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  1. MacAisling

    [1.7.10] Material Energy^4

    I heard that he added 2 stacks of concealed item buffers in the last big update, & I'm already finding more than I knew about starting a new game in this update. Can anyone beat 7 in the starting area before pushing the button? (Still only seeing the 4 chests). I think the ender io painter...
  2. MacAisling

    [1.7.10] Material Energy^4

    Anyone else starting over? & how many more stacks of concealed item buffers did parcel31u add to the main areas this time?
  3. MacAisling

    [1.7.10] Material Energy^4

    It will happen when you pump the other fluids out of the bottom of the spatial area, too. I just leave a drum of cryotheum on top of the reactor & replace it when it happens. It might be worth moving the reactor to the roof of the observatory, if you are still early game & need to re-configure...
  4. MacAisling

    [1.7.10] Material Energy^4

    You mean 50,000 people haven't complained already? Issue #582 is now open.
  5. MacAisling

    [1.7.10] Material Energy^4

    I'm having ~50mb left over, & when I purge the tank it tells me it is empty, but it won't accept a different liquid. If I relog, the 50mb shows back up again. As for uses, the phosphate can be used to make glowstone, the complex chemicals can be further broken down into mostly C, H, O & used to...
  6. MacAisling

    [1.7.10] Material Energy^4

    Put Uu in a decomposer & you get theobromine. For the effort that goes into making it, you'd expect the super potions you need the Uu for would give you more permanent effects.
  7. MacAisling

    [1.7.10] Material Energy^4

    I'm piping my drums into a row of 6 decomposers, so I wind up with a little fluid left in each. The dump fluid button does not seem to be working in build 369, but having to break & replace the decomposers is a small price to pay for being able to process those chemicals. Still not sure if I can...
  8. MacAisling

    [1.7.10] Material Energy^4

    This isn't about ae, this is extra utilities autocrafting using the item transfer nodes. The 9 interfaces could be chests or barrels or any inventory. You fill the chests as if they were a crafting grid (each chest = 1 place in the crafting table). The item transfer node with 1 world interaction...
  9. MacAisling

    Mob help needed

    It could be peaceful mobs in chunks that aren't being unloaded properly are filling up the mob cap. Do you have tons of squid wherever you look?
  10. MacAisling

    [1.7.10] Material Energy^4

    In cleaning up my stray chem chests, I discovered that I had synthesized a whole stack of Uuz (500)! That will give a good boost to my cookie production. I hope I didn't need it for anything else...
  11. MacAisling

    [1.7.10] Material Energy^4

    I got a Thermal Mining spatial storage disc in a reward bag, & there is shiny ore in that area. If you haven't gotten that yet & don't have enough from pulverizing ferrous ore, your best bet is synthesizing. Minechem calls it platinum.
  12. MacAisling

    [1.7.10] Material Energy^4

    Sounds like it is time to manually update minechem. About the zombies, even in vanilla, if you have too many entities in the world, you may start getting some tps lag, where it feels like you are moving slower & mobs get all their hits in at once when the computer catches up. This problem can...
  13. MacAisling

    [1.7.10] Material Energy^4

    I made some extra Uuz just in case back for the earlier quest, into the decomposer it goes! That will keep the crafters busy for a while. I just got all the inscriber plates, so I can start working on AE2 assisted automation. Sounds like I'd better set that up before I move on to biosphere^4.
  14. MacAisling

    [1.7.10] Material Energy^4

    I just noticed that there are fluid transposer recipes to fill empty test tubes, which can be crafted with 3 glass panes. That can take care of the minechem drums. The drum of liquid yellorium is still a problem...
  15. MacAisling

    [1.7.10] Material Energy^4

    I recommend an me interface with vacuum hopper if you are going to open all those. I just got 10 resonant strongboxes filled with 67,000 bitt 10 ztones blocks.
  16. MacAisling

    Tinkers Construct Automation

    I don't use computercraft, but I'm imagining what Dire might do. I'm picturing a big monitor with buttons that let you select the material & the tool, & the computer puts the materials in the smeltery, waits for the alloy to form, then casts all the parts you need.
  17. MacAisling

    StrangeThistleStudios 1.7.10 (pic heavy)

    You mean from the asteroid belt? So what is basically a simple decorative block requires tier 3-4 materials? I don't feel bad at all cheating it in for that kind of nonsense. If it were up to me, the basic walkways would be aluminum & the walkway/pipe combos would require some lunar material...
  18. MacAisling

    [1.7.10] Material Energy^4

    You only need 8 drums to get all the pyrotheum in the nether sphere. I think it was 15 each for the cryothium & lava. I think I need to replace the cursed earth spawner with some powered spawners before I move on into the lost in time sections. I went ahead & set up a row of crafters to compress...
  19. MacAisling

    1.0.3: Ore Generation Concerns

    It isn't that there is less iron over all, it just isn't where we were used to finding it. Iron is now more concentrated around y 30 & you don't see much if any near the surface. Agreed about ferrous. In my last map I started using it as a building block. Note that the level of ore spawning is...
  20. MacAisling

    [1.7.10] Material Energy^4

    You need to update the End, where you have been making a home for yourself. So 1st, pack everything you don't want to loose into 1 of the spatial areas, save it to the disc, put all the discs in your inventory, then update the dim1 file the same way you did the others. This should reset the base...