1 of each farm-able i am using every 72 seconds. A single 36 tank HP boiler would only need one of each item every 145 seconds. Even if you use a single type it should cost you under a 1000 mj to produce 13 of a single item = 1 bucket of biofuel. Net 199k MJ.

If you can't setup farms of at least a few types and have each one produce one item every minute.....

Edit:
Using a single item as long as you harvest using less than 16000 MJ per item you will have positive energy.
Using 9 items your budget is 32000 MJ per item.

I let it fill up a whole 640 buckets in a big tank, then proceeded to loop back one gregtech diesel generator into the system running off an MFE. Suddenly went hugely energy negative. I had one 7x7 mixed carrot/wheat/potato farm with 2 composters. I fed the machines low voltage EU via a transformer. One day wiped out my fuel supply with 0 surplus.

Perhaps these values have been updated since I last tried? I haven't found anyone who's used the bio-reactor as a primary output except for me on AC. Everyone else has infinite energy in other ways. DoctorOr and I saw it was yielding less than a third what the same fermeter+still setup would run. And the bio-engine thing from MFR? Even worse in those tests.[DOUBLEPOST=1366836671][/DOUBLEPOST]
That was my change, actually, not PC's.

And, huh. I don't I've heard "BioReactor sucks" before. If you have feedback concerning balance, it's probably better to post in MFR's minecraftforum thread (or esper irc, #powercrystalsmods). While Power Crystals and I do have accounts here, it's not the best place to catch our attention.


I'm definitely still open to feedback on the balance of both the BioFuel Generator and BioReactor, but just to clarify, I'll explain why I made these particular changes:

In 1.4.7, the MFR's BioFuel Generator was absolutely worthless. It chugged down biofuel and gave you a pittance of energy in return. It gave you a total of 4000 MJ per bucket, which is 2% of what a combustion engine does, or something like 1.3% of what a boiler does for the same fuel.

So I slowed the MFR BioFuel Generator's fuel consumption way down, so that it gets 160k MJ per bucket (compared to combustion engine's 200k MJ). The BioReactor change was auxiliary to the BioFuel Generator change--because the Gen no longer gulped down fuel at such a prodigious rate, the Reactor didn't need to produce it so rapidly either. One BioReactor is enough to fuel 10 BioFuel Generators, which I thought was plenty.

(And yes, it was actually a 90% speed nerf exactly.)

See my mistake may have been hooking up one of those generators. It was about as useful as a liquid void pipe.
 

Peppe

New Member
Jul 29, 2019
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That was my change, actually, not PC's.

And, huh. I don't I've heard "BioReactor sucks" before. If you have feedback concerning balance, it's probably better to post in MFR's minecraftforum thread (or esper irc, #powercrystalsmods). While Power Crystals and I do have accounts here, it's not the best place to catch our attention.


I'm definitely still open to feedback on the balance of both the BioFuel Generator and BioReactor, but just to clarify, I'll explain why I made these particular changes:

In 1.4.7, the MFR's BioFuel Generator was absolutely worthless. It chugged down biofuel and gave you a pittance of energy in return. It gave you a total of 4000 MJ per bucket, which is 2% of what a combustion engine does, or something like 1.3% of what a boiler does for the same fuel.

So I slowed the MFR BioFuel Generator's fuel consumption way down, so that it gets 160k MJ per bucket (compared to combustion engine's 200k MJ). The BioReactor change was auxiliary to the BioFuel Generator change--because the Gen no longer gulped down fuel at such a prodigious rate, the Reactor didn't need to produce it so rapidly either. One BioReactor is enough to fuel 10 BioFuel Generators, which I thought was plenty.

(And yes, it was actually a 90% speed nerf exactly.)

Yeah the generator has always been worthless is true. The reactor was very good and like a said even at 10% of its old rate is still a good block.

Is there any reason the blocks are dependent on each-other? The usage scenario you have in mind that you make reactors and generators 1:1?

Any other stats on the generator -- or confirm this extrapolation: If the production rate is 1/10 what it was then the generator outputs 160k over 50 seconds? 160 Mj/t?

So the upside is you make MJs at a high rate in a single block. No risk of explosions. No water/extra resource needed. You lose 20% fuel efficiency vs combustion engine.
That is some dense MJ production :p

Assume the generator is redstone controllable. Any other settings for it -- BC gate support?

My only thought on it is reduce the output down to 100mj/t, which i believe is the max you can send to a side of a tesseract/redstone energy cell. That way you can run rector -> generator -> energy cell.

Edit: Will the generator stop when it has no where to send the energy? Then you don't even need gates and you would have a smart energy system that you can set to output any level 0-100mj/t in 3 blocks.
 

DoctorOr

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Jul 29, 2019
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It CAN produce energy. It's just not the perpetual system a boiler+SC2 farm is. Of course, that's gettng nerfed, so maybe it's time to re-examine.

In 1.4.7 it's too much effort but an energy generation cycle in excess of forestry biomass/biofuel is achievable. This is actually trivial since the reactor uses no power. In 1.5.1, three unique items will match vanilla saplings in a fermenter in output. The speed nerf just means its reasonable, not OMGWTFTOOFASTTOOFASTMAKEITSTOP

Note, however, that the biofuel generator sucks major donkey taint. I mean, it's really very bad.

Honestly though, I'm gonna stick with fuel. As in processed oil. Texas gold. Blame Lemming, Tesseracts make it easy. I can fill a 16,000 tank in an evening using a couple oil deposits, so long as I power the pumps with real engines and not silly redstone engines. Then I can take my own time processing it to fuel in a permanent setup that never has to move.
 

Slaagathor

New Member
Jul 29, 2019
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Someone mentioned the cost of making rails for a SC treefarm, a few pages back. What cost? I still have heaps left over from abandoned mines :D

I'm a bit sad about the SC treefarm nerf, but I admit it was inevitable. I guess I'll need to put in a bit more effort in the future :p

VSWE modified the SC Treefarm woodcutter again this morning after a pretty good discussion with KingLemming, JadedCat, and Slow.

"Vswe@Steves_Carts
3h
Basic WoodCutter: 85% sapling mult, 75 % wood drop. Hardened: 100% sapling mult. 90 % wood drop. Galgadorian: 125% sapling mult, 100% wood."
Vswe@Steves_Carts
3h
But the Basic and Hardened ones will take damage. To repair them you just give them some of the resources they are made out of.
Vswe@Steves_Carts
3h
The Galgadorian woodcutter is unbreakable, go get one!
 

Emy

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Jul 29, 2019
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Yeah the generator has always been worthless is true. The reactor was very good and like a said even at 10% of its old rate is still a good block.

Is there any reason the blocks are dependent on each-other? The usage scenario you have in mind that you make reactors and generators 1:1?

Any other stats on the generator -- or confirm this extrapolation: If the production rate is 1/10 what it was then the generator outputs 160k over 50 seconds? 160 Mj/t?

So the upside is you make MJs at a high rate in a single block. No risk of explosions. No water/extra resource needed. You lose 20% fuel efficiency vs combustion engine.
That is some dense MJ production :p

Assume the generator is redstone controllable. Any other settings for it -- BC gate support?

My only thought on it is reduce the output down to 100mj/t, which i believe is the max you can send to a side of a tesseract/redstone energy cell. That way you can run rector -> generator -> energy cell.
I think you might have misplaced a 0 somewhere. Each generator was and still is 16 MJ/t. I didn't change the production rate, just made it use fuel much more slowly (so each generator burns a bucket of fuel for 8m 20s, if you're getting 20 tps).

Note, however, that the biofuel generator sucks major donkey taint. I mean, it's really very bad.
Yeah, KirinDave was absolutely right about it basically being a liquid void pipe in 1.4.7.
 

DoctorOr

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Jul 29, 2019
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VSWE modified the SC Treefarm woodcutter again this morning after a pretty good discussion with KingLemming, JadedCat, and Slow.

And even the hardened wood cutter is a sickening price when you consider carts still disappear randomly.

Actually, I gave up on the 1.4.7 ones because of that, and they're just whats now called basic.
 
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Peppe

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Jul 29, 2019
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I let it fill up a whole 640 buckets in a big tank, then proceeded to loop back one gregtech diesel generator into the system running off an MFE.

See my mistake may have been hooking up one of those generators. It was about as useful as a liquid void pipe.

One mistake and one bad choice. The mistake, As emy said, the bio-generator in 1.4.6 is not really usable. 1% the efficiency of a combustion engine. Like you say basically a void pipe.

The bad choice was the diesel generator. 32000 EU per biofuel bucket. That is worth about ~12,800 MJs. That is roughly 6.5% of what you would get running the bucket of biofuel in a combustion engine.

Combine the two and that is a super lossy system.
 

Slaagathor

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Jul 29, 2019
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And even the hardened wood cutter is a sickening price when you consider carts still disappear randomly.

Actually, I gave up on the 1.4.7 ones because of that, and they're just whats now called basic.

Yeah, I'm not a fan of disappearing carts either. I lost two last week. I read somewhere a suggestion to put a roof over the farm and that has solved it for some users. I can't remember where I read it, but a few minutes with a filler should work. I'll let you know if it makes a difference.
 

KirinDave

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Jul 29, 2019
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One mistake and one bad choice. The mistake, As emy said, the bio-generator in 1.4.6 is not really usable. 1% the efficiency of a combustion engine. Like you say basically a void pipe.

The bad choice was the diesel generator. 32000 EU per biofuel bucket. That is worth about ~12,800 MJs. That is roughly 6.5% of what you would get running the bucket of biofuel in a combustion engine.

Combine the two and that is a super lossy system.

Greg: hates fuel. But I don't have/want PowerConverters and I wanted EU so um...

That said, I don't mind that much. Know why? RedNet is better than everything else ever. MFR is in my pack just for rednet and decorative blocks forever.