T
THE_ENDER578
Guest
So... My guide won't work... the command, keybind, and icon in the inventory wont work... Is there any way to fix this?
That one keeps catching me out. Same for Inaeo as well.(1) My name starts with an "I", not with an "L".
Started what I call the phase #2 of the build...
But before that, the big staircase was eating up a LOT of room and adding to clutter... so replaced it with Dark Steel ladder.
-=Wuffle=- !
(1) My name starts with an "I", not with an "L". .
@SnowZA I had NO IDEA that they worked like that... seriously might do that, but for now the EnderIO ladders are kind of cool.
-=Wuffle=- !
No question...the builder. Then map out an 8x8 chunk area of the mining world and let your builder quarry go crazy. Just don't get a heart attack looking at the recipe for the quarry shape card.I have my first RFTOOLS machine case... wondering what to build first?
Thanks I am quite satisfied with the way this is turning out, in fact. The only downside is that I may be forced to add another sphere. My recreation area is not big enough to serve double-purpose as a tree farm, looking quite cramped with trees in it - and the new sphere would have to be bigger as well since trees are going to look cramped in any 12-radius dome. I'm not sure how that will impact the aesthetics of the whole thing if I let it have an extra- big "tail sphere". As for the Mekanism reactor, if I can put my TechReborn reactor into the same lower half-sphere as my AE2 controllers, then I'll have a whole lower half-sphere free. Maybe that's enough, I'll have to look what kind of infrastructure I'll need.I've got to second Wuffle on this one @Ieldra - your space station looks AMAZING
Thank you for the info. Hmm...that looks like a lot of infrastructure for a space station. I'll watch some videos, then I'll have an estimation about the space requirements. Mind you, this is still nothing compared to a ReactorCraft fusion reactor. Including the supporting infrastructure, that would take up all space I would have in my station if it was all continuous space rather than separated spheres, on three levels.The Evaporation towers are now called Thermal Evaporation Plants, and there's a good reason for that. They no longer HAVE to have the solar generators - if you fill in the corners where the generators would go with more of the casing, that will also form the multiblock. You still need a source of heat though, and that's where the Resistive Heaters come in - they generate heat with electricity (you could alternatively use Fuelwood Heaters that take solid fuel), and that heat can be output using Thermodynamic Conductors - heat is input into the towers using the same type of valves that you import and export fluids with.
The tower does not need to be full height to work, height determines maximum temperature and thus speed of operation. Potentially you could use multiple shorter towers instead of one large one, and now they don't have to visually access the sky (if not using the Solar Generators), there are less limitations there.
The TEPs now make liquid lithium from brine, and that liquid lithium has to be decondensentrated into lithium gas before piping into Solar Neutron Activators. Fun fact: Solar Neutron Activators do not require power, but can take up to 8 speed upgrades, making them faster for no additional cost except for the resources needed to make the upgrades. When fully upgraded, they are rather fast, meaning you may not need as many as you'd think.
On the other side of it, at least 10 water pumps with filter upgrades and at least one speed upgrade in each should do you pretty well hopefully, depending on configs you may need more or less. That heavy water can go straight into Electrolytic Separators (I used 3 running in parallel) and you'll want those upgraded at least a bit, and that will directly produce your deuterium gas for the reactor.
You may know this already, but just in case: a hohlraum with D-T fuel (created in a chemical infuser) is needed when starting the reaction, but you only need to pump in deuterium and tritium separately to keep it going - an input rate of 6 or 8 (can't remember which) kept the temperature high and stable for me.
Tbh, this would be a luxury project, since I have no idea what I'd need all that power for since it isn't possible to export it to other mods in this pack. With the Atomic Multiplier, there'll always be something interesting you might want to burn 1.5 billion RF for, but within Mekanism alone? No idea.For power storage, because Mekanism uses its own power system only in AoE, you may want a decent sized energy storage - an ultimate cube is good, but if you want to go bigger the Induction Matrix is your friend. Your very expensive friend, mind. You'll need lithium dust for that; it may be different in AoE but in Regrowth, you make that from lithium gas in a Chemical Crystallizer - if your tritium production is going well you may find yourself with an excess of lithium gas, so that's a good place for it to go. The Matrix multiblock can handle the large output of power from the reactor, and give you a beefy source of Joules.
No problem yeah, its definitely a fair bit of stuff to have. And its not super necessary to have it on your base, when you can have a chunkloaded area on the ground and teleport the liquids up via whatever method you like.Thank you for the info. Hmm...that looks like a lot of infrastructure for a space station. I'll watch some videos, then I'll have an estimation about the space requirements. Mind you, this is still nothing compared to a ReactorCraft fusion reactor. Including the supporting infrastructure, that would take up all space I would have in my station if it was all continuous space rather than separated spheres, on three levels.
Oh absolutely. It would be power for power's sake, really - I just wanted to mention it as I'm not sure any of the other methods of storing Mekanism power can accept at the rate that the reactor outputs at - and all that means is that the energy buffer will fill up! The reactor itself isn't really needed, as ethylene in gas-burning generators can produce more than you'll ever need I just like the reactor because you're basically making power from water. Water -> Heavy Water -> Deuterium, and Water --> Brine --> Lithium -->Tritium. For both, you only need water, power for some machines, and sunlight for others.Tbh, this would be a luxury project, since I have no idea what I'd need all that power for since it isn't possible to export it to other mods in this pack. With the Atomic Multiplier, there'll always be something interesting you might want to burn 1.5 billion RF for, but within Mekanism alone? No idea.
I have my first RFTOOLS machine case... wondering what to build first?
@SnowZA Thanks for the tip, I'm going to build teleporter things now, so I can get back and forth from the end.
Got Elytra flight! Yay!
I must also, get into Bees. Flower production, I need so many read flowers... There has to be a way!
-=Wuffle=- !
There are two different issues here:I'm getting worried about my paltry EU energy output, i'm only putting out 128EU from 2 low voltage solar arrays...
I need to make BIG EU to start making UU matter for replication, I assume that means i'm going to have to into nuke reactors?
Focusing is difficult, so much to do. Actually for me it is one of the many allures to this pack. In what seems a rather linear progression, you have tremendous latitude in what you want to focus on, or which means you will use to accomplish your goals. At this point, one needs to be thinking hard about the molec. transformer or maybe what to do with all this plutonium (oh I need a lot more plutonium). But maybe I'll fiddle with this calculator stuff for a bit...
I have tried to do as much as possible inside each age before moving onward. To learn about the mods and so forth, leldra's screenies inspired my big IE basement.
EnderIO's storage system is something I never used before, but now I am using it, I find it amazing, now everything is in it's place and easily accessible, I've built a 'common bus' of EnderIO conduits around my base now and can 'plug in' machines whenever I need to. I had forgotten the joy of having item, fluid, power and redstone conduits all traversing a single block. I just wish a common bus of fluid conduits could carry multiple fluids at the same time. I've now got inventory panels around my base where I can craft what I need, am also making the wireless one (though it's limited to a number of chunks away, but that still encompasses my base.
I need to get the resource miner going, hopefully it can help me with my Obsidian shortage.
I'm getting worried about my paltry EU energy output, i'm only putting out 128EU from 2 low voltage solar arrays...
I need to make BIG EU to start making UU matter for replication, I assume that means i'm going to have to into nuke reactors?
If so, I think i'll need to make a whole new area just for that.
-= Wuffle =- !
EnderIO's storage system is something I never used before, but now I am using it, I find it amazing, now everything is in it's place and easily accessible,
I need to get the resource miner going, hopefully it can help me with my Obsidian shortage.