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    Ask a simple question, get a simple answer

    You should check out Malisis Doors' block mixer HERE
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    Ask a simple question, get a simple answer

    Can someone PLEASE tell me what mod this is ?? (open spoiler) Green is the Mine & Blade: Battlegear 2 HUD which i would like to move BACK to its original position, the RED is the mod in question, I'd like to disable this hud in favor of either InGameInfoXML or ArmorStatus HUD (center left)
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    Ask a simple question, get a simple answer

    I use GIMP, what sort of skin did you have in mind ? I havent worked with much larger than 32x packs
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    Ask a simple question, get a simple answer

    Can someone look at this screeny and tell me which mod this is ? The green boxes are Battlegear 2 HUD, the green box i want to disable in favor of Status Effect HUD to the center left. And while I'm talking about HUD features, does anyone have a InGameInfo XML .XML handy I can use as an example ?
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    Tinker Smeltery design help/suggestions

    Alright, I am pretty sure I've asked this before, but it was so long ago I can't recall any of the discussion. TL/DR: I want ideas/inspiration for designing a TiCon smeltery, both the smeltery itself and the building it will go in...
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    [1.7.10] TerraFiramaTech [Alpha] - TerraFirmaCraft and GregTech Modpack

    GT 6 is starting to look pretty interesting, I hate having to redbuild everything, both in game and out, this pack is a massive undertaking, but if done right would likely be the best pack (IMHO) ever ! If you ever get back to it, good luck ! Until then, I am having fun with it in its current...
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    Question(s) about GT & COFH World gen

    1.7.10, custom pack Ok, firstly in the cofh core config it has an option to replace vanilla ore gen. IF I leave this false end edit the json or make a new one, will it keep the vanilla ore gen and just add new ore gen ? Or does it need to be set to true to actually generate anything ? Second...
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    [1.7.10] TerraFiramaTech [Alpha] - TerraFirmaCraft and GregTech Modpack

    Please tell me you're still working on this, it seems daunting to me, taking on two of the most detailed, largest and most complicated mods in existence; but I have already gotten into it and the prospect of early game TFC and Gregtech mid-late game technology is just too good to let go of. Like...
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    Minetweaker Script Help

    Aww, I see now. I forgot that leaving the meta blank assumes the first value, zero; I thought it was all inclusive for some reason... Thanks alot, this worked perfectly, I appreciate the help =D
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    Minetweaker Script Help

    I am hoping someone with more experience in minetweaker can help me. My script is for the IC2 Forge Hammer to smash Bluepower's Zinc ore into crushed zinc ore, take 4 damage and be reused. That in itself works, however when trying to reuse the hammer for the same recipe after it is damaged, it...
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    [1.7.10] TerraFiramaTech [Alpha] - TerraFirmaCraft and GregTech Modpack

    TFC + Greg, if working properly would be my dream mod ! I realize that this is quite an undertaking, I considered doing it myself with minetweaker & modtweaker, but its far too much work when I JUST wanna PLAY ! lol. Too many hours sunk into making textures and scripts. Anyways, I too wonder if...
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    Flaxbeard's Crucible Question

    I guess I could build wherever I find some lava, or make an alternative recipe for buckets with zinc. The only problem with said buckets is that if I don't remove all smelting recipes from other mods, that would be a way to transmute zinc to iron, and since Iron is a major step in progression...
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    Flaxbeard's Crucible Question

    Aw, thank you. You don't play anymore ? Interesting. Well, I will look around but I think having a few other options to light the crucible would be good. Honestly, I think a low level like 5 uses MAX firestarter mad of sticks and/or flint and a campfire style block that had to be lit with said...
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    Flaxbeard's Crucible Question

    Maybe you should tell me good sir ? I think the project Zulu firepits maybe ? Maybe only the cobblestone ones, or maybe only the woods ones ? what do you think ? Also, later down the road of progression, there's the igniter from Bluepower and I believe something similar in TrapCraft, both are...
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    Flaxbeard's Crucible Question

    So I am looking at ways to "stunt" progression if you will. I have settled on Flaxbeard's Steampower being my "archaic" tech mod. I am trying to control progression by disabling vanilla stone and wood tools. I added flint tools which can't harvest anything but copper and zinc. This is so that...
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    Mob Properties config help

    Okay so I decided to add Mob Properties to my pack, but after really looking at everything it can do HERE I am feeling quite overwhelmed, Go ahead, take a look at what it can do. I was just wondering if anyone had experience with this mod and could maybe shoot some ideas my way. There are alot...
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    COFH World Generation User's Manual

    If I want to ADD to vanilla ore gen instead of flat REPLACING it; or say supplement Custom Ore Generation's ore setup, can I just leave B:ReplaceVanillaGeneration=false ? And add new .jsons with new values JUST for the ores I want "extra" or different distributions of ? For instance, I want...
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    Does anyone recognize this ?

    Ha ! My bad, i completely forgot to add the pic ! Sorry
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    Thats cool. I dont talk as much as i should, its fun to get to know people from all over :) We...

    Thats cool. I dont talk as much as i should, its fun to get to know people from all over :) We should be friends ;)
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    Does anyone recognize this ?

    As usual I have an insane amount of mods. But this text popped up at the top right of my screen today, was just wondering if anyone has seen it before. I have SimUKraft, and it has text at the top left, but this is new. And when I push F1 to disable UIs, all mod Uis flash on and off, I assume as...