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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    According to the configs for Ender IO, there are also Titanium rounds, Naquadah Alloy rounds and Neutronium rounds. The only problem is that those rounds don't appear to be craftable...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How does one get power out of an IC2 nuclear reactor without IC2 power storage devices? I tried hooking the reactor directly to a gregtech transformer but it didn't work. As a test, I cheated in an mfsu and put that on the reactor and then a gregtech transformer against the mfsu and then I was...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    You need to copy dimension -112 from the client files to the server. Then that stargate address will work. (answered same question last page :))
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I played on a server and used a chunk loader to keep the entire village area loaded. This kept the villagers from bugging out. This should also help with single player for when you move out of range of the village.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I had the same problem. The destination dimension wasn't with the server files. You need to copy dimension -112 from the client files to the server. Then that stargate address will work.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    AE2 config is set to use 3x as much power as normal. 5x for older versions of regrowth. I do not remember when the power requirement was lowered to 3x but it was one of the most recent versions of regrowth.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Make sure you do not have a high redstone signal going in to the caster. That will prevent the caster from working.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    OK, no more posting late at night just before I'm about to go to bed. Sorry if I confused anyone.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It looks like from your picture that the input side of the energy cube is not connected to anything, but it is a little hard to tell. But just to make sure, one side of the cube has a sort of plate in the center. That is the input side and needs to be hooked up to the generator. I'm not sure...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Adding glowstone dust to carpenter's blocks does not work with the dev version of carpenter's blocks that is in this pack. You could try updating carpenter's blocks but I do not know if that will cause any issues. If you do try updating the mod, make sure you make a backup of your world first...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Shift clicking with bonemeal is indeed a bug and is fixed in the next version of agricraft. Hadn't heard about being able to do the same with compost. The fix for bonemeal might also fix compost, but I don't know for certain.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    It's been a bit since I made the tardis key, but I believe I just used penicillin for regen iv and I was able to keep filling the altar fast enough. The important thing I noticed is that you can not just stand in the penicillin. You have to walk in and then out of it for it to work properly...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have two separate entries for Regrowth on the FTB Launcher. One has a max version of 0.7.4 and the other 0.8.6. Double check and see if you have it listed twice as well.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I have been using the Quest Delivery System block. You can void items and liquids with it. Not the "proper" use for the block, though. :rolleyes: I believe you could use a formation plane over lava as well. Just make sure the formation plane is on its own network and not your main network...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    It depends on how many simultaneous crafting operations you want and how many items you want to craft at one time. You need separate setups per simultaneous crafting operation you want to do. If you just have one big one, you can only craft one thing at a time. You need more crafting CPUs per...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Dense cables can only support 32 channels. Smart cables and regular cables can only support 8 channels. One face of an me controller only supplies 32 channels. You can combine me controllers together to form a multiblock structure, just keep the controllers in a 7x7x7 area. The me...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    We used liquicrafters. You have to use a separate liquicrafter for each crafting recipe and a redstone clock circuit to trigger the crafting operation. But you can hook up the redstone clock to all of the liquicrafters via redstone so you only need one clock. You could use one of the...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I believe Draconic Evolution has some wireless energy transmission methods, but it looks like it is limited to a 50 block range and that mod is more end game. I have been using ender tanks to move blood to blood dynamos for remote power. Back to your question about moving items, it looks like...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Ender Storage is in this pack, so you can use ender chests. There is one of the tinker's construct jerkies that you can put in a blood alter to get chicken seeds. I think you need tier 3 and like 100000 lp. I think it was fish jerky. Sorry, I can't look at the moment.