I know that, and my plan for next version is to make all dynamos work properly, beacause, they actually don't.
They will have the "average" output (80 rf / tick) or something bigger?
I know that, and my plan for next version is to make all dynamos work properly, beacause, they actually don't.
They will have the "average" output (80 rf / tick) or something bigger?
They will by default be 80RF/t but they'll have a way to be upgraded and produced 320RF/t for 5 times the fuel amount.
Bad news.
I have a problem, guys. My computer just broke. It won't be repaired until a few weeks. This means that I've lost most of the code and that Technomancy's developpement will be seriously slowed down.
Sent from my Wireless Essentia Coil
Then i quess trying to power the blood fabricator (thats what i tried to do) is not effective
The data storage (I don't risk to say winchester since i don't know what you have) is fine, or thats the thing whitch was broken? If its all right then you could try to install it somewhere else, to copy the code to a cloud.
I've been getting some texture weirdness since updating. Specifically when I look at my quantum jars. Half of my hot bar will disappear, my inventory screen becomes invisible, textures on items will disappear and show up in random places on my screen, and things will follow my cross hair across the screen.
Breaking the jars fixes the issue but it comes back the second I toss a label on one.
I am aware of that bug but thanks for reporting.
Sent from my Wireless Essentia Coil
Are you out of ignis?I've been playing on the Yogscast pack on the AT Launcher. Haven't got too far into the mod yet but I am liking what I've seen. I think I may have found a bug however. Everything was working fine until yesterday when I updated the pack. Since then the Ignis Incinerator has stopped working. I place an ore in it, the progress bar starts to fill up (it actually fills up backwards but that's neither here nor there) then gets about half way and just stops. I've tried breaking an replacing the block but the same thing happens. I'm using version 0.8.1
Is this a known bug?
Please don't tell me my poor wizard is forced to resort to a pulverizer!
Another one on my to-do list.I found a crash bug in Technomancy 0.8.1 [1.6.4] with the Orderly Lamp, upon starting an infusion the game crashes, the world can be restarted and the infusion has already started and continues to progress without problem. And the world plays fine until the next arcane infusion takes place, then it crashes again. Here is the Crash Log http://pastebin.com/iNd417uu
Well, yeah...Seems to be a lot of bugs going. >_>
Sent from my angry toaster to distract him from destroying the planet. Some appliances just want to watch the world burn.
Not gonna lie. I miss Demo.Just update today -> finish me : label on quantum jar, huge fps loss with the coils (200 to 25 with 40 coils), crash with orderly lamp and an absurd amount of power to generate life essence. 0.5.1 was far for perfect, but it worked :/
I don't know. Now i can, at last, play Technomancy without actually using anything from it. Demo had the habit to make thing i wanted to use and worked, that damn devil !Not gonna lie. I miss Demo.
Just update today -> finish me : label on quantum jar, huge fps loss with the coils (200 to 25 with 40 coils), crash with orderly lamp and an absurd amount of power to generate life essence. 0.5.1 was far from perfect, but it worked :/
Not gonna lie. I miss Demo.
BAKA DEMOCERETES!Here's my 0.8.1 adventure.
Made an energized wand, the type you use capacitors with in your hotbar to charge, the vis went up to 24 on all aspects and then and don't ask me how, but the single player world started to become unresponsive to my actions. I literally fell through the ground as if it wasn't there, what I dig up wouldn't yield a block and I couldn't even open a door.
Changed to 0.5.1.
Works perfectly.
Come back @Democretes, you asshat. I miss you. D: