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  1. MacAisling

    [1.7.10] Material Energy^4

    That isn't a bug, that is how that feature works. The code is a series of items you have to place in those slots.
  2. MacAisling

    [1.7.10] Material Energy^4

    I haven't tried the regular watering can, but the reinforced watering can in an autonomous activator has things growing like gangbusters for me.
  3. MacAisling

    Is it possible to have mffs on 1.7.10 ?

    I see a listing for Minalien's version in an alpha release.
  4. MacAisling

    Whats THE modpack for me?

    I like to start with DW20 pack as a base, remove all the mods that might give my poor little laptop problems or that I have no interest in playing (about half the pack), then add the mods not already in the pack that I really want to use. Just know that if you do this with the launcher set on...
  5. MacAisling

    [1.7.10] Material Energy^4

    Most of the item IDs of the Fluxed Crystals seeds seem to have shifted on me, allowing me to complete the last 3 quests with much easier to craft seeds (dark steel instead of 3x theobromine? Done!). I haven't tried actually growing any fluxed crystals yet. I'll have to re-craft the most useful...
  6. MacAisling

    Bug Account Creation and Password Reset Email Problem

    I can verify that it just worked for me. Whatever maintenance happened the other night broke my ability to log in using my facebook account & I finally gave in & reset my password to log in directly so I could report it. Unfortunately, my iPad has spazzed out & keeps trying to load the facebook...
  7. MacAisling

    [1.7.10] Material Energy^4

    I think you have to decompose the saplings.
  8. MacAisling

    [1.7.10] Material Energy^4

    I haven't looked at the dim list for a while, so if there are any dims between 32 & 100, you will want to copy them too.
  9. MacAisling

    [1.7.10] Material Energy^4

    You have to start a new world to get anything added outside of the spatial areas. To get any changes made in the spatial areas without starting over, you have to update them following the instructions in the 1st post of this thread.
  10. MacAisling

    Big Reactors Data for 1.7.10 (WIP)

    He specifically said he wanted to run 20 maxed turbines, so 40K mb/t steam is what I looked at. I'm afraid to ask him why he wants 20 turbines... FYI, looks like if you are putting iron blocks in your turbine coils, you'd be better off sticking with a passive reactor.
  11. MacAisling

    Big Reactors Data for 1.7.10 (WIP)

    I bow before the imagination of Skyqula! Knowing that he only needed a minimum of 11 rods at that reactor height, I took 1 look at all that space & said "no way in hell". At a 16 tall reactor, my favorite ring of 8 will work, but you need the 2nd layer of coolant, making a 9x9x16 reactor, but...
  12. MacAisling

    Big Reactors Data for 1.7.10 (WIP)

    Nope, your reactor size is unmanageable & unnecessary. I'm not even going to try. Here is a 12x12x7 design that will produce enough steam for 20 turbines using only resonant ender as coolant or 21 if using a combination of resonant ender & gelid cryotheum. Looks like you can get away with 120...
  13. MacAisling

    Big Reactors Data for 1.7.10 (WIP)

    My limited testing in small scale indicates that you need 8 fuel rod blocks & a good coolant for every 2000 mb/t of steam you want to produce, & that actual arrangement of those rods makes minor variations in temp & output, but no difference in fuel consumption. If you have to adjust the control...
  14. MacAisling

    [1.7.10] Material Energy^4

    If my math is correct, and you use cocoa beans as your source material, you will need just under 21 million cocoa beans to make 1 triple compressed theobromine seed. That is enough to make 28,768 triple compressed cookies. I think the compressed theobromine (x1, x2, x3) recipes are more than a...
  15. MacAisling

    [1.7.10] Material Energy^4

    You can't see the red x because the are no spawnable spaces in a mushroom island biome, but there is almost no light in the observatory. Light up your farms!
  16. MacAisling

    [1.7.10] Material Energy^4

    I thought the bedrock might have been wider than that, but hadn't pillared up to check. It works now, so I added a couple more on the other side for complete coverage for regen at least. I decided to go with a smarter starting hammer--iron for easy repair & max out the speed after silk touch (I...
  17. MacAisling

    [1.7.10] Material Energy^4

    I didn't need the element, I needed the block, & NEI wasn't showing a recipe to convert the 2. I've got a bunch of magnesium sulfate or something from something I've decomposed already.
  18. MacAisling

    StrangeThistleStudios 1.7.10 (pic heavy)

    I haven't had anything to show because I've been spending all my time playing the Material Energy^4 hqm/ctm pack. Here are some shots of my spawner setup over there.
  19. MacAisling

    [1.7.10] Material Energy^4

    Haven't seen a change log, but some things are working now that didn't before. The ender io farming station will harvest & replant cocoa beans, for example. If that doesn't make you happy, steves factory manager has been added to the pack. With poor ores gone, I decided to clear miners delight...
  20. MacAisling

    Big Reactor .3 Turbines

    Ludicrite: 32 blocks, 80 blades, 2000mb steam, 27,000+rf/t.