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    FTB Infinity Evolved Skyblock

    Cool, I'll give it a try and see if I'll get bored of not using tech at all. I don't mind some hard labor for a long while. But my question still stands, automation will be a pain without any tech mods I assume?
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    FTB Infinity Evolved Skyblock

    Considering to try this pack focusing on magic/nature mods mainly while avoiding tech mods as much as possible. But I fear tech stuff has to be involved to do any sort of descent automation? I mean Thaumcraft golems can only do so little. Relying just on magic/nature mods to get resources is...
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    [1.7.10] CrinkleCraft | A World of Horror v1.0.0 [HQM][Adventure][Horror]

    Go to the '3rd party packs' tab on the FTB launcher, hit the 'pack codes' button at the top right and fill in the pack code for this pack which is 'crinklecraft'. After hitting 'add' the pack should be at the bottom of the list.
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    Blood N Bones [Hardcore Survival]

    I gave up hoping for this pack 2 months ago. It feels Eyamaz has disappeared without notice.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    If I'm not mistaken 3 strongholds always spawn between -1000 and +1000 on the X and Z coordinate or at least something like that. And unless this pack modifies these rules.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    If I'm not wrong the highest chance of a moonstone meteor is at a full moon. Other nights one can fall too but the chances are lower. There's also a minimum level requirement of 10 by default to make them fall around AM2 players.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I didn't know either. After reading up about it I figured out the book should go red when the spell is too complicated. Something I didn't notice before blowing my altar.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Seems the spell you tried to create was too complicated. There's a chance it does this when your altar's blocks you used are too low tier. I don't know the specifics of your setup and neither I remember the exact numbers but that's what I remember happening to me once too. I do remember the AM2...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Sounds like a hungry node. Keep away unless you got the necessary tools to handle them.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    This seems to be a common issue with the end dimension. In vanilla minecraft your experience seems to "disappear" while it's only a visual bug. Reloading your world fixes this issue. I assume the same stuff happens with AM2 and possibly other mods when you leave the end dimension.
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    Having a 30 second buff that protects you from all damage/knockback/etc until you actually move (moving = buff removed) could actually do the trick. This is used in several games but I doubt a mod for this exists. I actually didn't get hit instantly. I changed dimension in a very short time...
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    Did two very short attempts so far both were unsuccessful due to bad luck with skeletons. #1: #2:
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    I see. I thought I was failing horribly trying to hug that cube from all sides.
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    This helped but I also had to increase the permgen. Changed it from 64 to 128, might be too much or not but the pack loads fine now.
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    Been trying to launch this pack through MultiMC 5 without any luck nor experience using this software. I've tried creating an instance in MMC5 based on 1.7.10 and copied the modpack files into the respective instance folder keeping the same file structure I see FTB client uses. But this ain't...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I don't remember the skill layout at all anymore but I see you hit lv20 so far in AM2. Until lv40 you should get green skill points now every even level. The way I leveled up was by making a small cost healing spell to spam every few seconds while doing non AM2 or non combat stuff. Keeps the exp...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    As you level up you'll gain blue, green and red skill points but those alone won't be enough to master all the spells available in this mod. In the oculus you can see your remaining skill points. If I'm not mistaken every even level from 1 to 20 you get blue skill points, 21 to 40 green and 41...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    This is a spell made with the Ars Magica 2 mod. One of my favorite magic mods to mine with and do ranged combat.
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    [HQM][Extremely Hard]Demons Of Darkness: A Hardcore Pack. FIX IS OUT! NOW PLAYABLE!

    Ye and without much knowledge of forge I didn't manage to add it to the pack myself. I'll just wait too as I'm not in a hurry.
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    [1.7.10] The Twilight Age [Medieval]

    That did it. Looks pretty neat too. :)