1.5.1 Beta Pack: Are U Looking Forward To It?

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Malkuth

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Jul 29, 2019
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What did steves carts do to the wood cutter... I see he split them up into 3 seperate things... Like the drill...

But are they slower to faster... I mean its wood? Thats all it could be.. More expensive? Do they break?

What stops me from just making 3 low tier wood cutter carts?

This whole nerf thing is stupid.. I don't want to grind. Ginding in Minecraft is not fun for me.. It might be for some.. But I don't have all day to Wait to build things. Its getting a bit silly.. FTB can be played anyway you want.. There is so many mods in FTB Ultimate I have no idea what 75% of them do.. LOL.

For example in my last play I used Mystcraft all day long... In season 2 No Mystcraft Im using Railcraft to move around... Easy.. Simple... I don't get why people have to nerf things.
 
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KirinDave

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Jul 29, 2019
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It's even more useless now. The BioReactor has always sucked and the only way people got it to not suck was to exploit the duplicate stack trick and tweak the MFR config to allow for the use of super-huge EBXL trees.

Honestly tho I am sort of confused what all these modders are thinking. Their competition is lava from the nether. Even getting someone to use your power solution given how easy and good that nether lava is should be your sign of success. That is the reality of the situation and the changes in Forestry, Railcraft, SC2 and MFR seem to be very busy ignoring that fact.

I wish I understood what PowerCrystals was thinking.

Oh and be aware, evidently a nerf to heat from planked wood is incoming on RailCraft. King Lemming and Covert Jaguar could not come to an armistice about the sawmill and this is the net result. CJ has a very weird sense of game balance.
 
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Lambert2191

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Oh and be aware, evidently a nerf to heat from planked wood is incoming on RailCraft. King Lemming and Covert Jaguar could not come to an armistice about the sawmill and this is the net result. CJ has a very weird sense of game balance.
On one of his youtube LP vids I asked him why he didn't use the Iron chest mod, his reply was that it was OP (and he didn't like the asthetics of it, and that he didn't need the extra space)
He also believes aqueous accumulators and liquiducts and conduits are OP.
 

Whovian

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Jul 29, 2019
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Though so does the alternative. Everyone has different opinions on this subject, including me and ILGT. We just LGT. :)
 

sciguyryan

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Jul 29, 2019
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nerf and OP leads to sad pandas

That is usually why it is best for the mods to give options and let people make it as hard or easy as they want for themselves. All good mods do this :)

If people do not wish to change the settings themselves well, that is too bad.

To answer the question of the topic, I am looking forward to seeing what the 1.5 packs have!
 

KirinDave

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Jul 29, 2019
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On one of his youtube LP vids I asked him why he didn't use the Iron chest mod, his reply was that it was OP (and he didn't like the asthetics of it, and that he didn't need the extra space)
He also believes aqueous accumulators and liquiducts and conduits are OP.

I actually agree that Iron Chests are a little too good for the cost. AE is great and all, but it gives you 99 problems. The modpack I've built uses Metallurgy/Precious's system, which makes upgraded chests substantially more expensive and only made from precious metals.

I suppose I could see how AA's are OP, but they're the kind of OP that helps the server, so it's an acceptable kind of OP. The alternative is almost exactly the same water output from buildcraft pumps over an infinite water source. Tickrate wins.

Conduits being OP tho? I'd agree if (and only if) Buildcraft fixed the problems they have with their power pipes. Even in 1.5.1 the decay rate of power is STILL not consistent with what the wiki says; power tumbles precipitously even in a golden pipe over 5 spaces. And loops should not destroy the network, they still do so in unpredictable ways.
 

Malkuth

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Jul 29, 2019
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Ya Railcraft guy was a little insane with how railcraft worked.. Which is one reason that hardly anyone uses it... But it seems that Since he is not working on it as much anymore.. And the forestry guy is helping it seems and KingLemmon.. Railcraft in the last few updates has become a little more reasonable.

But seriously Mystcraft pretty much ruined any form of travel other then linkbooks.. But the choice to use it should still be up to the player.. And not the Grinders with the nerf bat.
 

Lambert2191

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Jul 29, 2019
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Ya Railcraft guy was a little insane with how railcraft worked.. Which is one reason that hardly anyone uses it... But it seems that Since he is not working on it as much anymore.. And the forestry guy is helping it seems and KingLemmon.. Railcraft in the last few updates has become a little more reasonable.

But seriously Mystcraft pretty much ruined any form of travel other then linkbooks.. But the choice to use it should still be up to the player.. And not the Grinders with the nerf bat.
Hardly anyone uses it? In a control group of how many people? Just you? Everyone who uses GT is using Railcraft, its a pretty popular mod. And it's KingLemming not Lemmon... :/
 

southernfriedbb

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Jul 29, 2019
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Hardly anyone uses it? In a control group of how many people? Just you? Everyone who uses GT is using Railcraft, its a pretty popular mod. And it's KingLemming not Lemmon... :/
Not for much longer, Greg has added machines to replace the rolling machine for GT stuff.
 

SteveTech

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Jul 29, 2019
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I like the idea behind railcraft, although I always get distracted after I get all the infrastructure up but before I start laying down rails :D
 

Peppe

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Jul 29, 2019
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It's even more useless now. The BioReactor has always sucked and the only way people got it to not suck was to exploit the duplicate stack trick and tweak the MFR config to allow for the use of super-huge EBXL trees.

Honestly tho I am sort of confused what all these modders are thinking. Their competition is lava from the nether. Even getting someone to use your power solution given how easy and good that nether lava is should be your sign of success. That is the reality of the situation and the changes in Forestry, Railcraft, SC2 and MFR seem to be very busy ignoring that fact.

I wish I understood what PowerCrystals was thinking.

Oh and be aware, evidently a nerf to heat from planked wood is incoming on RailCraft. King Lemming and Covert Jaguar could not come to an armistice about the sawmill and this is the net result. CJ has a very weird sense of game balance.

Why does the bio-reactor suck?

In 1.4.7 it produces a full bucket of biofuel every 5 seconds. I did some a comparison to stills and I think it was 15 times faster than a still.

So a single reactor can fuel 20 36 Tank HP boilers or 400 combustion engines. It uses many easy to farm materials. Its value on saplings is low compared to forestry, but everything else you can farm with it gives great value. On just vanilla items i can get 8 items farmed in bulk using low energy farm types.

Reactor has no power cost. So you save on fermentors, stills, and MJ.

Lower reactor production rate sounds like the right thing to do, if it uses no power and gets a smart inventory. It is still dirt cheap to make -- even if he nerfed it 90% it would still power a 36 tank boiler on its own or ~20 combustion engines at a time.

Considering renaming my account ILoveMFR :p
 
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KirinDave

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Jul 29, 2019
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Why does the bio-reactor suck?

Low output without a huge number of crops. Lower output than stills. Its speed actually worked against it; it was hard to keep it continuously stocked. It is a tool for bonus energy, not primary energy. The changes we're seeing only reinforce that.
 

Lambert2191

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Jul 29, 2019
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ah well, still... Railcraft is still a hugely popular mod and it's ridiculous to assume otherwise. Just because the likes of Lewis and Simon don't use it all that much doesn't mean it's not popular.
 

King Lemming

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Jul 29, 2019
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Oh and be aware, evidently a nerf to heat from planked wood is incoming on RailCraft. King Lemming and Covert Jaguar could not come to an armistice about the sawmill and this is the net result. CJ has a very weird sense of game balance.

Correct. Then again, since CovertJaguar has never approached me about this ever in any way, it's hard to come to an armistice when it was never expressed as an issue. He's welcome to sit in the background and dislike TE, and that's fine. I'm more than willing to work with him, if he'd ever talk to me about these things.

As far as the AA goes, that's been covered. Material-wise it's actually comparable to the BC pump and it's admittedly a single-purpose device, something I usually resolve not to do.

Conduits and Liquiducts I'm not going to make any apologies for. You may feel that a flat 5% loss is unfair or OP or whatever, although compared to the loss you would get in IC2, that's absurdly high in a lot of cases. Also, you can scale it up in the config file if you want to play in RC/GT mode. Computationally, I don't have a great way to change how this works, as part of the point of Conduits is to transfer energy in a computationally efficient manner, and any other method would partially counter that goal.