[1.10.2] Age of Engineering

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ErnstLustig

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Jul 29, 2019
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https://minecraft.curseforge.com/projects/age-of-engineering

This modpack was 5 months in the works. It is a tech-centered modpack with a technology tree, focus in progression and hundreds of changed (harder) recipes. This is achieved by gating progression by several blocks and items leading to the next age. The pack is divided in 15 ages, reaching the next age is awarded with an achievement and a trophy you can place. What you can do and have to do in each age to progress and reach the next age is covered in a guide (from FTB Utilities, just click the book in the top left corner).

The goal of the pack is to give a longer lasting experience than other packs, also giving the challenge to automate almost everything. It also features several lesser known mechanics from well-known mods or you have to tackle some well-known problems in a different manner as you lack either some blocks/items you would normally have or they are just too expensive at that stage of the game, the problems mostly how to automate this task or how to generate more power with the ressources I have.

This pack is heavily inspired from FTB Infinity Expert Mode, but is still very different in many ways. The goal was also to not make the recipes harder to just make them harder, but also make sense and balance recipes when two or more mods offer a different solution to a problem.

This modpack is aimed at more experienced players to look for a new challenge, but can also work for semi-experienced players who like tech mods and want to learn more about them and don't mind the challenge.

Join the Discord: https://discord.gg/QkvUrxM

cxqDCHl.png


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Before you report a bug here:

Please be sure to be on the latest version of the pack,
also I want to be clear that Optifine is not supported, so please remove it and report the bug only if the problem still exists.

Also be sure when you report the bug - if it's a crash - to provide a gist or pastebin link to the crash log.

Known bugs that you don't need to report:

1. [MAJOR] [OPTIFINE ONLY] [NO FIX] Client crash when placing any mekanism block inside a tinkers' anything (casting basin/crafting station/etc.)
2. [MAJOR] [NO FIX] Client crash when having a DE capacitor in charge held item and holding a enderio creative cap bank
3. [MAJOR] [NO FIX] Server crash when having a item transfer node/retreival node inserting into a quantum tank
4. [MAJOR] [NO FIX] Client crash when opening the rftools manual
5. [MINOR] [NO FIX] Calculator storage chamber does not work properly with pipes/automation
6. [MINOR] [NO FIX] JEI lists some recipes incorrectly (refined iron, charcoal, etc)
7. [MINOR] [NO FIX] IC2 quantum generator only outputs 1 packet
8. [MINOR] [NO FIX] Scanning IC2 basalt leads to scanning copper
9. [MINOR] [NO FIX] End forged and Actually Additions obsidian tools don't work in Progressive Automation machines
10. [MINOR] [NO FIX] Techreborn machines don't accept the power they are supposed to (see tooltips added by minetweaker for correct values)
11. [MINOR] [NO FIX] Tech Reborn fusion reactor cannot be pickedup when placed. The hologram for the multiblock structure is also 1 lower than it should be.
12. [MINOR] [NO FIX] Actually Additions empowering laser colors are incorrect on servers
13. [MINOR] [NO FIX] Molecular assembler only shows the largest packet size it is getting in the gui, use a eu-reader to see the exact eu/t
14. [MINOR] [NO FIX] Rotating a calculator machine with a wrench will make it lose all stored data (power, upgrades, items)
15. [MINOR] [NO FIX] Having a mekanism dynamic tank across a chunk boundary will cause it to empty if one of the chunks doesn't (there have also been reports of them emptying randomly, use at your own risk https://github.com/aidancbrady/Mekanism/issues/3715)
16. [MINOR] [NO FIX] Embossing a tough tool rod doesn't work for a few materials
17. [MINOR] [NO FIX] Progressive Automation capacitors do not seem to work properly
18. [MINOR] [WON'T FIX] Quantum solar panel only outputs half of its generation {change the advanced_solar_panels.cfg I:QuantumSPTier=4 to I:QuantumSPTier=5}
19. [MINOR] [WON'T FIX] Chiseling andesite or diorite gives stone options rather than the chiseled variants {change the darkutils.cfg B:eek:redictVanillaStone=true to false}
20. [MINOR] [NO FIX/INTENDED] Atomic multiplier resets nbt and meta data when multiplying
21. [MINOR] [NO FIX/WON'T FIX] Using the docking station to automate fire coal eats the bucket
 
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twisto51

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Jul 29, 2019
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Been playing this for a couple days, pack feels nice and solid. Got tool forge up, taking a break from progress to make starter cave look a bit nicer inside.
 
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Schurf

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Jul 29, 2019
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Been playing for about a week now, and I'm loving it. Every mod in the pack seem to have a function, rather than there being a large quantity of filler-mods, which both I and my computer appreciate. The sense of progression is enjoyable, the guide book is helpful, and it doesn't change the vanilla recipes, as far as I can tell.

I was gonna mention this: "- JEI shows removed recipes from Calculator and Forestry and doesn't show added Metal Former and Macerator recipes from IC2," because I found it frustrating when the Calculator and Forestry recipes I tried didn't work. I wish this was given more of a mention in the guide book. It did say how to get the Enriched Coal, but having section which mentions these things could be helpful.

All in all, I enjoy this very much, and I give it 3 thumbs up
 

ErnstLustig

New Member
Jul 29, 2019
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Thanks a lot. I'm glad you're both enjoying it.
Regarding the JEI recipes: I didn't want to blow up the guide mentioning those things every once in a while. I hope it gets fixed soon.
 

Tyriael_Soban

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Jul 29, 2019
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Having read both pages maybe im missing something, but im definitely confused ... how exactly does one set this pack up? i was half expecting an ftb code for the launcher. you know ... seeing as how its posted on the FTB forums and all ...
 
C

ConnCraft

Guest
Updated to 0.4.2 and my advanced energy cube can't output RF through the sides. It still charges items inside of it though.
 

furrious

New Member
Jul 29, 2019
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Been loving the pack so far, thanks for all the hard work putting it together!

Also, finally got around to creating an RFTools storage tablet and storage module, but they aren't crafting together like I remember they did in 1.7.10. Is this intentional, or is it my own derp? (playing version 0.4.2)
 

furrious

New Member
Jul 29, 2019
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Been loving the pack so far, thanks for all the hard work putting it together!

Also, finally got around to creating an RFTools storage tablet and storage module, but they aren't crafting together like I remember they did in 1.7.10. Is this intentional, or is it my own derp? (playing version 0.4.2)

Nevermind. I just updated today to the newest version, and realized that it had been fixed. But as I am just now making it to the Automation Age (requiring rftools machine blocks), I have discovered that the carpenter won't allow me to put nutrient distillation in it in order to make said machine blocks. Has anyone noticed this yet? (ver 1.0.0)
 

zBob

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Jul 29, 2019
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I think I saw this mentioned on the discord, either try reloading the MT scripts, or do a full restart of your Minecraft instance. When you hover over the internal tank in the carpenter it should then show a larger list of available fluids.
 
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oldmetalhead77

Guest
The forestry Carpenter is not currently accepting Nutrient Distallation for the RFTools Machine Frame. I looked at the scripts, and it looks like the recipe is there, but it doesn't work. And I can't get to the next age without it.
I am currently running ver 1.0.1 of the Mod pack, just downloaded it today.
 
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oldmetalhead77

Guest
Nevermind. I just updated today to the newest version, and realized that it had been fixed. But as I am just now making it to the Automation Age (requiring rftools machine blocks), I have discovered that the carpenter won't allow me to put nutrient distillation in it in order to make said machine blocks. Has anyone noticed this yet? (ver 1.0.0)
I have, and it still doesn't work in 1.0.1.......
 

zBob

New Member
Jul 29, 2019
247
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1
I have, and it still doesn't work in 1.0.1.......

Are you running single player or on a server? Have you added any other mods or removed anything? have you tried a clean install to see if that works? This thread is not very active but the discord channels are quick to help out so I recommend that from the origina post: Join the Discord: https://discord.gg/QkvUrxM
 

dmtryzhkv

New Member
Jul 29, 2019
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hey guys. this might be really really stupid question: where can I find complete mod list/count except not downloading it? thank you for putting with this.